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2013-05-30, 08:01 PM | [Ignore Me] #31 | |||
Lieutenant Colonel
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This has been stated as a feature by devs since the first month. Go be stupid somewhere else.
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Wherever you went - Here you are. |
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2013-05-30, 08:44 PM | [Ignore Me] #32 | |||
Master Sergeant
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Perhaps I was wrong and this is 'intended', but if that's true, the devs are even more retarded for still allowing you to select an ammo box in your utility. Why would ANYONE in their right mind want to be carrying around TWO ammo boxes? That is incredibly shoddy game design, tbh. Have ammo deploying work one way or the other, not both. |
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2013-05-30, 09:11 PM | [Ignore Me] #33 | ||||
Lieutenant Colonel
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Im right and thats that. I dont have to find stuff for you. There are no linkable "sources" anymore with SOE in most cases. The devs do live casts on multiple platforms every week not to mention the countless text platform and sitr they address the public on.
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-05-30 at 09:17 PM. |
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2013-05-30, 10:26 PM | [Ignore Me] #36 | |||
PSU Admin
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2013-05-30, 10:43 PM | [Ignore Me] #37 | |||
If I have some spare time, I'll find the source for you. edit: The reason cited was that resupplying ammo is the Engineer's key ability, much like Healing/Reviving is for Medics, and so forth. No other class had to sacrifice even one of its primary abilities to carry utility items like medkits, and they didn't want that to be the case for the Engineer either. It makes sense, honestly. The implementation, that is, having an extra Ammo Box also appear in the utility slot for no real reason other than making things easy for a new player, could have really been improved though. Last edited by ItZMuRdA; 2013-05-30 at 10:48 PM. |
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2013-05-30, 11:01 PM | [Ignore Me] #39 | |||
Lieutenant Colonel
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If you say the ocean is made of custard and I say no its made of water - Im not arguing my case. Im just correcting you.
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Wherever you went - Here you are. |
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2013-05-30, 11:22 PM | [Ignore Me] #40 | |||
Master Sergeant
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I've played so much Engineer and had no idea about this, it seems like it's just too... you know, hidden. They should just make it more clear and remove the kits from utility. |
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2013-05-30, 11:23 PM | [Ignore Me] #41 | |||
Thanks for the support everyone, as well as the additional comments of things you've found handy that I may not have included in the video. I really appreciate it!
haha, it eluded me for quite some time tbh!
Thanks so much for stopping by in the thread and adding your very well-regarded 2¢ to the discussion! Last edited by ItZMuRdA; 2013-05-30 at 11:26 PM. |
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2013-05-30, 11:25 PM | [Ignore Me] #42 | |||
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2013-05-30, 11:33 PM | [Ignore Me] #43 | ||
My guess would be that it was initially how the ACE was supposed to work but they decided to add in the ammo box as a seperate item and simply forgot about it or otherwise disregarded it.
It quite obviously needs to be far more transparent for all the players whom are still unaware.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-31, 05:26 AM | [Ignore Me] #44 | |||
Corporal
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altough once i could start redeploying with canc and then open the map or other tabs to browse without having the timer cancelled, which now happens, works as intended? |
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