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Old 2013-07-26, 06:46 PM   [Ignore Me] #1
harbingerxy
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Disappointed (again) in Esamir Revamped


Once again I'm disappointed in the designs that were thrown into Esamir. All the bases are so close to each other. By the time you've retreated to your previous base, the enemy is already there with their tank zergs. Give us some space!

On top of that, the walls are just plain terrible. Walls are a great idea, if they actually function like walls should! You know, being able to walk on top of them, defend from there. Now we just have this high useless walls that prevent defenders from actually defending their base. It becomes a deathmatch inside the outpost, instead of a siege.

I'm not unused to being disappointed with SOE base design, but meh...I was excited for walls. Why can't they just take a cue from the Stronghold on Indar? That outpost should be the model for all outpost. Defendable walls, not too big, tons of fun.
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Old 2013-07-26, 08:08 PM   [Ignore Me] #2
WSNeo
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Re: Disappointed (again) in Esamir Revamped


Once again I'm impressed by the designs that were thrown into Esamir. All the bases are so much fun. By the time you've stomped the enemy out of their base, the enemy is already back for more with their tank zergs. Give more certs please!

On top of that, the walls are just plain badass. Walls are a great idea, they actually function like walls should! You know, being able to prevent tanks from shelling us from 500 meters away, now bases are defensible! Now we just have this wall that encourage people to get out of their tanks. It becomes a base that we can actually push back attackers and that encourage players to stay and fight.

I'm not here to whine about SOE base design, but MAN...I was excited for walls, and now I'm ECSTATIC that some of the base designs are unique and the level design devs, after all of their hours of hard work, are pulling it together and starting to get generally positive feedback from the players, given how difficult it must be to build these these (I mean, it's not like the players expect this to be easy, right?). I also appreciative that they just didn't copy and paste the same shit from Indar, you know, like The Stronghold? That outpost is fun and all, but definitely should not be a model for all outpost, since it's built around it's geological location. Even if you did, the players would whine about it regardless, and write posts about how they might be "disappointed".

Keep up the great work guys, Esamir is a BLAST!

These guys think so as well!:

http://www.reddit.com/r/Planetside/c...well_done_soe/

http://www.reddit.com/r/Planetside/c...again_but_the/

http://www.reddit.com/r/Planetside/c...light_assault/

http://www.reddit.com/r/Planetside/c...weapon_sounds/
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Old 2013-07-26, 08:22 PM   [Ignore Me] #3
Sledgecrushr
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Re: Disappointed (again) in Esamir Revamped


I love new esamir. The fighting is so brutally intense. I am totally having to change my gaming style to try and compete in this new environment. Thank you SOE great job!!!
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Old 2013-07-26, 08:41 PM   [Ignore Me] #4
camycamera
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Re: Disappointed (again) in Esamir Revamped


i love new esamir as well. you can clearly see that they designed the base specifically to keep vehicles out.


and Higgles said that the walls (as awesome as they are) are probably going to have catwalks on top of them at a later date.
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Old 2013-07-27, 01:56 AM   [Ignore Me] #5
Levente
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Re: Disappointed (again) in Esamir Revamped


fail thread. new esamir is awesome
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Old 2013-07-27, 03:26 AM   [Ignore Me] #6
Chowley
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Re: Disappointed (again) in Esamir Revamped


Originally Posted by harbingerxy View Post
Once again I'm disappointed in the designs that were thrown into Esamir. All the bases are so close to each other. By the time you've retreated to your previous base, the enemy is already there with their tank zergs. Give us some space!

On top of that, the walls are just plain terrible. Walls are a great idea, if they actually function like walls should! You know, being able to walk on top of them, defend from there. Now we just have this high useless walls that prevent defenders from actually defending their base. It becomes a deathmatch inside the outpost, instead of a siege.

