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2013-06-01, 12:31 AM | [Ignore Me] #4 | ||
I think that has to do with the same problem of inaccurate health reporting of who killed you. There is a time delay that is enough to mess with kill crediting. I've smacked Libs in the face with my MBT and not gotten credit when it died less than a second later.
But any time more than a second goes by, I get it. Or at least I haven't noticed not getting it. |
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2013-06-12, 02:12 PM | [Ignore Me] #5 | ||
Captain
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I think it has to do with % damage done, without any kind of time associated.
I've been killed while sniping where I was shot to almost zero health, med-kitted, taken to almost no health, med-kitted and then several minutes later get killed by a tank shell and both of the other snipers showed in the assist bar even though i was at full health when I got killed. It would seem a critical assist is when you do more than 50% of the damage that person took before they died. An assist is when you do any damage, as long as you are one of the top three damage doers. So... in my first case where 2 people took me all the to almost dead, had a 4th person been in the mix and taken me to 40% of my health, he wouldn't have gotten an assist because I had taken more damage from 3 others. Or something like that. |
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2013-06-14, 02:23 AM | [Ignore Me] #7 | |||
Second Lieutenant
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Back on topic, pretty much what everyone else has said. It does seem there's some server side lag going on with assist crediting but in general if you do over 50% of the damage to a person kill you'll get a critical kill assist, that's what I like to believe is intended. However I've gotten critical assists from a single round of my Magshot before so I honestly don't know what is up with them. Last edited by KesTro; 2013-06-14 at 02:25 AM. |
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