Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Loose mouses sink Mosquitos....or something like that.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-05-11, 02:37 PM | [Ignore Me] #1 | ||
Sergeant Major
|
Thoughts on Higby's recent picture on Twitter and why I believe it's a step in the right direction:
http://themittani.com/features/plane...attice-changes |
||
|
2013-05-11, 02:48 PM | [Ignore Me] #2 | |||
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
||||
|
2013-05-11, 04:02 PM | [Ignore Me] #7 | |||
Lieutenant Colonel
|
Because he never even talks about how it will change game play and how its supposed to change game play? He just gives a confusing explanation of the mechanics for the instance we see. And I agree a good lattice is much better than a hex system - I just dont think he understands the significance.
__________________
Wherever you went - Here you are. |
|||
|
2013-05-11, 04:53 PM | [Ignore Me] #9 | |||
Lieutenant Colonel
|
Also nicely put Kidriot.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
|||
|
2013-05-11, 05:34 PM | [Ignore Me] #12 | ||
Sergeant Major
|
Lattice means every fight is a push towards the enemy warpgate. If not directly then in some way, fightings towards the warpgate while in Hex you can bounce around the map in so many ways it can diffuse a push while in Lattice pushes stay focused by nature of the map design.
When/if they introduce continental locking you'll immediately see the significance of lattice as it introduces the push/pull type of fighting that is a signature of memorable fights. Staunch defenses and blitzkrieg pushes were characteristic in Planetside 1 and you had last minute base cap saves that would stop entire zergs in their tracks. This will all be possible w/the lattice system where 15-25 coordinated people can make a difference vs huge numbers. |
||
|
2013-05-11, 05:45 PM | [Ignore Me] #13 | ||
Lieutenant Colonel
|
It does encourge a direction fight towards enemy gates.
It does not have anything to do with small units fighting large units more than currently exists. But the main things it does are -discourage tendency of the zergs to wonder around with out colliding -add value to winning specific fights because they are now links in a chain as opposed to simply goals themselves
__________________
Wherever you went - Here you are. |
||
|
2013-05-11, 09:06 PM | [Ignore Me] #14 | |||
Lieutenant General
|
Using the lattice gives flexibility to the lattice Is shows people vulnerable bases There are currently 11 attacking possibilities A whole blog post on just that? As someone who has really enjoyed your previous posts, this one shows very little work or even commentary.
__________________
Last edited by Lonehunter; 2013-05-11 at 09:07 PM. |
|||
|
2013-05-12, 05:16 AM | [Ignore Me] #15 | ||
Contributor General
|
It would be nice to have an article that also relates the lattice to other mechanics.
In PS1 it wasn't the lattice alone that gave us the 'metagame'. We also had: - More continents - Warpgates rather than footholds where one warpgate linked to another on a different continent - A coherent command structure that enabled the empire as a whole to strategise both within a single continent and across all continents |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|