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2013-06-21, 01:44 AM | [Ignore Me] #61 | |||
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2013-06-21, 02:05 AM | [Ignore Me] #62 | |||
Captain
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Half of my outfit got it. Today we got 5 skyguards and created a no fly zone to the VS on Esamir, we even killed some sunderers, focusing fire on then. Ymir Biolab attacks all failed because of 5 skyguards defending it. The skyguard dps is much higher now, of course you still dies to an enemy lighting with AP, but I am sure you will win into a fight with one lighting with heat or viper! That huge magazine is nice, and in groups there is no way a liberator can get you, alone a liberator got me before I could kill him, but it got 2 players inside it, they would have no chance against two skyguards. And like all based anti air, if the enemy decide to fly away, he can do it, normally I tell my squad to hold fire and no lock on until the enemy is close, so we can kill him, but most times they get away, unless we got a a2a mosquito with us to finish up fleeing ESFs. You couldn't expect the beta skyguard that killed all air units in a single clip back to the game, and I am happy with the balance right now, comparing to a double buster max, the skyguard is better into the anti air role, and it is less expensive! My only disappointment is that the Vulcan extended mags has been nerfed, it is useless now, even a level one reload speed is better now to the Vulcan than a full level extended mags, I am sad with my 2.200 certs wasted on that.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-06-21, 04:12 AM | [Ignore Me] #63 | ||
Major
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...Yeah, because even now five Duel-Burster MAXes wouldn't be WAY more effective...
The Skyguard is still shit, I know this because I'm getting assist from Reavers FLYING INTO THE FUCKING GROUND! I don't expect to be able to melt Air just by looking at it, but I would like to actually be able to KILL it... |
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2013-06-21, 10:26 AM | [Ignore Me] #64 | |||
Major General
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I actually like this change. Now players who have taken over the biolab don't have to sit around en-mass to defend the objectives in the base. They can leave a few players behind to defend against/report on resecure teams that might try and come in and take it back. The rest can move on to other objectives. |
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2013-06-21, 10:38 AM | [Ignore Me] #65 | ||
Sergeant
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Disagree. The triple shot is nice and balanced. One triple will kill infantry at 10m or less. This is faster TTK than a pump shotty (unless you headshot with slug ammo). That said, there is serious vertical recoil on the triple shot. If you aim torso at 10m, you will be at head level after the triple.
The one area where someone could complain is that all empires have good weapons at under 10m so the NC special doesn't have the novelty of the other ES HA weapons. I am glad my JH has a reason for use again. Last edited by mrmrmrj; 2013-06-21 at 10:40 AM. |
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2013-06-21, 12:49 PM | [Ignore Me] #66 | |||
Captain
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-06-21, 01:30 PM | [Ignore Me] #68 | ||
worst patch so far.
anti air has been crippled freeplayers crippled by ressource costs nc maxes nerfed again night vision crippled and almost none of the important quality of life issues ironed out. can´t even think of anything constructive no more. i guess it´s time to look for another game. this one seems to be screwed up bejond repair.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-06-21, 04:13 PM | [Ignore Me] #69 | |||
Private
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Resource costs - I'll admit I have had several occasions where I wanted to pull something and couldn't due to resources, does this mean its been crippled though, or does it just mean an adjustment to playstyle. If you want to spend your entire time in the air, or in a tank, possibly not the right game to be playing anymore. I dont think that counts as crippled. NC MAX's - I can't comment, don't play as NC. However I did get instagibbed after running around a corner into one earlier, so no change there from my limited perspective. Night Vision - This has been crippled, and rightly so. It now does what a NV scope should do. Enhances the light, without artificially highlighting everything. Is it now pointless, yes I guess... as the game engine doesnt create true darkness even at the peak of night, if it did the scope would again be useful. I have removed it from all my guns where previously I used it on most things. Regardless though, it is now a realistic NV scope, the sway im not a fan of, but if you imagine the scope as being fairly heavy ontop of the gun, it makes some sense I suppose. So many of these 'the games been ruined' comments actually read, to me, as 'OMG, I might have to change my playstyle and adapt... thats it! I quit!' All of this is my opinion, not fact or scripture Last edited by BlindBil; 2013-06-21 at 04:16 PM. |
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2013-06-21, 05:03 PM | [Ignore Me] #70 | |||
and the only things left, that provided at least some fun get nerfed and crippled to oblivion. it just adds up big time.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-06-21, 05:13 PM | [Ignore Me] #71 | |||
Private
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2013-06-21, 05:22 PM | [Ignore Me] #73 | |||
Private
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2013-06-21, 05:27 PM | [Ignore Me] #74 | |||
Major
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2013-06-21, 05:39 PM | [Ignore Me] #75 | |||
Private
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