I'm not unused to being disappointed with SOE base design, but meh...I was excited for walls. Why can't they just take a cue from the Stronghold on Indar? That outpost should be the model for all outpost. Defendable walls, not too big, tons of fun.
Unfortunately I have to agree, i wish there was more space between outposts, also the walls are just meh, as you said its like a deathmatch, a lot of them are just meatgrinders, its why i hate biolabs.
But overall, i love the redesign from an aesthetic point of view, there is far more character, skydock or whatever that base is called looks amazing.

I just wish they would leave Amerish as is now.
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Old 2013-07-27, 03:57 AM   [Ignore Me] #7
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Re: Disappointed (again) in Esamir Revamped


Originally Posted by Sledgecrushr View Post
I love new esamir. The fighting is so brutally intense. I am totally having to change my gaming style to try and compete in this new environment. Thank you SOE great job!!!
This \o//!!

To Op:Why do people have to whine about all and everything in this game??



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Old 2013-07-27, 04:52 AM   [Ignore Me] #8
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Re: Disappointed (again) in Esamir Revamped


New Esamir is awesome. I love what they have done with the bases. Real walls and defenses. It's a whole new play style that is intense and fun. Thank you Planetside team for getting this one right.
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Old 2013-07-27, 04:55 AM   [Ignore Me] #9
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Re: Disappointed (again) in Esamir Revamped


I agree on the distance thing and the links of the lattice need a bit of work, but overall it's good and the bases are great. And it is forcing a playstyle change.
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Old 2013-07-27, 09:57 AM   [Ignore Me] #10
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Re: Disappointed (again) in Esamir Revamped


Originally Posted by Tycho View Post
New Esamir is awesome. I love what they have done with the bases. Real walls and defenses. It's a whole new play style that is intense and fun. Thank you Planetside team for getting this one right.
Real walls would be defendable. This just block sight for both defenders and attackers.
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Old 2013-07-27, 10:19 AM   [Ignore Me] #11
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Re: Disappointed (again) in Esamir Revamped


People are allowed to dislike the changes done to Esamir without having others make unconstructive comments like "Fail" and "You're whining".
Edit: To put it in another way: I don't care if people agree or disagree with someone else as long as they remain mostly constructive.
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Old 2013-07-27, 10:31 AM   [Ignore Me] #12
harbingerxy
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Re: Disappointed (again) in Esamir Revamped


Originally Posted by ChipMHazard View Post
People are allowed to dislike the changes done to Esamir without having others make unconstructive comments like "Fail" and "You're whining".
I know, right? I think my complaints are legitimate, namely that bases are too close and that the walls could use catwalks.
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Old 2013-07-27, 03:15 PM   [Ignore Me] #13
Sledgecrushr
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Re: Disappointed (again) in Esamir Revamped


I dont think catwalks are a great idea except for a couple of bases near your warpgate. The problem I see is the ability of infantry to destroy vehicles with less risk if there were catwalks. Its already pretty tough out there for ground ehicles.
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Old 2013-07-27, 04:34 PM   [Ignore Me] #14
Artimus
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Re: Disappointed (again) in Esamir Revamped


I hope Esamir is the only cont. that holds that style of base design. dont get me wrong I love it . I just hope all the cont. have a unique style to their bases.
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Old 2013-07-27, 05:01 PM   [Ignore Me] #15
Taramafor
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Re: Disappointed (again) in Esamir Revamped


Originally Posted by Sledgecrushr View Post
I dont think catwalks are a great idea except for a couple of bases near your warpgate. The problem I see is the ability of infantry to destroy vehicles with less risk if there were catwalks. Its already pretty tough out there for ground ehicles.
I've noticed that most fights are won by the side that has vehicles. So I have to agree with catwalks. Besides, it's not like it's an unreachable overpowered defense tactic. Catwalks are narrow and so therefor a good spot for snipers to keep an eye on. Right now it's a case of vehicle zerg storming a base and winning before the other side gets a chance to even fight (when the side with vehicles storms a base).

As for Es, I can't really say much as I hardly been there in the past. There are some good bases to fight in though that aren't the same old bio labs/tech plants (eg: same old place in a different season) and that's been fun. I suppose all I can say is keep up the good work with making bases different in different places.
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