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PSU: When in doubt, empty your magazine.
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2013-08-10, 01:31 PM | [Ignore Me] #16 | ||
Not really. I get more embarrassing things than that in my breakfast cereal.
The numbers are controlled for popularity by uniques. This has been separately correlated (albeit briefly) in another thread to ps2-stats kph. If you want to make a skill-based argument for the kpu discrepancy - ie, that once newbs move from their starting gun, they go straight for the MCG, and then on to something more interesting later in their skill life, I think that's a valid point. Once I control for BR, I think we can peel that layer back and find out. If, on the other hand, you're just arguing because this model doesn't account for your previously held belief, I don't know what to say to you. I don't play TR. I don't care very much about your numbers. By extension, I don't really care about you. Believe whatever you like - I'm not here to change your mind if you feel strongly about it. I apologize for stepping into your TR gun thread and won't do so again. Last edited by maradine; 2013-08-10 at 01:36 PM. |
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2013-08-10, 04:40 PM | [Ignore Me] #17 | ||
Major
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I would like some feedback about the proposed changes please. Are very clear and specific roles for guns welcome at all (like TR LMG's in this topic) and if yes, would you agree with the direction proposed?
This topic got down-voted on reddit but I'm having a hard time understanding why. Guess I wasn't clear enough about all factions needing these changes but the question still stands: Why would you invest in guns if they all performed the same with only minor differences? Just to get multiple Auraxium medals? For me, that doesn't cut it. I prefer very clear, specific roles for guns but maybe I'm a minority. |
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2013-08-10, 05:22 PM | [Ignore Me] #18 | |||
The TMG-50 is a very decent mid range gun, it does not do what it says on the tin however.
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2013-08-11, 12:33 PM | [Ignore Me] #19 | |||
Lieutenant Colonel
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So it took you 2 paragraphs to basically say - that your numbers dont tell much with respect to how you tried to use them, because they dont normalize a non-random variable.
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Wherever you went - Here you are. |
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2013-08-11, 06:40 PM | [Ignore Me] #20 | |||
Staff Sergeant
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2013-08-11, 07:50 PM | [Ignore Me] #21 | ||
Sergeant
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As someone who plays primarily as NC, I have to call bullshit on the claim that TR has no good long range LMGs. TR gets more headshots with LMGs on me that I ever get with my NC6 SAW or VS ever gets on me. That implies they are the most accurate. I love the TMG 50. I find it much easier to get mid to long range kills than my fully certed NC6 Gauss SAW. And the TMG 50 is better at close range.
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2013-08-11, 10:36 PM | [Ignore Me] #22 | ||
Private
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I think TR LMG's are underwhelming, and they do need a bit of diversification, just like the NC vehicles (especially the vanguard) could use a bit of a change.
Currently TR weaponry looks and sounds identical, and it feels pretty bland to use. I don't enjoy playing TR HA, except for the striker. I think the data that has come out will be useful (CHEERS ORACLE OF DEATH) in exposing areas that could be changed/diversified. Balance is a two way street, and if the TR weaponry is brought into line, I would expect certain other areas that are outperforming (read TR vehicle weaponry) be brought into line with the NC/VS options. |
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2013-08-12, 11:17 AM | [Ignore Me] #24 | |||
Private
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2013-08-12, 06:46 PM | [Ignore Me] #25 | ||
Private
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Much like the VS Weaponry - a change to sound would be appropriate.
Perhaps the statistics that the oracle has pulled could be related to the TR tendency to stick in vehicles, as their vehicle weapons outperform the equivalent NC/VS ones? |
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