LA adrenaline pump - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Opinions Inside
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-05-09, 10:35 PM   [Ignore Me] #1
simmi
Private
 
Question LA adrenaline pump


Does adrenaline pump help with flying speed or just sprint speed?
simmi is offline  
Reply With Quote
Old 2013-05-09, 11:33 PM   [Ignore Me] #2
Falcon_br
Captain
 
Falcon_br's Avatar
 
Re: LA adrenaline pump


Both, because you get more speed before flying and so you can go farther.
Very useful with that glider jet-pack.
Also I just discovery you cam use the glider jet-pack to go up, you just need to strate into a wall using it to go up.
Also useful with the standard jet-pack, but not I really miss my nanoweaver bonus while using it.
__________________

In planetside since the close beta of the first game!
Outfit Brasileira de Planetside 2
Falcon_br is offline  
Reply With Quote
Old 2013-05-10, 02:02 AM   [Ignore Me] #3
Tom Peters
Master Sergeant
 
Tom Peters's Avatar
 
Re: LA adrenaline pump


What really bothers me about this is that there's no reason to get any other suit modifications because this is what makes Light Assault good.

They should just give it to all light assaults so there's actually a reason to choose some other suit modification.
Tom Peters is offline  
Reply With Quote
Old 2013-05-10, 02:16 AM   [Ignore Me] #4
Koadster
Sergeant Major
 
Koadster's Avatar
 
Re: LA adrenaline pump


Watch wrels video on it. Its genuinely useless.
__________________


MuNrOe : Eat a Dick sandwich TR
Koadster is offline  
Reply With Quote
Old 2013-05-10, 08:57 AM   [Ignore Me] #5
Assist
Contributor
Major
 
Re: LA adrenaline pump


Originally Posted by Tom Peters View Post
What really bothers me about this is that there's no reason to get any other suit modifications because this is what makes Light Assault good.

They should just give it to all light assaults so there's actually a reason to choose some other suit modification.
Are you talking about the Adrenaline Pump?
I don't use it..
__________________
Assist is offline  
Reply With Quote
Old 2013-05-10, 09:17 AM   [Ignore Me] #6
Gatekeeper
Sergeant Major
 
Re: LA adrenaline pump


I've never really had the impression that Adrenaline Pump was actually much good, at least in terms of boosting your combat effectiveness, but I do find it fun to run slightly faster.

Perhaps they'll buff it when they get around to doing the LA pass? That would make me happy
__________________

Gatekeeper is offline  
Reply With Quote
Old 2013-05-10, 09:20 AM   [Ignore Me] #7
exohkay
Private
 
exohkay's Avatar
 
Re: LA adrenaline pump


I'd rather see it become part of the class TBH. i.e LAs sprint 10% faster (which is what it does)

I'd like to see each class have an innate ability like this (just the same I'd like to see a basic magburner, shield and deploy become a default part of the MBTs)
exohkay is offline  
Reply With Quote
Old 2013-05-10, 09:20 AM   [Ignore Me] #8
Shuuda
Private
 
Re: LA adrenaline pump


Originally Posted by Assist View Post
Are you talking about the Adrenaline Pump?
I don't use it..
Nor do I. To be frank, a little extra speed just doesn't seem as enticing as being able to carry three flash generades instead of one. I am super annoying as LA now.
Shuuda is offline  
Reply With Quote
Old 2013-05-10, 09:27 AM   [Ignore Me] #9
Gatekeeper
Sergeant Major
 
Re: LA adrenaline pump


Originally Posted by exohkay View Post
I'd rather see it become part of the class TBH. i.e LAs sprint 10% faster (which is what it does)

I'd like to see each class have an innate ability like this (just the same I'd like to see a basic magburner, shield and deploy become a default part of the MBTs)
I kind of agree actually, but what abilities would you give to all the other classes?

