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2013-03-28, 12:08 PM | [Ignore Me] #61 | ||
Major
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I play on a busy server, Miller. It ain't hard to fly into a enemy zone with combined arms and stay alive. Keep low as always, gank the tank from behind which is near instant and get the hell out and repair. Most of the time i get hit is where i'm stupid enough to keep coming back to the same spot and then get ganked by a heavies rocket. It is really easy like Varsam said to kill tanks in an ESF.
Giving more protection to a tanks rear from air is going to help... a little. It's not like some revolutionary game changing effect as they will still die, but maybe live for 7 seconds longer. |
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2013-03-28, 12:22 PM | [Ignore Me] #62 | |||
Master Sergeant
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I find it amusing that the flyers continue to talk about combined arms.
I don't see too many of you flying in formation working together. My point is that lolpodders can gank EVEN IF I'm in cover and not exposed. The attack is too fast, I cannot respond to it. Can we quit talking about this 1v1 rubbish. Tanks should have a weakspot at the rear, its far far far far too weak. I will reiterate and clarify for the umpteenth time. Modify tank top armour so that those that choose to use it can survive 1 rear attack from lolpods. Let me pop that into Google Translate and select Flyboyish
Last edited by Gimpylung; 2013-03-28 at 12:24 PM. |
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2013-03-28, 12:35 PM | [Ignore Me] #63 | |||
Major
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2. I don't see many MBTs fully crewed. It's usually 1 person and they normally have a AP secondary because they double as AI as well as doing damage to armor. 3. you can 1 shot ESFs with the primary weapon. You can have a 2nd gunner for dedicated AA. 4. As someone that plays with tanks as much as air vehicles. I disagree. The weakspot is fine due to how well MBTs can deal with enemies other than tanks. 5. No one will use top armor because everyone is scared of mines anyway. Just like no one uses IR smoke even though lock-on rockets are pretty scary. Especially aimed at the MBTs rear. I'll add to this. You don't mention liberators at all even though they can do the same thing from a further distance and does anyone know if the bug to fire 4 missiless at the same time still exists? Because that could lead to these surprise buttsex reports you are complaining about. That is a separate issue entirely. For those that didn't know about it.. you used to be able to switch from you primary gun on ESF while holding the fire button down and when it switched to rocketpods you would get a double fire of rockets. Meaning 4 rockets fired at the same time. I haven't used that in awhile to know if it still works that way. |
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2013-03-28, 12:57 PM | [Ignore Me] #65 | ||
Master Sergeant
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1. Fair enuf, scouts honour.
2. Mine is fully crewed unless its 3am then it might not be due to pops. 3. Irelevent, I'm talking about ganking, I'm dead before these tactics are relevent. 4. I disagree, think thats why we having this debate. 5. So you are objecting to what so precisely, the choice? You move on to broader issues beyond the scope of my issue personally. You are right it is circular, this thread, but hell, its passing the time |
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2013-03-28, 01:06 PM | [Ignore Me] #66 | ||
Major
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I don't think the option is warranted and I don't think enough people would use it to justify the man hours to create the option.
Your top armor issue aside. I am more interested now to see if the bug still exists for firing missiles. Because if that bug is still around then fixing that 1 thing could get you valued reaction time making your change unnecessary because your whole reason for the change is based on TTK being too high on rocketpods hitting your butt. |
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2013-03-28, 06:16 PM | [Ignore Me] #67 | |||
Sergeant Major
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2013-03-28, 06:27 PM | [Ignore Me] #68 | ||
Agreed. When bursters are properly target calling, we usually get the kill before the ESF volley is complete. They certainly don't get out for a second pass. But then, we take flak a little more seiously than most.
I'd imagine the local equation is very different from server to server. |
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2013-03-28, 07:43 PM | [Ignore Me] #69 | |||
Sergeant Major
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2013-03-28, 08:46 PM | [Ignore Me] #70 | ||
Corporal
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Ok, so question time:
Tank drivers: 1. How many times per day do you get surprise rocket podded and lose your tank to it? 2. When you get surprise rocket podded, how often does this happen while you are in a group with air cover/AA presence? 3. What % of your tank deaths come from being rocket podded? Pilots: 1. What % of your MBT kills come from picking off tanks in smaller battles or on the perimeter of larger ones? 2. Which of these statements do you more strongly agree with? A) Most of my MBT kills occur because the tank driver made an error in judgment or B) Most of my MBT kills occur because the tank driver is just unlucky. I feel like neither side understands the other. "You don't know what it's like to be rocket podded in the rear of your tank and die almost instantly!" and "You don't know what it's like to fly within 500m of a base and suddenly have everyone shooting at you!" Infantry: "Hey! Both of you have no idea what it's like to die instantly to nearly everything that shoots at you within 500m!" Pilots and Tankers, together: "SHUTUP, INFANTRY!" |
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2013-03-28, 10:41 PM | [Ignore Me] #71 | |||
Major
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1. 0-1, I usually die to lock-on rockets or mines 2. The only times I have been surprised buttsexed by a ESF pilot are when there aren't many allies around or if there is a noticeable lack of ally AA around. Usually if I do get surprised buttsexed.. then people will start pulling AA to deal with the ESF. 3. 2% or less. It's a rare. Pilots: 1. 50-60% of my tank kills are solo tanks usually on the outskirts of a larger battle. 2. This is a loaded question. I would go with a little of A and B. The tank driver is partially unlucky because he may have been trying to get to the large battle or he made a error by sticking to the outskirts trying to pick off infantry or sunderers on the outskirts of battles. For the last 3 weeks I have been mostly a ground pounder.. so yea.. every vehicle that looks at me is potential death. |
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2013-03-28, 11:24 PM | [Ignore Me] #72 | ||
Corporal
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If you have a suggestion for replacing the loaded question on the pilot side I would gladly take it. Not that I expect this survey to gain traction, nor do I wish it to completely derail the discussion.
I guess I have 2 main points: 1. The tank questions are asked to make tank operators stop and think, "Do I really get rocketpodded that much?" I think that it happens more rarely than most think. Unlike other deaths, however, it is more memorable because the manner in which your tank dies leaves it as a more memorable event in your mind. Think about it; unlike other ways you can die in a tank (vs. other tanks, c4, mines, AV, can all be reduced and mitigated by smart tank play), dying to a strafing run to the rear armor is a sudden process that leaves a tanker in a situation where he has little to no control over his fate. I honestly believe that most tankers rarely die to rocket podding; it is the rage that rocket podding causes that makes it insufferable to many, even if it only happens once a day. 2. The best way to prevent your tank from being rocket podded is by having friendly air cover and/or AA. Sad I know that you will have to depend on others, but that's the way the current Air/AA game is setup. Air will go where there is the least amount of AA to stop them. edit: deleted stuff not really relevant to the conversation. something about flying or whatnot. Last edited by Kirotan; 2013-03-28 at 11:31 PM. |
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2013-03-29, 12:52 AM | [Ignore Me] #74 | |||
Major
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The ESLR update didn't do much for G2A because of the time it tales to lock/fly to target. Decent pilots just won't give you that time. Last edited by Rolfski; 2013-03-29 at 12:59 AM. |
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2013-03-29, 01:20 AM | [Ignore Me] #75 | ||||
Staff Sergeant
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