What if there was no respawn? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Only Planetside can prevent forest fires.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-03-12, 01:05 AM   [Ignore Me] #1
typhaon
Sergeant Major
 
What if there was no respawn?


Not suggesting SOE should make this change, make a hardcore server. or that it would even be fun... but I wonder how the game would play out if the only hope of continuing after death was through a medic's revive?

I wonder if there might be some lessons to learn about balance, tactics, base design, etc... that could help make the present version a better game.
typhaon is offline  
Reply With Quote
Old 2013-03-12, 01:38 AM   [Ignore Me] #2
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: What if there was no respawn?


A million campers, and others getting instagibbed.

I don't think it would show any reasonable data that had anything to do with the actual game.

Interesting thought but it would be a pointless endeavor
__________________
Gonefshn is offline  
Reply With Quote
Old 2013-03-12, 01:47 AM   [Ignore Me] #3
basti
Brigadier General
 
Misc Info
Re: What if there was no respawn?


That server would be dead after a week.
basti is offline  
Reply With Quote
Old 2013-03-12, 01:58 AM   [Ignore Me] #4
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: What if there was no respawn?


One day more likely.

The lack of useful data would be made worse by the 30 people still playing after a few hours.
__________________
Gonefshn is offline  
Reply With Quote
Old 2013-03-12, 02:36 AM   [Ignore Me] #5
typhaon
Sergeant Major
 
Thumbs down Re: What if there was no respawn?


Ok, let's say that you have to play.

If you die in the game (and aren't revived by a medic), you die IRL.

Also, if you lose all territory, you die IRL. The warpgates are capturable.


Then... how would people play? With everything on the line, I think you'd see people gravitate toward the things that are actually the most OP.
typhaon is offline  
Reply With Quote
Old 2013-03-12, 04:29 AM   [Ignore Me] #6
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: What if there was no respawn?


Originally Posted by typhaon View Post
Ok, let's say that you have to play.

If you die in the game (and aren't revived by a medic), you die IRL.

Also, if you lose all territory, you die IRL. The warpgates are capturable.


Then... how would people play? With everything on the line, I think you'd see people gravitate toward the things that are actually the most OP.
they told us we couldn't make that game, apparently it was to much like murder
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2013-03-12, 06:23 AM   [Ignore Me] #7
Figment
Lieutenant General
 
Re: What if there was no respawn?


Originally Posted by Gonefshn View Post
One day more likely.
I'd give it an hour.
Figment is offline  
Reply With Quote
Old 2013-03-12, 06:32 AM   [Ignore Me] #8
camycamera
Major
 
camycamera's Avatar
 
Re: What if there was no respawn?


one should play Red Orchestra 2 if one would like to see what happens with no respawns.
camycamera is offline  
Reply With Quote
Old 2013-03-12, 06:41 AM   [Ignore Me] #9
zulu
Corporal
 
zulu's Avatar
 
Re: What if there was no respawn?


Presuming enough people were interested by the idea to play:

Everyone would have to play hyper-conservatively. Lots of hanging back and waiting for the enemy to overextend. Soloing would be virtually impossible in any meaningful sense -- stick to the zerg, operate in a big outfit, or else never get revived. Tightly-organized outfits would have a huge advantage, simply because they can coordinate and keep everyone together better.

Vehicles might not work unless death in them was handled differently (no body to revive means you're just perma-dead). Or else everyone would try to bail before his vehicle exploded. The ejection seat on the fighters would actually have some value, I suppose.

There might be roving "search and rescue" squads looking around for downed pilots and such so they can get a revive. Some people might try to specialize in stuff like finding mines ahead of a tank column.

Some play-styles like SMG Infiltrators and close-quarters LA probably would stop existing entirely. Would be very long-range dominated. Actually, I imagine that Light Assault might go away almost entirely. A few engineers and snipers, but most everyone would be medics or Heavy Assault (though I suppose that's not very different from what's around now).

