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PSU: Where being run over is considered griefing
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2013-04-11, 06:20 PM | [Ignore Me] #63 | ||
Sergeant
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I don't play and nor do my outfit because this game is not Planetside. I could compare it to CS1.6, CSS and CSGO. The evolution of which improved the game but kept the core elements. PS2 has improved graphics and recoil and that's about it. Ok so the flying isn't too bad. But Planetside it ain't. I guess the vets who kept the game going were never considered in this sequel. Didn't SOE wonder why the PS1 players didn't jump ship to BF2 and its sequels? Didn't they consider the vets might not like that kind of game play, and preferred the strategic high TTK gunplay (outdated but 1000x better than PS2's) that rewarded skill over numbers? No they catered for the quick fix crowd and hey look they had their fix and moved on. Well done SOE
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2013-04-11, 10:13 PM | [Ignore Me] #64 | ||
Staff Sergeant
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1. "What's the point?"
-No way to "win", no sense of accomplishment due to combination of persistence and success/failure being totally inconsequential 2. "Feels like P2W" -Unlockables for $ already make them nervous, but PS2 also puts seemingly necessary stuff (vehicle 2ndary weaps, flares, C4, etc.) behind unlock wall and rate of cert gain is not commensurate with prices to feel fair 3. "I'm dead again." / "You die a lot in this game." -Death is often random and unexpected, with no way to understand why or what to do to prevent it next time. Standard tactics of using cover or trying to keep the enemy in front of you are routed by base/terrain design/overwhelming zergs. |
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