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Old 2013-07-25, 02:41 PM   [Ignore Me] #61
Dragonskin
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Re: Game Update 13 Released Features Esamir Update and More


Originally Posted by Canaris View Post
I bought both the armour and weapon camo..... yes I'm a monster "rawr!"
Bought the vehicle camo. I might end up getting the armor and weapon camo too. I really like this camo a lot.

TR with the armor camo on and that dreadnaught helmet or whatever... totally look like Star Wars Storm Troopers now, just with a little splash of red.
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Old 2013-07-25, 03:33 PM   [Ignore Me] #62
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Re: Game Update 13 Released Features Esamir Update and More


Originally Posted by CraazyCanuck View Post
I didn't bring it up, you did complaining about the changes to the weapon.

I have been 1 shotted by a Vanguard so I'd agree with you there. With its improved muzzle velocity and dmg plus turret mobility it has the best chance to pull it off.

The Magrider, not so much. perhaps with the AP main gun you can 1 shot ESF. I'm not sure as I haven't run with one in a bit but the fixed main gun and lack of vertical angle makes pulling off a shot very difficult when combined with the slow turnning of the magrider itself. Usually I have to find a hill to give the angle required for the main to even have a chance. And even when I'm fortunate enough to land a shot with the main gun, it takes a follow up shot from either the main/secondary unless the ESF is already damaged.



That is true regardless of what faction MBT your running.



Again regardless of what faction it is, a hovering esf is begging for it regardless of which mbt its facing. The Vulcan's Rof, cone, just makes it easier to take advantage of low flying aircraft.



The Vulcan is still a viable threat against aircraft. Any liberator flying low is going to take an ass whooping if they are caught. VR testing had the Vulcan I believe 39-41 bullets on the ESF, and I think it was 80ish to take out the liberator. Don't have the paper I wrote the results down on.



With the stated buff against infantry and its improved utility over the Marauder I would say it's a good call to run with the Vulcan full time.



With the 5% buff against armor piercing bullets it will take longer to kill a sundy. Might be the sundies you went up against had more ranks in blockade as well? Loosing more against tanks? The composite on the Harraser was nerfed so your staying power has been decreased so that may be a part of it when running the Harraser. No answer for yah if it was strictly mbt vs mbt. Depends if the new resistance change affects mbt and lightnings.

More testing required to see how big of a difference the 5% makes overall on the sundy. Anyone know what the Vulcan's bullet was classified as before? Does this new classification even affect its performance against MBT and lightning now or does it strictly modify the damage versus the aircraft and sundy only? I tested it out in the VR last night against both and it 'feels' the same against both the lightning and MBT as my previous experience. Unfortunately, I didn't do a test count on bullets against both before this patch to know for sure. Perhaps someone else on the forums already has the pre patch numbers and can find out.

G30 Vulcan
•Changed to Armor Piercing Bullet Resist Type
•Max Direct Damage increased from 120 to 250 - buff
•Minimum Direct Damage increased from 90 to 175 - buff
•This should make the Vulcan less powerful against Aircraft - Nerf - still can take an unmodded esf out in less then 1 default mag if the gunner is on target.
•This should make the Vulcan more powerful against infantry

G30 Vulcan – H
•Changed to Armor Piercing Bullet Resist Type
•Max Direct Damage increased from 110 to 220 - buff
•Minimum Direct Damage increased from 85 to 165 - buff
•This should make the Vulcan less powerful against Aircraft - didn't have time to test the H, but perhaps a full magazine on an unmodded esf would be fair?
•This should make the Vulcan more powerful against infantry

Sunderer Changes

Sunderer resistance to armor piercing bullets increased from 70% to 75%

EDIT: And yes give us back our red dot!!!
You should join the older discussion, Magriders with HEAT (or something like that) don´t gib ESF, but place then in fire and they die in 2 seconds... It is the same for me.

And you must have problems understanding patch changes, It really don´t matter if they increase the damage of the Vulcan to 1.000 if they change the weapon type to HMG.
What you call it a buff to the damage is really a nerf, because all vehicles got some kind of armor piercing bullets resistance. It is only better now against infantry.
People made the math on the official forum, the Vulcan has been nerfed 5% to the Flash, something in the middle to the other vehicles and up to 20% against sunderer.
On fielding testing and counting dispersion, you can no longer shot down or place on fire an stationary enemy ESF with the vulcan in one mag, like you can do (or kill) with the other empire specific MBT weapons.