Logistics (just getting to the front) would be much more important, obviously. Might be more people dedicated to ferrying infantry around in sunderers and galaxies. There would be some value in surrounding your opponents -- if they can't retreat or get reinforcements easily, you've dealt a pretty major blow if you kill everyone in a battle. We might see things like Galaxy evacuations of defending troops.

I don't think the game would be fun, because it would become more of a futuristic war simulator rather than just a fun game, and most of what soldiers do in war is a lot of sitting around and waiting, and there's no glamor and little fun in being a logistics specialist in a computer game.

But it would undoubtedly be a very different game and foster a very different sort of atmosphere. It's an interesting thought experiment, because it does force you to think about what respawning allows players to do, and why some things that might be important in other games (namely non-FPS strategy games) aren't important here.
zulu is offline  
Reply With Quote
Old 2013-03-12, 06:50 AM   [Ignore Me] #10
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: What if there was no respawn?


No respawns eh? That should make ingame nicks interesting.

ChipMHazard: "This game looks awesome! Time to kill me s.. *BAM*"
ChipMHazard1: "Ok, didn't see that one coming. Let's try th... *BOOM*"
ChipMHazard2: "God dammi... *Crunch* *Screams* *Crackle* *More screams*

--- A week later

ChipMHazard654: " *Sign* Getting mighty tired of making new toons... *BAM*"

No respawns can work fine in a match based system. Permanent death can work fine in the persistent world of an MMO, but not along with a lack of respawn possibilities.

What would this mean for Planetside 2? Well I'm sure that players would prefer to stay in vehicles as much as possible, in many cases it would be impossible to defend capture points because of AOE spam and in other cases the fights over capture points would become slower paced and possibly more tactical.... But forget about fighting in a Bio-Lab against the NC and their Scattermaxes.
The game would probably become more intense at the expense of also becoming far more frustrating.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.

Last edited by ChipMHazard; 2013-03-12 at 12:08 PM.
ChipMHazard is offline  
Reply With Quote
Old 2013-03-12, 11:53 AM   [Ignore Me] #11
Silent Thunder
Staff Sergeant
 
Silent Thunder's Avatar
 
Re: What if there was no respawn?


Yea, if I wanted hard as nails "One fuck up and its game over permanently" I'd be playing some co-op Arma 3. Which coincidentially I just bought. Because that type of gameplay actually fits the game's style, unlike Planetside 2 for this.
Silent Thunder is offline  
Reply With Quote
Old 2013-03-12, 01:25 PM   [Ignore Me] #12
Rothnang
Major
 
Rothnang's Avatar
 
Re: What if there was no respawn?


That would hardly be a fun game. You need to be able to get back into the action after you die. You just shouldn't be able to infinitely get back into the exact same fight you just died in.
Rothnang is offline  
Reply With Quote
Old 2013-03-12, 01:56 PM   [Ignore Me] #13
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Re: What if there was no respawn?


I'll throw in that K should be changed to K:R - Kills:Respawns. That would bolster Medics quite a bit.
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2013-03-12, 05:24 PM   [Ignore Me] #14
DeltaGun
Sergeant
 
Re: What if there was no respawn?


I would love to play a version of PS2 with 5+ minute respawns with a observer cam locked to the perspective of living players. That's how I used to roll in HC modded CoD4
DeltaGun is offline  
Reply With Quote
Old 2013-03-12, 05:31 PM   [Ignore Me] #15
Dragonskin
Major
 
Re: What if there was no respawn?


Originally Posted by DeltaGun View Post
I would love to play a version of PS2 with 5+ minute respawns with a observer cam locked to the perspective of living players. That's how I used to roll in HC modded CoD4
If Planetside 2 was like that I'd quit... so would most of the average gamers. I have a lot more things I could be doing in 5 mins. Plus it can take 4-5 minutes to even get to a battle only to die and wait another 5 mins to respawn.. haha screw that.

Games like Rainbow Six back in the day or like sabotage game modes where you die till the end of the match. That was fine because the game/game mode was balanced around that. Planetside 2 would be terrible for that setup.
Dragonskin is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:41 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.