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Old 2013-04-24, 03:39 PM   [Ignore Me] #31
Mustakrakish
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Re: One thing that makes defenses more defensible


Interesting idea. I think it's worth trying it out on the Public Test Server and seeing what happens, at the very least.
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Old 2013-04-24, 04:37 PM   [Ignore Me] #32
Rivenshield
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Re: One thing that makes defenses more defensible


Good defensibility encourages good teamwork -- on both sides. That's what makes Planetside rock. It would seem easy enough to add a separate shield gen that would block infantry, and then add a little humanoid figure next to the tank on the shield itself.

As far as Phalanx turrets covering the entrance, nah. What we need are Spitfire turrets back.
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Old 2013-04-25, 08:20 AM   [Ignore Me] #33
Ghost Runner
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Re: One thing that makes defenses more defensible


Good Idea on the shield change simple yet effective. +1
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Old 2013-04-25, 10:12 AM   [Ignore Me] #34
Staticelf
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Re: One thing that makes defenses more defensible


Originally Posted by Dougnifico View Post
I will modify your proposal with an addon. Do that to the base shields, but have several narrow passageways through the walls that attackers can utilize. They would be easily defensible by the defenders, but they would also bring back the MAX crash to AMP Stations.
Um....If we are going to plug up one hole we should open up a few more in the wall!? Please stop. just stop. This is not an "add-on" to my idea it negates my entire suggestion completely!?...as infantry would still be able to walk into the base with no barrier...I want an intact wall and shield gate system...no holes, no gaps.

Bring the shield down THEN max crash away...

You can max crash where ever you want
We have VS outfits on Connery that "max crash" across the grassy fields of SouthWest Indar. Lining up and running down infantry with glee with coordinated "max charges"....you should try it some time!

Last edited by Staticelf; 2013-04-25 at 01:53 PM.
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Old 2013-04-25, 12:26 PM   [Ignore Me] #35
Nathaniak
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Re: One thing that makes defenses more defensible


There is no good reason for not doing this.
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Old 2013-04-26, 04:25 AM   [Ignore Me] #36
Carbon Copied
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Re: One thing that makes defenses more defensible


While I think the idea is sound enough and makes sense I don't see it as an instant defence issue fix without an overhaul at varying degrees of the bases themselves. All the main facilities to some extent have open back doors, convenient gaps etc. that infantry and vehicles can and do pour through; Amp stations being the first to mind - by making the front gates impassible you're going to send them all through these routes and just turn it into the bio lab meatgrinder you said you didn't want anyway (except the LA's wall hopping etc.).

So while yes it makes sense - without structural changes I don't really see the merited point in it.

As a side note; I think defence is a factor and drive for all the overhauls you see, however for I think theres a deeper motive at times due to the fact that the bases are simply boring, souless and generally have nothing about them that makes you go "oh wow". Don't get me wrong this isn't Takeshi's Castle with raising platforms and whatever but they're just a boring and lifeless collection of prefabs that we're supposed to accept on face value as having some importance. In this day of video games you expect a reasonable level of suspecion of disbelief and I've yet to see alot of it in PS2 so far.
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Old 2013-04-26, 08:10 AM   [Ignore Me] #37
Staticelf
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Re: One thing that makes defenses more defensible


Of course the bases could use rearranging but that will take a lot of time and reprogramming...until then they could do this.
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Old 2013-04-26, 08:37 AM   [Ignore Me] #38
Assist
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Re: One thing that makes defenses more defensible


Originally Posted by Staticelf View Post
I have seen post about adding more walls, more doors, more tunnels, more turrets, more windows, and whole base rebuilds all to make bases more defensible.

I have ONE thing that will make a base a whole new level of defendable without turning every base into a biolab as the ideas above mostly would.

Make the front gate vehicle shields into vehicle & infantry shields (like all the other shields in the game). So now attacking infantry can't just waltz into the core of the base to take generators!?

Now they would HAVE to utilize light assaults, galaxy drops, and drop pod squads (squad leader places beacon for waiting squad members on deployment screen to use to immediately drop behind the wall) to take down the front gate shields.

Also the anti-shield sunderers would be less of a novelty!

Agree/disagree? I just think simple changes like this are a much better answer than complete base overhauls some are suggesting.
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I think another thing that would make bases more defensible is more than 2 floors. Amp Station with a third floor loft, tech plant with a third floor, would make bases much better imo. More defensible as well, I think. More territory for the attackers to control means it's easier for the defenders to hold a single area in the base.
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Old 2013-04-26, 09:45 AM   [Ignore Me] #39
CraazyCanuck
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Re: One thing that makes defenses more defensible


Agreed. Inspite of the numerous items we have all dicussed to improve base defense in addition to this, I think this is one that they could achieve on a very short time table that would have an immediate impact.

Higby, get'er done!
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