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2013-09-11, 08:04 PM | [Ignore Me] #31 | ||
Would've probably been best to come out flat and say "We're optimizing for the octa-core PlayStation 4 APU." Is anybody confused about the fact that's the real reason they're doing this now?
Everything they're doing right now would've been a fuckton easier to do if they had set out with an emphasis on making lean code: anything that has "over 2 million man hours of code" is not lean. There aren't any new technologies in their engine that came out in the last 6 months that they weren't able to use before. There aren't even any new issues for them to resolve - performance wise, everything's been pretty much exactly the same in the game and in the industry as a whole the entire time, and you'd think they would've known how important optimization is - what with having built PS1 and how crappily that runs. I never bought their excuse for breaking 10 new things every time they fix an old bug, and I won't this time. Flat out, this was sloppy work and it'll end up costing them.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark Last edited by Ailos; 2013-09-11 at 08:18 PM. |
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2013-09-11, 09:11 PM | [Ignore Me] #32 | ||
Contributor Lieutenant Colonel
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When you read this and then see what happened in the hotfix how can you have any confidence they will be able to do this right.
I'm waiting for the next tweet from Smeds telling us everything is on hold until QA is sorted. You aint going to get optimization fixed until QA is improved. Must be frustrating for the ppl working on this. |
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2013-09-12, 01:06 AM | [Ignore Me] #33 | |||
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2013-09-12, 01:13 PM | [Ignore Me] #34 | ||
Private
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Original post transation:
"There won't be any updates in PS2 any more!" "You can forget about exotic things like new content, meta game or incentives" "We gave up on PS2. Take it as it is now or leave and move to some new game. This one was nice experiment but now its old and does not bring us any money" |
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2013-09-12, 06:15 PM | [Ignore Me] #35 | ||
Major General
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^ Ever seen this article vipjerry? John Smedley on PlanetSide 2 success
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2013-09-13, 12:14 AM | [Ignore Me] #37 | |||
Private
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Concentrating on those issues as a fan-base paired with an active developer relationship to the community may help SOE create a game that the community has desired. |
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2013-09-13, 04:53 AM | [Ignore Me] #40 | |||
Private
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Last edited by vipjerry; 2013-09-13 at 04:55 AM. |
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2013-09-13, 11:02 AM | [Ignore Me] #41 | ||
Contributor General
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They don't seem to be using the test server as a staging place between the development and live. They seem to be using test as a repository for code and assets in any stage of development and then for transition to live they have to create a new build - and so introduce mistakes.
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2013-09-14, 03:18 AM | [Ignore Me] #42 | |||
Contributor Major
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Many hands... gets shit done in a logical manner, when paid and managed properly. |
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2013-09-14, 08:25 AM | [Ignore Me] #43 | ||
me too.
but i have lost hope, that the game i anticipated more than any other game ever would live up to its potential. soe just can´t shake off their track record. the time when games were made to be awesome is long gone. money is the only thing that counts nowadays, as long as a publisher is involved. the only way for developers to make a really good game the way they imagine it, is going the rocky way of crowdfunding. and star citizen has shown, that the playerbase is sick of what the publishers do to games and actually would pay more money, if it was used for reasonable and innovative developement, instead of being blown into the butts of people who didn´t contribute anything to the developement or even restricted the game to be a stupid clone of some other shitty game that sold a lot of copys. they should have stayed on their first idea, to just do a major facelift to planetside one (ps next). with an upgrade to make the gunfight feel a little more modern. but taking out all the cool systems and making the game just another loveless arena shooter was the worst idea ever!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-10-04, 05:25 PM | [Ignore Me] #44 | |||
Private
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It may be a gravedig, but...SOE has a guy, with a camera, running around bugging other programmers at work and showing off his code. Thanks Alex and SOE Last edited by Snoozzzer; 2013-10-05 at 10:23 PM. |
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