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Old 2013-04-23, 03:43 PM   [Ignore Me] #46
Snydenthur
Master Sergeant
 
Re: Influence Changes [0/0]


Now I hate the timer. It isn't constantly counting down, but it randomly stops for a second or two. There was alert today and we were taking dahaka at the last moments. We had time to lose control point for about 30 seconds and still have time to take it before alert ended. We didn't have anyone trying to take it back and I was looking at the map to see the timer (I was bored again) and noticed those random stops. In the end, we captured dahaka few seconds after the alert ended. So, the cap timer stopped randomly for over 30 seconds during cap. I hope soe fixes this, since the cap timer can be a great tactical tool, but at the moment you can't trust it.
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Old 2013-04-23, 03:54 PM   [Ignore Me] #47
Silent Thunder
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Re: Influence Changes [0/0]


Originally Posted by Snydenthur View Post
Now I hate the timer. It isn't constantly counting down, but it randomly stops for a second or two. There was alert today and we were taking dahaka at the last moments. We had time to lose control point for about 30 seconds and still have time to take it before alert ended. We didn't have anyone trying to take it back and I was looking at the map to see the timer (I was bored again) and noticed those random stops. In the end, we captured dahaka few seconds after the alert ended. So, the cap timer stopped randomly for over 30 seconds during cap. I hope soe fixes this, since the cap timer can be a great tactical tool, but at the moment you can't trust it.
The stops are ususally when the point is contested. When a base with a single point is in the process of being flipped, the clock no longer goes one way or the other.
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Old 2013-04-23, 05:33 PM   [Ignore Me] #48
Lonehunter
Lieutenant General
 
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Re: Influence Changes [0/0]


Originally Posted by ringring View Post
You can't really have the influence system and have the lattice at the same time.
YOu can for the big facilities. Each base will have at least 3 links to it. 1 Link can allow you to hack but getting all reduces the overall time
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Last edited by Lonehunter; 2013-04-23 at 05:35 PM.
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Old 2013-04-24, 02:02 AM   [Ignore Me] #49
Snydenthur
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Re: Influence Changes [0/0]


Originally Posted by Silent Thunder View Post
The stops are ususally when the point is contested. When a base with a single point is in the process of being flipped, the clock no longer goes one way or the other.

No. There was maybe 10 enemies at the spawnroom, but nobody at the point. It is some sort of bug in the timer itself.
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