Also, by this logic, should ESFs (and any future ES vehicles) have some kind of built-in special? And couldn't you end up with two different vehicle abilities mapped to the same key?
__________________

Gatekeeper is offline  
Reply With Quote
Old 2013-05-10, 09:58 AM   [Ignore Me] #10
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: LA adrenaline pump


Originally Posted by Gatekeeper View Post
I kind of agree actually, but what abilities would you give to all the other classes?
Do any of the other classes need new abilities?
Medic - healing/revive others as well as AOE heal that does self. - Fine
Engineer - Repair/rearm others as well as tons of fun toys. - Fine
Infil - Can cloak, use AP mines and hack terminals. - Fine
HA - Can potentially soak up more damage than any other class with their shield activated. - Potential to get something else but iffy.
MAX - Once certed they are beast machines already & Getting new abilities soon(when they sort out that lunatic VS ZOE idea ) - Fine
LA - We fly and attack from unexpected places and can use C4 mid air. - Potential to get something else but like HA iffy.

Tho it's a nice idea to give the LA a movement buff 10% more movement speed overall is pretty big not sure it's needed either.
5% might be palatable overall (I play LA more than any other class btw)
The only other one who could deserve a buff is HA, it's a hard act to balance.
5% explosive damage resistence due to Heavier armour, though that probably is to much, maybe even just a 1% or 2% to flame dmg or kinetic dmg (nothing drastic is the idea).
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms

Last edited by Canaris; 2013-05-10 at 10:02 AM.
Canaris is offline  
Reply With Quote
Old 2013-05-10, 10:05 AM   [Ignore Me] #11
Gatekeeper
Sergeant Major
 
Re: LA adrenaline pump


Originally Posted by Canaris View Post
Do any of the other classes need new abilities?
Medic - healing/revive others as well as AOE heal that does self. - Fine
Engineer - Repair/rearm others as well as tons of fun toys. - Fine
Infil - Can cloak, use AP mines and hack terminals. - Fine
HA - Can potentially soak up more damage than any other class with their shield activated. - Potential to get something else but iffy.
MAX - Once certed they are beast machines already & Getting new abilities soon(when they sort out that lunatic VS ZOE idea ) - Fine
LA - We fly and attack from unexpected places and can use C4 mid air. - Potential to get something else but like HA iffy.

Tho it's a nice idea to give the LA a movement buff 10% more movement speed overall is pretty big not sure it's needed either.
5% might be palatable overall (I play LA more than any other class btw)
The only other one who could deserve a buff is HA, it's a hard act to balance.
5% explosive damage resistence due to Heavier armour maybe.
Yeah, it's a slippery slope for sure.

I do like the idea of LA's always running faster though - just because it makes them actually *feel* different, right away. TBH that's really the only reason I run Adrenaline Pump, just for that fun, distinctive feel it adds.

I guess in theory it'd be nice if we could come up with similar low-impact passive changes to all the classes to give them a more distinctive feel. Not sure it's practical though.
__________________

Gatekeeper is offline  
Reply With Quote
Old 2013-05-10, 10:08 AM   [Ignore Me] #12
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: LA adrenaline pump


Originally Posted by Gatekeeper View Post
Yeah, it's a slippery slope for sure.

I do like the idea of LA's always running faster though - just because it makes them actually *feel* different, right away. TBH that's really the only reason I run Adrenaline Pump, just for that fun, distinctive feel it adds.

I guess in theory it'd be nice if we could come up with similar low-impact passive changes to all the classes to give them a more distinctive feel. Not sure it's practical though.
doh forgot to mention the HA ability to carry rocket launcers/AV weapons that are really great too in most situations That could just override the idea of them getting a buff. Big guns are nasty
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms

Last edited by Canaris; 2013-05-10 at 10:09 AM.
Canaris is offline  
Reply With Quote
Old 2013-05-10, 10:50 AM   [Ignore Me] #13
Obstruction
First Sergeant
 
Re: LA adrenaline pump


Watch wrels video on it. Its genuinely useless.
i'd say it really isn't that expensive as a early thing to grab but flak armor 2 is only 11 certs and allows you to survive an AP mine.
Obstruction is offline  
Reply With Quote
Old 2013-05-10, 11:34 AM   [Ignore Me] #14
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: LA adrenaline pump


Originally Posted by Tom Peters View Post
What really bothers me about this is that there's no reason to get any other suit modifications because this is what makes Light Assault good.

They should just give it to all light assaults so there's actually a reason to choose some other suit modification.
I agree it should be standard and not part of the suit options.

That said I often use the expanded ammo slots instead - its no fun running out of ammo when you are alone.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:26 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.