News: GU09 weekend Double XP & Hotfix - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Whipping the Llama's ass
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-05-23, 05:25 PM   [Ignore Me] #1
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
GU09 weekend Double XP & Hotfix


Let's rock it!!


Hotfix:

http://wiki.planetside-universe.com/...x_(2013/05/24)
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com

Last edited by Hamma; 2013-05-24 at 09:19 AM.
EVILPIG is offline  
Reply With Quote
Old 2013-05-23, 05:45 PM   [Ignore Me] #2
Chaff
Contributor
Second Lieutenant
 
Chaff's Avatar
 
Re: Let's kick off first GU09 weekend with Double XP!!


.
..... and throw in a significant Station Cash sale .... like a 3-for-1 ! ! !
.
Chaff is offline  
Reply With Quote
Old 2013-05-23, 09:38 PM   [Ignore Me] #3
Dragonskin
Major
 
Re: Let's kick off first GU09 weekend with Double XP!!


Originally Posted by Chaff View Post
.
..... and throw in a significant Station Cash sale .... like a 3-for-1 ! ! !
.
I agree... Memorial Day Weekend in the USA. Memorial week for Planetside.. 10 years anniversary of it's creation... make it happen! Can't have a better reason!
Dragonskin is offline  
Reply With Quote
Old 2013-05-23, 09:57 PM   [Ignore Me] #4
Chewy
Major
 
Re: Let's kick off first GU09 weekend with Double XP!!


And I thought it was going to take a while to cert out my MAX. Having a maxed out medic gun works wonders for farm but this is going to be fun once I get the certs I need to max out the MAX shield and the armor sets.
Chewy is offline  
Reply With Quote
Old 2013-05-23, 10:20 PM   [Ignore Me] #5
camycamera
Major
 
camycamera's Avatar
 
Re: Let's kick off first GU09 weekend with Double XP!!


YES! YES! We have a double xp weekend!
camycamera is offline  
Reply With Quote
Old 2013-05-23, 10:54 PM   [Ignore Me] #6
OCNSethy
Major
 
OCNSethy's Avatar
 
Re: Let's kick off first GU09 weekend with Double XP!!


Release the cannon folder!!! Lets make some certs
OCNSethy is offline  
Reply With Quote
Old 2013-05-23, 11:51 PM   [Ignore Me] #7
camycamera
Major
 
camycamera's Avatar
 
Re: Let's kick off first GU09 weekend with Double XP!!


so for us Aussies... it is starting at 6pm tonight? (friday)
camycamera is offline  
Reply With Quote
Old 2013-05-24, 12:06 AM   [Ignore Me] #8
OCNSethy
Major
 
OCNSethy's Avatar
 
Re: Let's kick off first GU09 weekend with Double XP!!


Originally Posted by camycamera View Post
so for us Aussies... it is starting at 6pm tonight? (friday)
5pm, for AEST at least.

BUT, appearently the servers are going down at 2300 hrs for a hotfix.... grrrr

Attached Thumbnails
Click image for larger version

Name:	tweet.jpg
Views:	1098
Size:	54.9 KB
ID:	1172  

Last edited by OCNSethy; 2013-05-24 at 12:34 AM.
OCNSethy is offline  
Reply With Quote
Old 2013-05-24, 02:35 AM   [Ignore Me] #9
Falcon_br
Captain
 
Falcon_br's Avatar
 
Re: Let's kick off first GU09 weekend with Double XP!!


Ok tell when when it is live! Or is it already going on?
__________________

In planetside since the close beta of the first game!
Outfit Brasileira de Planetside 2
Falcon_br is offline  
Reply With Quote
Old 2013-05-24, 07:39 AM   [Ignore Me] #10
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: Let's kick off first GU09 weekend with Double XP!!


another desperate try to get the players back to ps2, who are now playing ps1
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-05-24, 09:17 AM   [Ignore Me] #11
Dragonskin
Major
 
Re: Let's kick off first GU09 weekend with Double XP!!


