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Old 2013-03-28, 01:24 PM   [Ignore Me] #226
Sledgecrushr
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Dragonskin View Post
And the fact that you are usually using 2. I don't think people are complaining about single scattercannon maxs. Dual is 12 pellets coming at you at 143 damage per trigger pull. Which is why the NC MAX is the most deadly AI MAX in the game.
The scat max is the most deadly max in the world up to 8 meters.
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Old 2013-03-28, 01:27 PM   [Ignore Me] #227
Dragonskin
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Sledgecrushr View Post
The scat max is the most deadly max in the world up to 8 meters.
You really love that statement. Scatmax vs infantry is very deadly well past 8m.
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Old 2013-03-28, 01:52 PM   [Ignore Me] #228
snafus
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Sledgecrushr View Post
The scat max is the most deadly max in the world up to 8 meters.
Been owned by one to many times well past 8 meters to even consider that comment factual.
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Old 2013-03-28, 02:22 PM   [Ignore Me] #229
Sledgecrushr
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Re: we need to see the scat max stats. ( devs please read)


The 8 meters comment is a fact. Another fact is that all maxes are deadly to infantry. Its just the vs and tr that are consistent killers out to 50 meters.
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Old 2013-03-28, 02:24 PM   [Ignore Me] #230
Dragonskin
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Sledgecrushr View Post
The 8 meters comment is a fact. Another fact is that all maxes are deadly to infantry. Its just the vs and tr that are consistent killers out to 50 meters.
Another fact Scatmax to be balanced with all other shotguns in GU06. So how does that feel now that we are talking about real facts?
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Old 2013-03-28, 02:37 PM   [Ignore Me] #231
Sledgecrushr
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Re: we need to see the scat max stats. ( devs please read)


I hope they give us fifty round clips because Im tired of having to reload everytime I dissolve someone with my six shotguns.
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Old 2013-03-28, 02:52 PM   [Ignore Me] #232
snafus
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Sledgecrushr View Post
The 8 meters comment is a fact. Another fact is that all maxes are deadly to infantry. Its just the vs and tr that are consistent killers out to 50 meters.
To many people have posted that Scatt maxs were useless outside of 8 meters which was absolutely false. And I still rarely ever see any AI max regardless of faction have outdoor engagements. Unless one of those maxs was shooting while on the move to the next building. I'm just glad they have finally decided to do something about scatt max. Will be nice having a more even playing field. Just wished they showed the stats that we have been fighting over for weeks to shed light on the glaring imbalance that was there.
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Old 2013-03-28, 05:09 PM   [Ignore Me] #233
Rumblepit
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Re: we need to see the scat max stats. ( devs please read)


i guess somebody looked into the max data,,,,,and i fear we will never see it.
but the good news is they looked into the matted and its being resolved.
NC max nerf gu6




yeaaaaaa..... im doin the harlem shake right now
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Old 2013-03-28, 06:14 PM   [Ignore Me] #234
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Re: we need to see the scat max stats. ( devs please read)


With the recent tweets this may be something of a show. When GU6 comes Im certainly going to make another Hacksaw test video to see just what happens. Iv hunted for what I could but found no details as to what is going to happen. Just that a balance is going to be done for any and all shotguns.

Either the shotgun balances be a nerf or tweak it seems with the coming MAX update after GU6 all MAXes will get weapons better suited for various ranges. That little part got my eyes the most so far.
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Old 2013-03-28, 06:21 PM   [Ignore Me] #235
MonsterBone
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Re: we need to see the scat max stats. ( devs please read)


If your standing face to face with an NC scat max you deserve to get your head blown off. The problem with the other factions maxs is that the players using them suck. Maybe if they were any good those maxs would be dangerous instead of just c4 targets.
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Old 2013-03-28, 07:47 PM   [Ignore Me] #236
snafus
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by MonsterBone View Post
If your standing face to face with an NC scat max you deserve to get your head blown off. The problem with the other factions maxs is that the players using them suck. Maybe if they were any good those maxs would be dangerous instead of just c4 targets.
Yes that is what it must be. Please teach us your ways oh mighty masters of the max skillz.
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Old 2013-03-28, 08:22 PM   [Ignore Me] #237
DHoff
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by MonsterBone View Post
If your standing face to face with an NC scat max you deserve to get your head blown off. The problem with the other factions maxs is that the players using them suck. Maybe if they were any good those maxs would be dangerous instead of just c4 targets.
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Old 2013-03-29, 01:58 AM   [Ignore Me] #238
Chewy
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Re: we need to see the scat max stats. ( devs please read)


Im calling a vote.

What say you guys to making this thread a guessing game to the shotgun changes in GU6 and make a new one just for MAX weapon balances after GU6?

I can't really defend something that is going to change with any certainty and Im guessing it's the same for others. It's like getting goo to keep a form that is not its container. Besides, after so many pages it becomes hard to keep a discussion on topic when people only read the title or just a page or 2.
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Old 2013-03-30, 05:27 PM   [Ignore Me] #239
snafus
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Re: we need to see the scat max stats. ( devs please read)



Lets ask the poor south american military guys how they feel about scatt balance.
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Old 2013-03-30, 05:37 PM   [Ignore Me] #240
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by MonsterBone View Post
If your standing face to face with an NC scat max you deserve to get your head blown off. The problem with the other factions maxs is that the players using them suck. Maybe if they were any good those maxs would be dangerous instead of just c4 targets.
lol, best statement in this whole thread.
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