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PSU: Hamma made me do it.
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2013-08-01, 08:09 PM | [Ignore Me] #16 | ||
Captain
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From what I have played so far, it is awesome. The night actually feels somewhat darker which i know people have been wanting and the interlink facilities are very cool.
The one thing I have seen that I really like is the Energy bridges that connect the Charlie point to the rest of the building. I feel that this small objective is something we really needed in terms of base capture. It requires you to hold both C and the terms below. Hopefully this spawns a bit more randomness in fights, but only time will tell~ |
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2013-08-01, 08:52 PM | [Ignore Me] #20 | |||
Captain
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First time I saw that vid all I could think was... "hey that's me flying a reaver on Hossin!" I'm out of resources but it seems like much of the canopy you can fly through, but the tree trunks still make you explode. |
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2013-08-01, 10:19 PM | [Ignore Me] #22 | ||
Colonel
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Got some nice screenshots while walking around. Amazing continent.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2013-08-01, 10:29 PM | [Ignore Me] #23 | ||
First Sergeant
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I am happily surprised.
Seriously, I did not expect to be this impressed by Hossin. The continent takes pretty much everything people have been annoyed about with base design and corrects it. If this continent is to be the premier fighting location of the continental lattice it needed to be 120% of what everyone wanted... and it delivered. And ontop of that, it looks like an alien world. I mean that was one of those underlying annoyances about Indar and Amerish... Indar looks like West Texas, Amerish like New Zealand. Hossin... Hossin is like a mash up of Daegoba and Endor... it doesn't look like Louisiana, it looks... Alien. If this is the quality of work we can expect from Searhus and Eventually Oshur, I'm more than willing to wait. |
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2013-08-02, 03:23 AM | [Ignore Me] #25 | ||
Lieutenant General
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The only thing is I've had a really hard time spotting VS (certainly in comparison to TR). Their dark colours kinda blend in with the background and with this fast ttk, it is very hard to compete once engaged.
Anyone tried using flashlights on their guns on this map? Btw - those yellow interlink arrows, would be nice to know where they are pointing. |
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2013-08-02, 03:41 AM | [Ignore Me] #27 | ||
Corporal
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It's Beatuiful and Gorgeous master crafted, it's well worth the wait, Really Really good job by SOE on this one,
it gives me the feeling of being in the movie of Avatar/Crysis/Jurassic Park and Predator altogether and the interiors are really well done aswell, man it's ALL SO GOOD! Why does this game keeps getting BETTER AND BETTEEEEEEEEEERR!! |
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2013-08-02, 03:50 AM | [Ignore Me] #28 | |||
First Sergeant
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2013-08-02, 05:27 AM | [Ignore Me] #30 | |||
First Sergeant
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Wonder what the place will feel like when weather is implemented to the game - if they said that there would be dynamic water that formed rivers or something... Would really like those arrows on the floor to take on a more base/installation design feel of the coloured Black Mesa style corridor transit lines; but thats nit picking on a first release pass. |
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