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Old 2013-02-24, 07:18 PM   [Ignore Me] #91
camycamera
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Re: Bunny Hopping


well, at least it isn't as bad as for (example) BF2142's RDX bunny hopping when a server has FF off... god damnit, that pissed me off.
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Old 2013-02-24, 11:11 PM   [Ignore Me] #92
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Originally Posted by Cats View Post
Wrong.

With HSNV your aim point does not jostle up and down while jumping with it. Every other scope in the entire game does. That is the problem. Bunny hopping simply wouldn't be a problem if HSNV didn't exist. It lets me hit with almost as much accuracy standing still as I do with jumping.
Finally a real argument! I agree, accuracy with HSNV should be reduced just like with every other scope.

Originally Posted by MrBloodworth View Post
Sure it is, entire world wars have been started with this argument.

I think you may need to keep in mind, people are not posting to convince you, but the developers. You are not important.
What makes you think I believe otherwise? I do the same.

.sent via phone.
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Old 2013-02-24, 11:45 PM   [Ignore Me] #93
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Re: Bunny Hopping


Shoot while jump, looks quite dumb, not just in reality, even in this damn game, looks horrible and stupid. If i see two heavies jumping and shooting each other, i would kill both even one of them is in my faction.
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Old 2013-02-25, 12:33 AM   [Ignore Me] #94
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Re: Bunny Hopping


Originally Posted by Sturmhardt View Post
Finally a real argument!
The next time you're looking for argument against your position, try opening your eyes.

*Complains there's no real arguments against his stance*

*Blatantly ignores counterpoints to his arguments*

Here it is again, since you're evidently blind:

Originally Posted by Sturmhardt View Post
None of these arguments are real.
We are voicing our opinions. The same as you. The difference is that you are snidely dismissive of ours while simultaneously asserting that yours is fact.

Originally Posted by Sturmhardt View Post
1. You say there are no severe downsides for the hopper. Have you actually tried doing it? I tried it with assault rifles and carbines with and without numerous attachments and the punishment to accuracy from the hip is huge, you can't hit shit after a few meters. If you ADS you can't even see while jumping because your scope is wobbling around like crazy. How is this "no severe downsides"? That might be the case for shotguns (which I have not tried and can't comment on) or specific scopes but then the topic should be about shotguns and hopping or specific scopes and hopping, not jumping around in general. Conclusion: severe downsides already in place in most cases. I don't know the loopholes though.
That's a moot point, the only time you see bunny hopping is in cqc situations.

Originally Posted by Sturmhardt View Post
2. You say that the guy who is jumping around has to use LESS skill to hit his target than the guy who is standing still? That doesn't make sense. If you aimed for the upper center mass of a jumping person it shouldn't really matter that much except you don't make headshots, but the hopper has the same problem, his crosshair is moving vertically too.
It makes perfect sense. The guy bunny hopping can anticipate the vertical movement, because he is the one controlling it. The opposition is forced to react, which means he is penalized for reaction times much more heavily then the attacker. This means the attacker has a huge advantage when compensating for vertical shift.

Originally Posted by Sturmhardt View Post
3. If it DID give an advantage to the guy hopping (I think it does only in situations where he doesn't shoot, like reloading etc), it wouldn't be a problem too, since everyone can do it. Just like strafing, sprinting and taking cover. It gives you an edge in certain situations but everybody is free to do it. It can't be OP by definition, out otherwise strafing and taking cover will be considered OP too.
Please. That argument is utterly ridiculous. You can't claim something is theoretically balanced simply because everyone can do it. That's like claiming an OP weapon is balanced because everyone theoretically has access to it. Just because a certain aspect of the game is freely available to everyone doesn't mean that that aspect doesn't adversely affect the relationships between it and other aspects of the game. This is called "bad game play". Bunny hopping promotes bad game play based on a disproportionate difficulty-to-reward ratio.

Small wonder you're so smug in your position, when the only arguments you can see are the ones you agree with.
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Old 2013-02-25, 06:39 AM   [Ignore Me] #95
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Originally Posted by Varsam View Post
The next time you're looking for argument against your position, try opening your eyes.

*Complains there's no real arguments against his stance*

*Blatantly ignores counterpoints to his arguments*

Here it is again, since you're evidently blind:
Or another reason for that could be that I'm on a small island in Thailand right now with unstable internet and only my phone, so I'm not responding to everyone quoting me and your arguments are not really that strong.

That's a moot point, the only time you see bunny hopping is in cqc situations.
But cqc is not limited to encounters under 5m. For example if you fight around a tower you will have fights everywhere from 0 to 75m. Bunny hoping only helps on VERY short range if you shoot. Have you actually tried it? It fucks up your aim pretty hard, try hitting something beyond 10m while jumping around. Maybe VS weapons are not affected that much, but NC weapons definitely are.

