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2013-03-17, 08:38 PM | [Ignore Me] #121 | ||
Chewy102 I must be getting unobservant but I just noticed your in the outfit DVS Gaming along with these guys listed below; anyone else from DVS want to enter this thread with some You-Tube vids; we already know the most commonly posted one by NC was set up by this guy: (9) Yooko, Comando Brasil, Waterson, 4905 scat MAX kills. Id like to see some comparator vid's made by TR or VS players on the subject.
Revanmug, DVS Gaming, Waterson, 3752 Scat Max kills. (3) Rendevous, DVS Gaming, Waterson, 7411 Scat MAX kills (4) DVSDelrith, DVS Gaming,Waterson, 6651 Scat MAX kills (5) Hoody, DVS Gaming, Waterson, 6498 Scat MAX kills. Last edited by Shamrock; 2013-03-17 at 08:39 PM. |
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2013-03-17, 08:56 PM | [Ignore Me] #122 | |||
Colonel
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2013-03-17, 10:15 PM | [Ignore Me] #123 | |||
Major
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Why do you keep bringing outfits into this anyway? This thread is about possible OPness of the NC MAX and not anything else. Further more you keep posting the same things over and over without telling anything about how you got that data. Where did you search for you data? What filters did you use? Why have you not posted ANY data about non NC players? Why have you not told us any of these things yet? These are things we NEED to know if we are to take your word for value. Otherwise is reads as you just spewing hate for a class that you can't deal with. Please tell us. I can't discuss anything with someone that refuses to explain a thing about what they give. I gave everything about the stats I pulled, just asking for the same from you. Last edited by Chewy; 2013-03-17 at 10:18 PM. |
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2013-03-17, 11:34 PM | [Ignore Me] #124 | ||
Sergeant
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Sure, a MAX can carry two and OHK by firing both together, we all know that. I was just giving some perspective by pointing out that a Hacksaw is weaker than a pump shotgun. If we are alright with infantry running around with short range OHK weapons, then it doesn't seem a stretch for a MAX to have the same capability.
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2013-03-18, 12:20 AM | [Ignore Me] #125 | |||
Sergeant Major
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2013-03-18, 12:36 AM | [Ignore Me] #126 | ||
Colonel
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And you know what, It really does kinda suck that the only thing the nc max can do is lurk behind a door waiting for some sap to walk into my sweetspot. It sucks that the nc max was designed to be a shotgun. I dont use a shotgun all the time its a situational weapon. All I want are fifty round clips and the ability to shred infantry at up to 50 meters or so. You know, like the other maxes.
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2013-03-18, 12:55 AM | [Ignore Me] #128 | |||
Major
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An odd bit was how random the Cosmos was at ranges past 50m. That thing was all over the place it seemed. I only have 1 video left to upload (VS MAX) so you all can see what Im talking about, with hope, tomorrow. Don't really want to post the first 2 just yet so that all 3 can be compared at once/will. |
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2013-03-18, 02:35 AM | [Ignore Me] #129 | |||
Sergeant
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You NC guys want some "mythical" MAXes that are effective in long ranges. Well, i'd like to get that too for my TR, because Mercy is pretty close/medium range weapon, that is good only up to 30 meters. All AI MAXes in this game are close range weapons, TR and VS are mediocre at best, and NC is godlike. |
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2013-03-18, 03:05 AM | [Ignore Me] #130 | ||
Captain
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the biggest design flaw is that NC is given advantage in CQC, because ALL INDOOR FIGHTS ARE CQC.
nerf the scat damage and double/triple the magazine size, increase accuracy at longer ranges. Last edited by moosepoop; 2013-03-18 at 03:06 AM. |
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2013-03-18, 05:15 AM | [Ignore Me] #131 | ||
Staff Sergeant
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Maybe they can nerf the range enough to where we would have to shove the scat up the TR/VS ass to kill them cause any shots outside of their ass would deal shit damage.
Last edited by BIGGByran; 2013-03-18 at 05:20 AM. |
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2013-03-18, 07:32 AM | [Ignore Me] #133 | ||
Master Sergeant
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The max vs max stats will be about as worthless as the tank vs tank stats were .
Just like the magrider vs other tanks couldnt take in to consideration that the amount of magriders spawned outnumbered the amount of other tanks by a great deal , that magriders always had 2/2 vs 2/1 vanguards or prowlers since there 2nd guns were broken etc etc . The max stats you get if presented in the same half arsed manner wont show which max's use dual wepons or have flack/kinetic armor or which ones are spawned more . Lets not forget that a max balance pass is coming with new wepons and that SOE dosent realy give a shit about ballance when it adds new wepons so long as you buy them . Heres what will happen ... You guys willl get max stats , all go ape shit and get the scat max nerfed in tot he ground . 1 week later the max ballance will go down and anyone with the new wepon will LoL a scat max at close range with ur new flamers . Last edited by Maarvy; 2013-03-18 at 07:36 AM. |
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2013-03-18, 07:34 AM | [Ignore Me] #134 | |||
Fact is, the TR and VS want the point-blank awesomeness that is the scattercannon, and the NC want the flexibility of an automatic AI weapon useable outside point-blank ranges. Now, the reality is that we already know that the TR and VS will be getting what they want, as it's already been announced that the NS flamethrower will be making a return at some point. I used that gun over the scattercannon in beta because of how effective it was at CQC. As long as some tweaking is done to the weapon effects it'll be a great solution for the TR and VS. The only question remaining now is how the NC is going to have any weapon available to their MAX that isn't only effective at point-blank... the scattercannon and the flamethrower are unfortunately pretty redundant in terms of effectiveness at range. |
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2013-03-18, 10:00 AM | [Ignore Me] #135 | |||
Sergeant
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