Originally Posted by Shogun View Post
another desperate try to get the players back to ps2, who are now playing ps1
Because there are that many players playing PS1... SOE lacked the foresight of what would happen if they gave people with PS2 subs free PS1 time..... or because it's a holiday weekend after a major patch and they want people to come check out Indar for live statistics. Which option is more likely?
Dragonskin is offline  
Reply With Quote
Old 2013-05-24, 10:00 AM   [Ignore Me] #12
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: GU09 weekend Double XP & Hotfix


hmmm, the hotfix patchnote doesn´t mention anything about crashing or disconnecting!
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-05-24, 10:15 AM   [Ignore Me] #13
psijaka
Contributor
Major
 
psijaka's Avatar
 
Re: Let's kick off first GU09 weekend with Double XP!!


Originally Posted by Shogun View Post
another desperate try to get the players back to ps2, who are now playing ps1
Do you know how many are actually playing PS1 since the free subs were rolled out?

I got one and I fully intended to try out PS1, but I'm far more interested in testing out the new lattice in PS2. I'm feeling that, whilst it would be interesting to try out PS1, it would be time wasted on a game nearing the end of it's life cycle. PS2 is where the future of PS lies.
psijaka is offline  
Reply With Quote
Old 2013-05-24, 11:11 AM   [Ignore Me] #14
Whiteagle
Major
 
Whiteagle's Avatar
 
Re: Let's kick off first GU09 weekend with Double XP!!


Originally Posted by psijaka View Post
Do you know how many are actually playing PS1 since the free subs were rolled out?

I got one and I fully intended to try out PS1, but I'm far more interested in testing out the new lattice in PS2. I'm feeling that, whilst it would be interesting to try out PS1, it would be time wasted on a game nearing the end of it's life cycle. PS2 is where the future of PS lies.
But everything beside the Gunplay is SOO much better in the original!
You know that weird lump on Amp Stations, the one with the Tubes leading up to it?

In PS1, there is a ROOM up there, I think that's even where the Control Point is...
Base interiors are a MAZE built for First Person Shooting; tunnels have nooks in the walls to take cover in and clear thought went into HOW firefights should actually go down within a base.

Since almost everything was actually put in with a function in mind and not just there to look impressive, nothing feels like useless clutter!
With Dedicated Drivers, trees can be placed THICK ENOUGH to form actual Forests that are somewhat an obstacle to maneuver through let alone FIGHT in.

Yeah the graphics wouldn't be out of place on an early nineties game, let alone one from after the turn of the millenium, but it's probably due to the logistical limitations of trying to pull off an MMOFPS of this scale that the Map Developers favored FUNCTION over form...
...Which is something I STRONGLY believe the current design teams need to learn, as there are plenty of examples of things that are only really there to look pretty but rarely serve an actual purpose game play wise.
Whiteagle is offline  
Reply With Quote
Old 2013-05-24, 12:43 PM   [Ignore Me] #15
psijaka
Contributor
Major
 
psijaka's Avatar
 
Re: Let's kick off first GU09 weekend with Double XP!!


Originally Posted by Whiteagle View Post
But everything beside the Gunplay is SOO much better in the original!
You know that weird lump on Amp Stations, the one with the Tubes leading up to it?

In PS1, there is a ROOM up there, I think that's even where the Control Point is...
Base interiors are a MAZE built for First Person Shooting; tunnels have nooks in the walls to take cover in and clear thought went into HOW firefights should actually go down within a base.

Since almost everything was actually put in with a function in mind and not just there to look impressive, nothing feels like useless clutter!
With Dedicated Drivers, trees can be placed THICK ENOUGH to form actual Forests that are somewhat an obstacle to maneuver through let alone FIGHT in.

Yeah the graphics wouldn't be out of place on an early nineties game, let alone one from after the turn of the millenium, but it's probably due to the logistical limitations of trying to pull off an MMOFPS of this scale that the Map Developers favored FUNCTION over form...
...Which is something I STRONGLY believe the current design teams need to learn, as there are plenty of examples of things that are only really there to look pretty but rarely serve an actual purpose game play wise.
I've seen some youtube footage of forest combat in particular that blew me away; makes PS2 trees look like stunted shrubs.
psijaka is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:15 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.