The issue with the "if you cant see it, you cant damge it" rule. - Page 2 - PlanetSide Universe
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Old 2013-04-16, 10:33 AM   [Ignore Me] #16
Saintlycow
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Re: The issue with the "if you cant see it, you cant damge it" rule.


Originally Posted by Rothnang View Post
Getting really sick of these double standards for infantry in this game. When the Phoenix was killing infantry from beyond visual range the wah wah army mobilized and got it nerfed within a week, even though dying as infantry costs you nothing. But if vehicle players are sick of the same shit being done to them in a unit with costs and cooldowns it's a huge debate.
It costs the Infantry a death and 15 seconds, plus however long it takes to get back into position. The pheonix was fun for 33% of the factions. Only ever got killed by 3 though

Anyhow, I think the solution to the problem is to force the game to render rockets before other things. I'm fine with being damaged by someone I can't see or hurt, as Long as I know where I can escape. I want to see the rocket all the time, so that I can say " SHit, must be some annihilators on the cliff, should probably avoid LOS with the cliff so they can't hurt me" instead of " Shit, where is it coming from? Lets go left and hope I go the right way" As it is, large fights take their toll on the rendering, letting infantry get away with shooting rockets from places where they normally would have been found and killed.
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Old 2013-04-16, 11:43 AM   [Ignore Me] #17
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Re: The issue with the "if you cant see it, you cant damge it" rule.


I'm not fine with getting hit by someone I can't see or hurt, even if I do see where the shots are coming from. It doesn't help you if you can't effectively dodge those shots, as is the case with lock on rockets, flak, lancers or wire guided rockets. It also doesn't change the fact that if you're up against a large enough number of people using those weapons you cannot get into the fight, even if your force is equally big.
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Old 2013-04-16, 03:46 PM   [Ignore Me] #18
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Re: The issue with the "if you cant see it, you cant damge it" rule.


Originally Posted by Ghoest9 View Post
These rules dont exist for game play reasons they exist for primarily server/network reasons and possibly for anti-hack reasons..

deal with it
This is true. The server does not handle damage. At all. It's only ever the client that decides if you can deal damage. Ever. If the client doesn't know there's an enemy there, no damage. It would take a drastic redesign of the code for this to be otherwise.
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Old 2013-04-16, 04:12 PM   [Ignore Me] #19
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Re: The issue with the "if you cant see it, you cant damge it" rule.


Originally Posted by Ghodere View Post
This is true. The server does not handle damage. At all. It's only ever the client that decides if you can deal damage. Ever.
coughMINEScough
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Old 2013-04-16, 04:51 PM   [Ignore Me] #20
Ghoest9
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Re: The issue with the "if you cant see it, you cant damge it" rule.


Originally Posted by maradine View Post
coughMINEScough

Are you trolling or just clueless.

Mines and C4 (maybe grenades Im not sure) are not handled the same as weapon projectiles.

This can work because there are so few explosives relative to projectiles.
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Old 2013-04-16, 07:45 PM   [Ignore Me] #21
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Re: The issue with the "if you cant see it, you cant damge it" rule.


Originally Posted by maradine View Post
coughMINEScough
That's true, thanks; it's an exception I completely forgot about. Grenades were always the farming tool of choice during the pre-change tech plant fuckfests because they spawned their own actor in the world, which the server would handle, to bypass the rendering distance. If that could be extended to projectiles, I have no idea.
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Old 2013-04-17, 01:38 AM   [Ignore Me] #22
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Re: The issue with the "if you cant see it, you cant damge it" rule.


Originally Posted by Ghoest9 View Post
Are you trolling or just clueless.

Mines and C4 (maybe grenades Im not sure) are not handled the same as weapon projectiles.

This can work because there are so few explosives relative to projectiles.
Clearly neither, since the quote was "NO SERVER SIDE DAMAGE EVER". Perhaps I'm just looking at more words in the sentence than you are. It's OK - I'm not judging.
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