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Old 2013-10-09, 02:01 PM   [Ignore Me] #16
EVILPIG
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Re: World Domination Series Honest Thoughts (State of the Game)


Originally Posted by VaderShake View Post
"Punish players" Really? Thank you for reinforcing my point, the fact that players can hop between factions on 1 server is a big part of the problem. Pick your team and stick with it. Go play another faction on a different server if you would like instead of being a point/ fair weather faction whore jumping between factions on any given night so you increase your chance to get certs or increase your KD because you jump on the front runner. The only people getting "Punished" are the ones who are sticking to their faction as the whole mythos of PlanetSide was built on while their enemies/others routinely undermine the core concept of the game by switching factions.
Your post is extremely ignorant. Not everyone who plays multiple empires per server are everything you describe above or do so for the reasons you assume. I, for one, am a "Planetside" player. I enjoy playing each empire and the diversity they offer. I play which ever empire I am in the mood for. Even deeper, I have multiple characters on each empire and also enjoy a variety of outfits and solo play experiences. When I play a particular character, I play to win. I play for the team I am on. Just as I do with any other game. Why would I limit myself to 1/3 of any game by only ever playing 1 faction/team/empire? Just because you have such a narrow view of how things should be does not mean that everyone else should be so limited. It does not make them any of the derogatory things you list. Thankfully, SOE does not agree with you.

Alerts should never have been put in the game. Automation of player motivation is everything that is wrong with the game right now. The beauty of Planetside is that the players choose the when and where. The players organize and make it happen. Some "sink", but when players get it together and "swim", it is glorious. Do alerts cause some players to faction switch to be on the winning team? I'm sure some do. How many? Who knows? Certainly not you. Do populations need to be dead even to make Planetside a good game? I don't believe so. Sometimes it's a big even fight. Sometimes you steam roll. Some times you get steam rolled. That's variety. Alerts demand even populations for "fair play", since Alerts have a huge XP award attached to them. XP being a motivator is not good for the game. The raw experience of various battles is what is best about Planetside - IMHO. <---Note that I am expressing my opinion, not imposing it on others and degrading those who do not agree. Take a lesson there.


*EDIT*

I'll add that faction switching on same server is a completely moot point to the WDS, since the winner is a simple total for all servers combined and to receive the reward one must only have played the winning empire on any server.
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Last edited by EVILPIG; 2013-10-09 at 02:18 PM.
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Old 2013-10-09, 02:28 PM   [Ignore Me] #17
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Re: World Domination Series Honest Thoughts (State of the Game)


Originally Posted by EVILPIG View Post
Your post is extremely ignorant. Not everyone who players multiple empires per server are everything you describe above or do so for the reasons you assume. I, for one, am a "Planetside" player. I enjoy playing each empire and the diversity they offer. I play which ever empire I am in the mood for. Even deeper, I have multiple characters on each empire and also enjoy a variety of outfits and solo play experiences. When I play a particular character, I play to win. I play for the team I am on. Just as I do with any other game. Why would I limit myself to 1/3 of any game by only ever playing 1 faction/team/empire? Just because you have such a narrow view of how things should be does not mean that everyone else should be so limited. It does not make them any of the derogatory things you list. Thankfully, SOE does not agree with you.

Alerts should never have been put in the game. Automation of player motivation is everything that is wrong with the game right now. The beauty of Planetside is that the players choose the when and where. The players organize and make it happen. Some "sink", but when players get it together and "swim", it is glorious. Do alerts cause some players to faction switch to be on the winning team? I'm sure some do. How many? Who knows? Certainly not you. Do populations need to be dead even to make Planetside a good game? I don't believe so. Sometimes it's a big even fight. Sometimes you steam roll. Some times you get steam rolled. That's variety. Alerts demand even populations for "fair play", since Alerts have a huge XP award attached to them. XP being a motivator is not good for the game. The raw experience of various battles is what is best about Planetside - IMHO. <---Note that I am expressing my opinion, not imposing it on others and degrading those who do not agree. Take a lesson there.


*EDIT*

I'll add that faction switching on same server is a completely moot point to the WDS, since the winner is a simple total for all servers combined and to receive the reward one must only have played the winning empire on any server.
EvilPig, I have been playing video games for 35 years, I know what I see.

Also "Alerts should never have been put in the game. Automation of player motivation is everything that is wrong with the game right now. The beauty of Planetside is that the players choose the when and where. The players organize and make it happen. Some "sink", but when players get it together and "swim", it is glorious. Do alerts cause some players to faction switch to be on the winning team? I'm sure some do. How many? Who knows? Certainly not you. Do populations need to be dead even to make Planetside a good game? I don't believe so. Sometimes it's a big even fight. Sometimes you steam roll. Some times you get steam rolled. That's variety. Alerts demand even populations for "fair play", since Alerts have a huge XP award attached to them. XP being a motivator is not good for the game. The raw experience of various battles is what is best about Planetside - IMHO." we agree completely on this matter also save your high horse (IMHO) Bs, this is a forum isn't it implied that when someone writes something it's "their opinion"??

IMHO - You are the exception in this issue not the rule, I have come across many players who faction hop just do it to go with the flow and earn certs or use espionage tactics to support their buddies on the other faction. Again (IMHO)

Also I'm now to PS with PS2, I did do allot of reading and watching to catch up on what PS1 was like and all I heard the vets talk about is how faction loyalty was at the core of what made PS1 so awesome, I am taking my lead on how I play PS2 based on PS1 vets raving about how faction loyalty made the game connect to the player on a deeper level, much more than other FPS games of today. I will only play 1 faction.

EP, again (IMHO) I think we both want an awesome PS2 experience and ultimately it's up to the devs to give it to us. With the PS4 launch only a month away I am getting a little concerned that they are not marketing the hell out of PS2 for the PS4. This game needs a shot in the arm but I will be here regardless.
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Old 2013-10-11, 10:02 AM   [Ignore Me] #18
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Re: World Domination Series Honest Thoughts (State of the Game)


NO!...Alerst are fine and all the other stuff. You can have so many chars you need/want on server. As long as population is equal is not important...you will not play more than 1 at the same time. When the euquality is given than you will not have all the discussions..
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Old 2013-10-11, 06:38 PM   [Ignore Me] #19
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Re: World Domination Series Honest Thoughts (State of the Game)(Video)


But some will change faction, when they are on the loosing side.

I admit I also change factions, but only in off peak times and not to the faction that is dominating us and not during alerts...

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