Until yesterday I had 6 build for my tank:
AP-HEAT-HE with marauder
AP-HEAT-HE with vulcan.
Now I have just 3, pointless to use any other weapon on the prowler right now.
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Old 2013-07-25, 04:26 PM   [Ignore Me] #63
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Re: Game Update 13 Released Features Esamir Update and More


Originally Posted by Falcon_br View Post
*snip*
You have a link to this discussion? Someone pull stats from the game files before and after or is it all strictly field testing? If they have the stats before and after from the game files that lists resistances etc? I would be interested in getting my hands on the information. It would make a good read.
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Old 2013-07-25, 05:00 PM   [Ignore Me] #64
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Re: Game Update 13 Released Features Esamir Update and More


Originally Posted by Dragonskin View Post
Bought the vehicle camo. I might end up getting the armor and weapon camo too. I really like this camo a lot.

TR with the armor camo on and that dreadnaught helmet or whatever... totally look like Star Wars Storm Troopers now, just with a little splash of red.
I succumbed to getting the Premium Scales too but only for the infantry/MAX. Hell its only two months of free SC handouts SOE give me, and I'm sure as shit not buying any more guns with money. I like it. I would have liked it more with darker boots for a greater "death squad" feel.

Here's comparison with no-camo.





Also the PS1 vet decal is screwy but I have submitted a report.
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Old 2013-07-25, 08:34 PM   [Ignore Me] #65
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Re: Game Update 13 Released Features Esamir Update and More


Originally Posted by CraazyCanuck View Post
You have a link to this discussion? Someone pull stats from the game files before and after or is it all strictly field testing? If they have the stats before and after from the game files that lists resistances etc? I would be interested in getting my hands on the information. It would make a good read.
“I'm going to copy this from reddit (Credit goes to Mechlord): Basically the Vulcan does more damage to Sundies and Lightings. A little bit more to the Magrider and a little bit less against the Vanguard. Against all Aircrafts it does way less.

GU12 (Light Ordnance) resist values:
Vehicle Resist
MAX 60%
Flash 0%
Harasser 35%
Sunderer 60%
Lightning 40%
Magrider 20%
Vanguard 20%
Prowler 20%
ESF -75%
Liberator 0%
Galaxy 25%

GU13 (AP HMG) resist values:
Vehicle Resist
MAX 65%
Flash 30%
Harasser 68%
Sunderer 75%
Lightning 65%
Magrider 60%
Vanguard 62%
Prowler 60%
ESF 55%
Liberator 75%
Galaxy 85%

Damage change
Vehicle Damage
MAX +82%
Flash +46%
Harasser +3%
Sunderer +30%
Lightning +22%
Magrider +4%
Vanguard -1%
Prowler +4%
ESF -46%
Liberator -48%
Galaxy -82%”

No point of firing it at enemy air units right now.
Also note that those resistances increase with armor on the location, and because they are huge, firing on the armored side of an enemy vehicle is much less effective right now.

And next time, try to google it.
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Old 2013-07-27, 05:30 AM   [Ignore Me] #66
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Re: Game Update 13 Released Features Esamir Update and More


I have 2 things I would say about this patch:

You no longer receives resouces for fighting on a territory, just tested it 3 times.
Got a multi kill, on a bio lab on indar, checked my infantry resources, still at zero.
Had all resources near depletion on Elli amp station tonight and won the event, 12667 points for it, resources still low.
Captured a bio lab got 1.900 points, but no infantry resources on Amerish.

Well, the devs really want to see us starving for resources, that´s for sure!

My second point:

You receive event point equal you participation.
But if you have connection problems when the event ends you receive nothing!
This is bullshit, I was the one propositioning to make the change to give exp proportional to the participation, but ONLY if you could leave it before it ends and STILL RECEIVE THE GODDAMMIT POINTS!
I was frustrated to see all my outfit logging in near the end of the event, but today two of then that played almost all the event, had a crash near the end and receive nothing for it! Come on devs, if you are going to take something at least give something back!

