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Old 2013-08-12, 12:41 PM   [Ignore Me] #31
maradine
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Re: Nerfing the Reverse Manuver


This post incorporates all my previous posts on the topic as if each individual post were specifically and individually indicated to be incorporated by reference herein as though fully set forth.
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Old 2013-08-12, 12:46 PM   [Ignore Me] #32
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Re: Nerfing the Reverse Manuver


Originally Posted by maradine View Post
This post incorporates all my previous posts on the topic as if each individual post were specifically and individually indicated to be incorporated by reference herein as though fully set forth.
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Old 2013-08-12, 01:05 PM   [Ignore Me] #33
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Re: Nerfing the Reverse Manuver


Originally Posted by PredatorFour View Post
I think this will be great. Another factor will be whether they choose ab pods over the new wing weapons too. The esf game needs more variety in combat options imo and it looks like it's on the way. I believe that the good pilots will still rise to the top regardless of these new changes.
Variety is great predator. But to to create variety by striping vertical thrust from all other setups minus AB pods seems silly to me. Why can't they just make the pods better then the current standard? Instead of taking away from the one aspect that makes flying different and interesting in PS2. How about they simply add to it.
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Old 2013-08-12, 01:28 PM   [Ignore Me] #34
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Re: Nerfing the Reverse Manuver


I want to re-iterate my support for a reduction in the effectiveness/ease of ESF's flying backwards. I think someone summed it up when they responded to a video showing someone trying to do fancy flying whilst in a zero ammunition situation by pointing out every damn opportunity for going into the reverse maneuver. It's become the go-to choice for dealing with pursuing ESF's and that's just stolen all interest in flying from me.
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Old 2013-08-12, 01:56 PM   [Ignore Me] #35
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Re: Nerfing the Reverse Manuver


Originally Posted by snafus View Post
Variety is great predator. But to to create variety by striping vertical thrust from all other setups minus AB pods seems silly to me. Why can't they just make the pods better then the current standard? Instead of taking away from the one aspect that makes flying different and interesting in PS2. How about they simply add to it.
Like adding more custom options to the AB tanks that you could cert into??? e.g. standard / RM / Speed ( as is now / vertical thrust / faster but runs out quicker) Is that kind of what you meant? Would be cool if we could customize our AB tanks.

Last edited by PredatorFour; 2013-08-12 at 01:58 PM.
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Old 2013-08-12, 02:55 PM   [Ignore Me] #36
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Re: Nerfing the Reverse Manuver


Originally Posted by snafus View Post
Variety is great predator. But to to create variety by striping vertical thrust from all other setups minus AB pods seems silly to me. Why can't they just make the pods better then the current standard? Instead of taking away from the one aspect that makes flying different and interesting in PS2. How about they simply add to it.
This.

I think it may be true they are trying to balance or create better variety in ESF loadouts but they are not going about it correctly.

The other possibility is that they were hoping from the start for a more traditional fixed wing aircraft sort of flight model, but their physics are just too far off for this.

The nerf needs to be better thought out and if there are changes to ESF flying there needs to be sweeping changes to all the air frames and buffs to certain aspects of the choices.
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Old 2013-08-12, 03:23 PM   [Ignore Me] #37
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Re: Nerfing the Reverse Manuver


Originally Posted by PredatorFour View Post
Like adding more custom options to the AB tanks that you could cert into??? e.g. standard / RM / Speed ( as is now / vertical thrust / faster but runs out quicker) Is that kind of what you meant? Would be cool if we could customize our AB tanks.
Among other things but generally yes. Don't castrate the only thing that makes PS2 unique to the flying community. Simply add more to it, and give us the ability to further increase capabilities in the aircraft.
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Old 2013-08-12, 06:00 PM   [Ignore Me] #38
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Re: Nerfing the Reverse Manuver


I hope they go and implement the changes to ESF's, i fly a lot in a scythe and hate seeing ace pilots use this maneuver on novice pilots, they don't stand a chance and get pretty much zero practice flying.
This change will really open the skies up for some fun dog fighting instead of cheap shots
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Old 2013-08-12, 06:35 PM   [Ignore Me] #39
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Re: Nerfing the Reverse Manuver


Everytime a change is made to a game mechanic, everyone who benefits from that mechanic act like the sky is falling and this is the end of the game. The change happens, the sky doesn't fall, the game doesn't end, and all those people who complained keep playing the game and life moves on.

This is no different.
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Old 2013-08-12, 07:30 PM   [Ignore Me] #40
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Re: Nerfing the Reverse Manuver


-posted in wrong thread-

Last edited by Hobnail; 2013-08-12 at 07:37 PM.
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Old 2013-08-12, 07:38 PM   [Ignore Me] #41
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Re: Nerfing the Reverse Manuver


Originally Posted by BlaxicanX View Post
Everytime a change is made to a game mechanic, everyone who benefits from that mechanic act like the sky is falling and this is the end of the game. The change happens, the sky doesn't fall, the game doesn't end, and all those people who complained keep playing the game and life moves on.

This is no different.
When that game mechanic is the sole reason that many play the game. It does tend to mean a lot to them and will end with many quitting over it.
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Old 2013-08-12, 07:51 PM   [Ignore Me] #42
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Re: Nerfing the Reverse Manuver


Then they can leave.

The game didn't suffer when the people whose "sole reason for playing the game" was rofl-podding everything left the game. The game didn't suffer when the people whose "sole reason for playing the game" was so that they could farm bases with their HEAT rounds left the game, or when Liberators were nerfed, or when the amount of anti-armor was increased and vehicles became targets, or when the lattice was instated.

That's the point. At the end of the day, everytime there's a major change to the game, you get a crowd of people losing their shit about it. Some of them even leave.

And yet here we are.

If a hundred pilots quit playing the game altogether because this one little maneuver is getting nerfed then, well, why should I care anymore than I cared about the people who left due to all the changes I listed above?
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Old 2013-08-12, 08:18 PM   [Ignore Me] #43
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Re: Nerfing the Reverse Manuver


Originally Posted by Kitaz View Post
I hope they go and implement the changes to ESF's, i fly a lot in a scythe and hate seeing ace pilots use this maneuver on novice pilots, they don't stand a chance and get pretty much zero practice flying.
This change will really open the skies up for some fun dog fighting instead of cheap shots
They don't stand a chance either way. And by "fun" you mean "fun" for a couple of weeks until it becomes boring and monotonous? Hover mode IS variety in this game. I honestly can't picture flying without it, it would be some dumbed down. It opens up an entirely different set of physics and maneuvers.

Last edited by NoXousX; 2013-08-12 at 08:20 PM.
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Old 2013-08-12, 09:14 PM   [Ignore Me] #44
Ghoest9
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Re: Nerfing the Reverse Manuver


The flight model in PS2 is ridiculous and the reverse maneuver is an absurd artifact of the flight model.
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Old 2013-08-12, 09:38 PM   [Ignore Me] #45
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Re: Nerfing the Reverse Manuver


Originally Posted by Ghoest9 View Post
The flight model in PS2 is ridiculous and the reverse maneuver is an absurd artifact of the flight model.
What you'd have it more realistic? because then you'd be blowing up tanks from half a cont away with lock on missiles.

The flight model is fairly fun and engaging, which is about as much as you can hope for in a game. if you try to make it too like real physics then you have to give weaponary that works with real physics.
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