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Old 2013-02-14, 07:39 AM   [Ignore Me] #31
Emperor Newt
Second Lieutenant
 
Re: AV MANA turret video


Oh dear god! So many heads to shoot yesterday

Switch to infiltrator and enjoy the new turret
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Old 2013-02-14, 08:00 AM   [Ignore Me] #32
Mietz
First Sergeant
 
Re: AV MANA turret video


Originally Posted by ShadetheDruid View Post
Maybe so people have more options of what class to play in a situation rather than being forced to play HA to take on vehicles?

Besides, we knew this was coming, we saw it in beta. You're a bit late with the whining.
Implying I didn't play beta. Wrong.

I'm not late with the whining as I welcomed the decision to remove AV MANA from engineers, I just assumed it was permanent.
To see it return is like a stab at an old wound.

Why do you need "more options of what class to play" with the PS2 system? It would make perfect sense if class-switching was restricted or if you only could pick one class to play at any given time.
I already can switch to HA for my long range AV needs.

If everyone already has access to long range AV weaponry via HA, why the fuck do I need this on my engineer? I already have Mines as a different and unique AV solutions, why do i also need a guided rocket-launcher?

To quote another poster on here: Homogenization is for milk.
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Old 2013-02-14, 08:15 AM   [Ignore Me] #33
GrmlZ
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Re: AV MANA turret video


Interesting this new turret.
Going to pick it up,since the AI turret is pretty useless these days anyway.
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Old 2013-02-14, 08:25 AM   [Ignore Me] #34
Bunk
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Re: AV MANA turret video


It looks ridiculous but it's very useful to the engineer. especially if you position it well behind a tank zerg
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Old 2013-02-14, 08:51 AM   [Ignore Me] #35
Assist
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Major
 
Re: AV MANA turret video


Originally Posted by Bravix View Post
Should remove lock on launchers and make them guided like this >.>
That would be amazing.
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Old 2013-02-14, 03:02 PM   [Ignore Me] #36
Jaybonaut
First Sergeant
 
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Re: AV MANA turret video


Originally Posted by Koadster View Post
Notice how its just the Bulldog ripped off a sundie and a tripod/AI mana controls duct taped to it lol.

Its a good new addition for Infantry AT. HUGE anti magrider boost for TR/NC.

But not worth $7. They should atleast make it 250 or 500SC.. Especially since its not even a new model just recycled parts
I don't see how it is anti-specific-faction at all. The VS will get just as much out of it.

...and it can also be obtained for exactly $0 too.
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Old 2013-02-14, 04:00 PM   [Ignore Me] #37
MrBloodworth
Lieutenant Colonel
 
Re: AV MANA turret video


Welcome to the world of video games, where 90% of object models are reused.
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Old 2013-02-15, 11:53 AM   [Ignore Me] #38
Jaybonaut
First Sergeant
 
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Re: AV MANA turret video


Originally Posted by MrBloodworth View Post
Welcome to the world of video games, where 90% of object models are reused.
Which makes sense to everyone involved, and there is less impact on performance.
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Old 2013-02-15, 12:45 PM   [Ignore Me] #39
Rahabib
Sergeant Major
 
Re: AV MANA turret video


hmm... may have to grab one and try counter sniping the mags on magrider hill
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Old 2013-02-15, 03:30 PM   [Ignore Me] #40
Sifer2
Major
 
Re: AV MANA turret video


They really need to go back, and make a sturdier thicker looking tripod for it. It's one thing for it to be just a chopped up bulldog turret model. But it looks completely ridiculous how that big thing is sitting on a tiny little tripod. Looks like it would be crushed.
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Old 2013-02-15, 03:39 PM   [Ignore Me] #41
Graywolves
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Re: AV MANA turret video


I think it could stand to have a shorter range or be less effective against infantry.


You can take out base turrets with barely any risk and it seems to undermine the new spawn building.


It hasn't even been out that long and my observations were only 1-2 operating at a time. I'm interested in seeing how the meta around it evolves and if any balancing changes will need to be warranted.
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Old 2013-02-15, 03:47 PM   [Ignore Me] #42
mrmrmrj
Sergeant
 
Re: AV MANA turret video


I have changed all my engineer loadouts to this from the old mana turret,
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Old 2013-02-15, 05:39 PM   [Ignore Me] #43
Chewy
Major
 
Re: AV MANA turret video


Originally Posted by Graywolves View Post
I think it could stand to have a shorter range or be less effective against infantry.


You can take out base turrets with barely any risk and it seems to undermine the new spawn building.


It hasn't even been out that long and my observations were only 1-2 operating at a time. I'm interested in seeing how the meta around it evolves and if any balancing changes will need to be warranted.
There plenty of risk in using the AVMT. I get maybe one to two shots before every sniper and vehicle starts to get sights on me. Often I don't have time to line up one shot before getting peppered and if I so much as try for a 2nd Im killed before knowing it.

Without it's range the AVMT won't be worth the cost. It takes a long time to use one. First you have to find a flat place to deploy it (no hills or good vantage points Iv found can hold the basted thing). Then you either have to fire dead on and be blinded by the smoke for a no drop RPG or fire at an angle and guide it to target. If you try to guide the rocket it lengthens the travel time quite a bit and you can't get out of the AVMT or it stops guiding. If you don't stay put and keep a bead on your target a guided rocket will most likely never hit, that means you're huge sniper bait for free kills.

The AVMT is an ambush weapon with how weak its HP is and the time/skill needed. Guided rockets are made for long range. If the rocket could loop back around then maybe I can see a range limit (or at least a max flight time), but till then we need to wait for people to get good with the AVMT before passing judgment.
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Old 2013-02-15, 08:02 PM   [Ignore Me] #44
Jaybonaut
First Sergeant
 
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Re: AV MANA turret video


Originally Posted by Graywolves View Post
You can take out base turrets with barely any risk
To be fair, the range on base turrets are nearly as ridiculous.
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Old 2013-02-16, 05:24 AM   [Ignore Me] #45
KodanBlack
Sergeant
 
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Re: AV MANA turret video


Originally Posted by Bravix View Post
Should remove lock on launchers and make them guided like this >.>
I agree. These are a lot of fun to use and with practice, the user can damn near hit things around corners.
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