BFR - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: ph34r t3h escalade
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-05-22, 08:16 PM   [Ignore Me] #1
alx12345
Private
 
BFR


Did they turned them off? I cant get the certification anymore.
alx12345 is offline  
Reply With Quote
Old 2013-05-22, 08:23 PM   [Ignore Me] #2
Sappy
Private
 
Sappy's Avatar
 
Re: BFR


apparently all core combat content is bugged right now
Sappy is offline  
Reply With Quote
Old 2013-05-22, 08:46 PM   [Ignore Me] #3
Logit
Second Lieutenant
 
Logit's Avatar
 
Re: BFR


In other news

we don't miss bfrs
Logit is offline  
Reply With Quote
Old 2013-05-22, 09:28 PM   [Ignore Me] #4
Arkaiden
Private
 
Re: BFR


I miss flails though.

Actually, I do miss BFRs because it gets NC and TR off their more effective MAXes/tanks and into a plodding target I can harass the hell out of.
Arkaiden is offline  
Reply With Quote
Old 2013-05-23, 01:57 AM   [Ignore Me] #5
bullet
First Sergeant
 
Re: BFR


The Laze targeting thing works though. Strange, right?
bullet is offline  
Reply With Quote
Old 2013-05-23, 06:08 AM   [Ignore Me] #6
CrazEpharmacist
Staff Sergeant
 
Re: BFR


Leave BFR's disabled. We don't want them.
CrazEpharmacist is offline  
Reply With Quote
Old 2013-05-24, 06:04 PM   [Ignore Me] #7
Arkaiden
Private
 
Re: BFR


I would like all caves neutraled at least. NC having perma-lock on 2 of the 4 caverns is a pretty nice boon for them since the benefits still work.
Arkaiden is offline  
Reply With Quote
Old 2013-05-24, 07:06 PM   [Ignore Me] #8
Figment
Lieutenant General
 
Re: BFR


Originally Posted by Arkaiden View Post
I would like all caves neutraled at least. NC having perma-lock on 2 of the 4 caverns is a pretty nice boon for them since the benefits still work.
3 of 6, TR have 2 of 6, VS 5/6th of 1.
Figment is offline  
Reply With Quote
Old 2013-05-26, 01:53 PM   [Ignore Me] #9
Atheosim
Captain
 
Atheosim's Avatar
 
Re: BFR


CC is awesome. Leave Aftershock disabled
Atheosim is offline  
Reply With Quote
Old 2013-05-27, 01:24 PM   [Ignore Me] #10
Arkaiden
Private
 
Re: BFR


Caverns are still inaccessible, but somehow other day an NC took all of one cave and today a TR took all of a VS cave.

Hackers, or just random people with Core Combat active for them?
Arkaiden is offline  
Reply With Quote
Old 2013-05-28, 03:08 PM   [Ignore Me] #11
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: BFR


might have been old players, that have logged out their char in the caves and did respawn there when returning to the game. but i think this is only possible in caves that are not completely locked by the enemy.
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-05-28, 05:55 PM   [Ignore Me] #12
Arkaiden
Private
 
Re: BFR


Hmm, then NC shouldn't have been able to take the TR cave and TR shouldn't have been able to take the VS cave with one NC base in it.

Something's fishy.

Edit: Just checked today and the caves are back to where they were a few days ago... wtf?

Last edited by Arkaiden; 2013-05-28 at 06:00 PM.
Arkaiden is offline  
Reply With Quote
Old 2013-05-28, 07:32 PM   [Ignore Me] #13
DovahTerran
Corporal
 
Re: BFR


Planetside meets the Twilight Zone. >.>

/FlameOn
I'm glad that BFR's and all of that stuff are gone. Good riddance. It killed the game in conjunction with the other flaws at the time, and I've never liked them. The only people that use them are, in my singular opinion, just too bad at other aspects of the game to ever be useful outside of one.
/FlameOff

I guess I wouldn't mind caves, but the population is only at roughly 100 total players online at any given point as of the last few days. I've checked multiple times throughout my playtime (I play in Mountain Time, GMT-6) and even during prime time the pops are quite low. Caves probably wouldn't be visited save for ghosts that want the topside benefits. I'd be more interested in some of the old alpha-style stuff making a comeback.
DovahTerran is offline  
Reply With Quote
Old 2013-05-30, 07:25 AM   [Ignore Me] #14
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: BFR


i wasn´t around prior to ps1 release, so what cool alpha stuff are you talking about?

the fauna?
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-05-30, 11:29 AM   [Ignore Me] #15
DovahTerran
Corporal
 
Re: BFR


Yeah, that's part of it. They cut out the animals/other AI (bots or NPCs may have made it in) because they couldn't come up with a decent pathfinding system.

Other parts were the combat.. I saw some alpha footage and I could swear the TTK was a lot lower. It was much higher than PS2, but a lot lower than the current TTK.

The armor designs were a little different, too. Remember that picture at the PS1 Station login screen, with the Terran soldier yelling? Yeah, that's a Vanu Agile exosuit and a TR insigna slapped on the side of the shoulder. Things were a lot different back then.. That is actually a very old picture. I want to see how some of that would affect the game NOW.
DovahTerran is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:42 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.