Map/UI updates from GU07 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Are you local?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-04-18, 07:02 PM   [Ignore Me] #1
DirtyBird
Contributor
Lieutenant Colonel
 
Map/UI updates from GU07


I thought praise for these fantastic changes deserved a thread of their own and not get bogged down in negativity about chainguns etc.
This is a massive improvement and a huge positive for the game.
I've only looked through it briefly but well done to the devs on this one!


UI Updates

  • Strategic Communication Improvements
  • Removed blinking map regions
  • Capture progress is now displayed on the map
  • Ally activity displayed on the map
  • Influence pie charts have been replaced with population percentages
  • Changed the visualization of enemy activity – activity level coloring is now a gradient of red instead of spectrum of different colors
  • Disabled generator/spawn display for facilities
  • Secondary objective timer display added to HUD indicators
  • Facility icons now visible at all zoom levels on the map
  • Map legend added
  • Service Ribbons can now be earned for capturing and defending bases
  • Improved Item Preview
  • Preview is now full screen
  • Items can now be previewed on multiple classes
  • Loadout Screen Improvements
  • Locked gear and weapons can now be viewed and unlocked from the loadout screen
  • Quick camo selector added to main Class/Vehicle screens – Allows you to quickly select and apply permanent camos to all classes/weapons/vehicles
  • Removed the old class and vehicle landing pages
  • The currently equipped consumable can now be resupplied directly from the main Class screen
  • Medals are now displayed in the loadout from the main Class screen
  • Added a class/vehicle cert button to main Class screen
  • Specific weapon attachment slots can now be selected from the main Class screen and weapon selection screen
  • Item descriptions added to the weapon selection screen
  • Better Weapon Stats shown on weapon selection screen
  • Replaced stat bars with numbers
  • Added damage-range degradation graph
  • More weapon stats displayed
  • Muzzle velocity
  • Ammunition
  • Hip Accuracy
  • Aim Accuracy
  • Iron Sight Zoom
  • Indirect Damage
  • New HUD indicator for Ammo Packs
  • Added a Bundles category to the Depot
  • Added invert reverse steering option for track vehicles
  • Bug Fixes
  • Loadouts should now unlock properly if players earned enough XP at once to skip the battle rank that unlocked it
  • The Squad listing in the social window should now display additional squads when scrolling down
__________________
DirtyBird is offline  
Reply With Quote
Old 2013-04-18, 07:23 PM   [Ignore Me] #2
CraigX
Private
 
Re: Map/UI updates from GU07


Double Post**

Last edited by CraigX; 2013-04-18 at 07:31 PM.
CraigX is offline  
Reply With Quote
Old 2013-04-18, 07:30 PM   [Ignore Me] #3
CraigX
Private
 
Re: Map/UI updates from GU07


I'm really liking the new extended weapon stats. It should make new weapon unlock choices a little bit easier.
CraigX is offline  
Reply With Quote
Old 2013-04-18, 07:54 PM   [Ignore Me] #4
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Map/UI updates from GU07


Agreed - A great bunch of UI related changes that will bring a lot more information to players. Much needed!
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2013-04-18, 08:10 PM   [Ignore Me] #5
Babyfark McGeez
Captain
 
Babyfark McGeez's Avatar
 
Re: Map/UI updates from GU07


Mostly good changes to the ui from what i could see.

Don't know when it was implemented but i really like that you now see ally activity on the map.

What i don't like though is that they changed the colors on the map. I have my color scheme set to "allied: blue - enemy: red". But on the map it's now faction-related instead. And i didn't see any option to change that.

But that's minor stuff so instead i once more nag about the fact that you still have to fiddle with tiny pulldown shit to change your loadouts. As far as interfaces goes this is still on top of my "what were they thinking / fix that crap" list.
And after like one year one could assume they could have gotten around to implement a better system by now. Well, i will keep on nagging on that one.

Overall i didn't really play the game much as of late, so there's probably more good stuff i simply missed in my 5-minute checkup.
Babyfark McGeez is offline  
Reply With Quote
Old 2013-04-18, 09:20 PM   [Ignore Me] #6
DirtyBird
Contributor
Lieutenant Colonel
 
Re: Map/UI updates from GU07


One little bug, the Tawrich Depot spawn seems to be up around the Bermuda triangle of Ti Alloys, The Crown and Ceres Hydroponics.
__________________
DirtyBird is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:23 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.