News: Player Studio Launches July 29th - Page 2 - PlanetSide Universe
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Old 2013-07-28, 02:28 PM   [Ignore Me] #16
Carbon Copied
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Re: Player Studio Launches July 29th


Originally Posted by Rolfski View Post
It's annoying for sure to non-VS designers. By the time they can submit their designs a lot of stuff has already been done.

On the plus side, we can finally see some kick-ass cosmetics. My only big fear is that this game will turn into a Clownside 2 overnight.
I seriously doubt that it'll be clownside with the approval process so any "it's going to become TF2 bonkers" I'd tentatively say is put to bed. Besides if you look at the Player Studio forums T-Ray posts on there as do mods to some of the previews that haven't got the style right so it's being monitored. I asked T-Ray on Twitter about how often they would be updated/uploaded to the game and he said most likely with the patches and GU's so thats potential cosmetic content every 2 weeks.

As an uneducated guess I imagine we'll see on release items made in house by the designers given permission to sell their work away from the product (T-Ray / Matt Broome etc.) then the coming GU's more will be added as things are submitted from the community.

My station cash is burning a hole in my pocket for this engineer helmet in addition to hopefully seeing Lunaleska get her concepts in game:

https://forums.station.sony.com/play...t.11500058228/

Last edited by Carbon Copied; 2013-07-28 at 02:29 PM.
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Old 2013-07-28, 05:24 PM   [Ignore Me] #17
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Re: Player Studio Launches July 29th


im disappointed that they don't allow weapons to be made by players.

at least allow us to submit weapon models for the existing clone weapons. this even saves SOE the effort of redoing them.

Last edited by moosepoop; 2013-07-28 at 05:25 PM.
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Old 2013-07-29, 10:48 AM   [Ignore Me] #18
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Re: Player Studio Launches July 29th


Originally Posted by Carbon Copied View Post
I seriously doubt that it'll be clownside with the approval process so any "it's going to become TF2 bonkers" I'd tentatively say is put to bed. Besides if you look at the Player Studio forums T-Ray posts on there as do mods to some of the previews that haven't got the style right so it's being monitored.
Well the problem is that I can't exactly trust T-Ray on this one tbh. He has allowed mediocre, completely out of style cosmetics before and he is under a lot of pressure from a significant part of the community that wants to see lulz cosmetics and Higby's hair helmets.

Inconsistent design is a franchise (which are insanely expensive nowadays) killer in my book but I know a lot of people think differently about this.
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Old 2013-07-29, 10:49 AM   [Ignore Me] #19
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Re: Player Studio Launches July 29th


Tried submitting a camo to see how the process works. Turns out I couldn't: US residents only.
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Old 2013-07-29, 10:51 AM   [Ignore Me] #20
Figment
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Re: Player Studio Launches July 29th


Originally Posted by Rolfski View Post
On the plus side, we can finally see some kick-ass cosmetics. My only big fear is that this game will turn into a Clownside 2 overnight.
Rules state you have to submit a greyscale: they fill in the colours (you just provide a sample).
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Old 2013-07-30, 10:17 PM   [Ignore Me] #21
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Re: Player Studio Launches July 29th


Anyone able to successfully submit anything yet? Process fairly smooth?
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Old 2013-07-30, 10:49 PM   [Ignore Me] #22
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Re: Player Studio Launches July 29th


Originally Posted by Hamma View Post
Anyone able to successfully submit anything yet? Process fairly smooth?
And do we (the community) ever get to see submissions before they are implemented into the game? (forgive me if this has been answered i'm new to this thing.)
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Old 2013-07-31, 12:07 PM   [Ignore Me] #23
Kalee J
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Re: Player Studio Launches July 29th


Any bets on how many phallic hood ornament submissions they need to wade through?
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Old 2013-07-31, 01:20 PM   [Ignore Me] #24
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Re: Player Studio Launches July 29th


Tried to upload the Brazilian urban weapon camo, one of the most bad ass weapon camo on ghost recon future soldier.
I couldn't, I am not a US citizen.
If someone can do it for me, I don't care about the money, I just want my weapon to look awesome!
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Old 2013-07-31, 02:30 PM   [Ignore Me] #25
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Re: Player Studio Launches July 29th


Originally Posted by Hamma View Post
Anyone able to successfully submit anything yet? Process fairly smooth?
I know a team mate of mine who got his cool looking Vanu helmet unofficially approved. He's probably not the only one. I bet there's already quite some stuff out there that will likely make it through the final approvals so I wouldn't be surprised if T-Ray could already reveal stuff on SOE Live that will likely make it to the market place soon.
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Old 2013-07-31, 02:42 PM   [Ignore Me] #26
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Re: Player Studio Launches July 29th


I'll probably submit a camo if I can make it look right. Creating one that looks good with only 3 colors is proving to be difficult. I've been designing in grayscale then using dithering software to convert down to 3 colors and checking tinting. Lot of trial and error with techniques.
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Old 2013-08-01, 08:30 AM   [Ignore Me] #27
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Re: Player Studio Launches July 29th


It's kind of bothering me that only US citizens can contribute. I do understand it's a mess of work for the legal department at Sony to cover the legal implications of offering the service in other areas of the world. Still, if it was available in the EU at least I'd be happy.

Would be nice If we could get clarification from a dev on that.
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Old 2013-08-01, 01:39 PM   [Ignore Me] #28
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Re: Player Studio Launches July 29th


Originally Posted by Twasta View Post
It's kind of bothering me that only US citizens can contribute. I do understand it's a mess of work for the legal department at Sony to cover the legal implications of offering the service in other areas of the world. Still, if it was available in the EU at least I'd be happy.

Would be nice If we could get clarification from a dev on that.
Making SOE accounts is free, just choose USA and you can use it.
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Old 2013-08-01, 01:46 PM   [Ignore Me] #29
Figment
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Re: Player Studio Launches July 29th


Originally Posted by Osskscosco View Post
Making SOE accounts is free, just choose USA and you can use it.
Not sufficient if you want to use your main account in Europe.
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Old 2013-08-01, 08:05 PM   [Ignore Me] #30
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Re: Player Studio Launches July 29th


Originally Posted by Hamma View Post
Anyone able to successfully submit anything yet? Process fairly smooth?
I had an amazing idea for a camo today. And I just finished my first submissions, one each for NS, VS, TR, and NC. The process was pretty easy imo. The idea is the hard part. I really like what I came up with, hopefully you'll find out soon enough . It should be fun!

As for foreign submitters, I don't see why they can't "pay" in Station Cash. Then its not like you're getting paid officially and no need for tax documents. Once they figure out how to pay in foreign currencies, or whatever the holdup is, there could be a toggle to pay in actual money if you don't want the Station Cash any more.
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