GU 13 did nice things to the game, but if they keep taking things from us, I really think I will stop spending money on the game.
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Old 2013-07-27, 10:37 PM   [Ignore Me] #67
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Re: Game Update 13 Released Features Esamir Update and More


LOL had an event yesterday... "capture all bio labs on blah blah blah continent"

Event starts and immediately the vanu win a dominating victory... because they already had the bio labs. LOL

Yup the new events algorithms are working great!
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Old 2013-07-28, 04:13 PM   [Ignore Me] #68
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Re: Game Update 13 Released Features Esamir Update and More


Originally Posted by Falcon_br View Post
Dude, it was already discussed here.
Vanguard and Magrider can 1 shot ESF, the Prowler can´t.
So while we attack a magrider and a vanguard we must fly high or be instant gibed by them.
The same was with the Prowlers using Vulcan.
All ESF I shot down using the Vulcan were Shythes Hovering while firing at my tank they deserved to die.
Maybe it was too good against Liberators, but they also should be flying higher, if we can hit them with the Vulcan, a Vanguard can hit more easily!

With GU 13 I can finally give good bye to my Marauder, it is pointless now, all my gunners get more infantry kills now with the Vulcan then with the marauder! I don´t know if the marauder was nerfed or if the Vulcan is too damn good!
I am losing more tanks battle now, maybe with the nerf I will need to develop more anti tank tactics, because my vulcan with lower damage gave my enemies an edge on close combat.
It also took forever to kill an enemy sunderer with blocked armor while in a Vulcan Harasser. (I was not shooting in the back).
Esamir is now impossible to capture. Wall, Wall everywhere!
Esamir finally got trees, the octagon is easy to capture.
The problem is the base on the NE of Saerro Listening post.
Just 2 entrances, lots of anti air, very high towers, close to the enemy warpgate!
A much smaller VS force was able to hold it against 3 times TR enemies on there! They just keep throwing explosives on the 2 entrances and nobody could get in, even light assault had problems because the walls are too high.
My only consolation is that for the next 2 hours we hold the VS on saerro listening post, with half the VS population.
The truth is, while nobody figure out how to capture those new bases, Esamir is out of possibility to be captured. Unless you do it 5 AM.
Walls, Wall everywhere!
If I may interject here, by comparison is is incredibly difficult for Liberators to shoot vehicles right now. This is due to rendering changes on Estamir.
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Old 2013-07-28, 05:28 PM   [Ignore Me] #69
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Re: Game Update 13 Released Features Esamir Update and More


Originally Posted by Ohaunlaim View Post
LOL had an event yesterday... "capture all bio labs on blah blah blah continent"

Event starts and immediately the vanu win a dominating victory... because they already had the bio labs. LOL

Yup the new events algorithms are working great!
pure comedy
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Old 2013-08-01, 11:37 AM   [Ignore Me] #70
ringring
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Re: Game Update 13 Released Features Esamir Update and More


I've just been in 2 Bio Lab fights, won one lost one. Total time fighting, 6 minutes. I say fighting but I lie, there wasn't any to speak of.

GU13 is possibly the worst update yet.

The new bases are absolutely fine, I even like the trees. But the esamir map as a whole is now bad (sorry), outposts are too close and the terrain too lumpy and the result is it's a bad place for tanks.

Suggestion, delete a few outposts and flatten it out a bit. It's a right pain in the *** to get anywhere these days.

The Bio Lab fights have also been ruined, 3 minutes is an absolute joke.
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Old 2013-08-01, 08:58 PM   [Ignore Me] #71
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Re: Game Update 13 Released Features Esamir Update and More


36 hours without any event, thanks for complaining guys, now we don´t have events in the game anymore!
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Old 2013-08-02, 04:53 PM   [Ignore Me] #72
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Re: Game Update 13 Released Features Esamir Update and More


I just played an hour after about 2 months of abstinence from the game and I must say the Esamir Update is kinda nice. Everything looks more polished than before and infantry fights are really fun because there are trees and crystals everywhere and sometimes there are REAL WALLS that improve the gameplay. I had already lost hope with PS2 but maybe I'll play it again once in a while...
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