It makes perfect sense. The guy bunny hopping can anticipate the vertical movement, because he is the one controlling it. The opposition is forced to react, which means he is penalized for reaction times much more heavily then the attacker. This means the attacker has a huge advantage when compensating for vertical shift.
You are right on that one, the active player has the advantage by knowing when the movement will happen. Just like when he is strafing or taking cover.

Please. That argument is utterly ridiculous. You can't claim something is theoretically balanced simply because everyone can do it. That's like claiming an OP weapon is balanced because everyone theoretically has access to it.
No it's not. An op weapon or vehicle is not available to you instantly all the time. But you could ALWAYS bunny hop if you wanted to, immediately and in every situation. It might be something you don't like but it can't be OP. There is no situation where you can NOT do it, so it can't be unfair. By that logic strafing or taking cover can be called OP too, which is stupid.

This is called "bad game play". Bunny hopping promotes bad game play based on a disproportionate difficulty-to-reward ratio.
I think you have not tried it, because I believe the downsides are so big that bunny hopping isn't worth it. Except maybe with these infrared scopes that doesn't really make sense and should be fixed.

Now if you just hate it just say so, I don't mind and it's a valid opinion. But don't try to cover it up in some kind of false logic that doesn't exist. I wouldn't mind if they added stamina and you could only jump 3 times before you run out of it... Buy it's actually no real problem worth spending precious programmer time on.

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Old 2013-02-25, 06:46 AM   [Ignore Me] #96
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Re: Bunny Hopping


Am I the only one who's stamina decreases when I jump frequently in a short space of time? i.e not jumping as high or as far and more ragged breathing?
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Old 2013-02-25, 06:59 AM   [Ignore Me] #97
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Re: Bunny Hopping


Normal jumping should do the same thing to your aim that sprinting does. Jump Jets should remain the exception.

Besides, it can be funny watching an LA forget how high he can get until he lands.
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Old 2013-02-25, 09:24 AM   [Ignore Me] #98
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Re: Bunny Hopping


Originally Posted by Baneblade View Post
Besides, it can be funny watching an LA forget how high he can get until he lands.
Big source of my deaths right there! Even mini-drops become lethal if you wern't full health - or... if you like finding new routes to The Crown and Tech Plants along less... clutter happy sides. Or simply start a jump off a bridge with a quarter to half a jetpack.
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Old 2013-02-25, 12:32 PM   [Ignore Me] #99
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Re: Bunny Hopping


Originally Posted by Sturmhardt View Post
Bunny hoping only helps on VERY short range if you shoot. Have you actually tried it? It fucks up your aim pretty hard, try hitting something beyond 10m while jumping around. Maybe VS weapons are not affected that much, but NC weapons definitely are.
I guess this makes me wonder about hacks with some of the regular spastic jumpers. There are a couple guys out there I know get hackusations every time they are on, and as far as I can tell they really are just that good. I don't see any evidence of ESP or auto-aim. (BTW they don't jump around)

But there are a few that I've had issues with who are just at the distance that they really should have missed quite a few shots by jumping, yet still kill just as fast if they were standing still and caught me mid-reload. Now i'm all paranoid.
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Old 2013-02-25, 01:18 PM   [Ignore Me] #100
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Re: Bunny Hopping


Bring back stamina. That should help the issue a bit at least.
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Old 2013-02-25, 04:26 PM   [Ignore Me] #101
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Re: Bunny Hopping


.
....quite a long thread for a problem that desn't exist. It does look "silly". I rarely see it.

I have no problem with someone bunny hoping in cqc situations.

" ....be vehwee vehwee quiet.....I'm hunting Wabbits....."
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Old 2013-02-25, 07:06 PM   [Ignore Me] #102
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Re: Bunny Hopping


Bunnyhopping is just lame as hell on TR, because their weapons are immune to jumping and generally everything that decreases accuracy.
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Old 2013-02-25, 07:10 PM   [Ignore Me] #103
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Re: Bunny Hopping


It makes perfect sense. The guy bunny hopping can anticipate the vertical movement, because he is the one controlling it. The opposition is forced to react, which means he is penalized for reaction times much more heavily then the attacker. This means the attacker has a huge advantage when compensating for vertical shift.
How is this different from a player suddenly zigging? Or zagging...Or making any sudden movement with the intent of disrupting their enemy's aim? The truth is, when someone jumps their path of travel is fixed, they can't change direction in mid air like they can on their feet.

The solution is to use your mouse accordingly.
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Old 2013-02-25, 08:14 PM   [Ignore Me] #104
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Re: Bunny Hopping


Because a zigzag is a more natural movement than jumpjumpjumpjump.
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Old 2013-02-25, 08:32 PM   [Ignore Me] #105
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Re: Bunny Hopping


Originally Posted by Figment View Post
Because a zigzag is a more natural movement than jumpjumpjumpjump.
What does that have to do with nanites, bro? Natural movement. Makey no sense-y.
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