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Old 2013-11-11, 09:51 PM   [Ignore Me] #1
Hamma
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Exclamation Phase 1 Optimization Patch Today. Updated with Notes! (Nov 12)


New:

Originally Posted by Hamma View Post
Old:

This is probably in another thread but it deserves it's own. OMFG Phase 1 coming tomorrow!



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Last edited by Hamma; 2013-11-12 at 09:38 AM.
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Old 2013-11-11, 09:56 PM   [Ignore Me] #2
OCNSethy
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Re: Phase 1 Optimization Patch Tomorrow


I really hope this is going to be OMFG! Otherwise I will be... sad.
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Old 2013-11-11, 10:06 PM   [Ignore Me] #3
Edfishy
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Re: Phase 1 Optimization Patch Tomorrow


Lovin' the performance I'm getting in PTS, can't wait for it to be live! I feel like it'll be Indarside for a while considering the other continents haven't been optimized as much.

Also hope they follow up soon with the plan for Phase II!
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Old 2013-11-12, 01:03 AM   [Ignore Me] #4
wolfkrone
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Re: Phase 1 Optimization Patch Tomorrow (Nov 12)


I can't wait to see how it affects my laptop.
Then I am going to order a new rig anyway.
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Old 2013-11-12, 04:57 AM   [Ignore Me] #5
Jonny
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Re: Phase 1 Optimization Patch Tomorrow (Nov 12)


Abouuuuuuuuuuuuuuuuuuuuuuuuuuuut time! Thanks for working on this SOE devs. (even though its to make it run on ps4)
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Old 2013-11-12, 06:05 AM   [Ignore Me] #6
camycamera
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Re: Phase 1 Optimization Patch Tomorrow (Nov 12)




had to.

lol, AND it came out before HL3. (yes, that dead horse, sorry, but had to)

well, i guess its time for a PS2 marathon. might switch on my xp boosts as well.
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Old 2013-11-12, 07:13 AM   [Ignore Me] #7
Akrasjel Lanate
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Re: Phase 1 Optimization Patch Tomorrow (Nov 12)


Finaly
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Old 2013-11-12, 07:32 AM   [Ignore Me] #8
OCNSethy
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Re: Phase 1 Optimization Patch Tomorrow (Nov 12)


The server just went down on Briggs for the upload. Rather keen to play tomorrow and see how it goes
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Old 2013-11-12, 08:53 AM   [Ignore Me] #9
Kalee J
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Re: Phase 1 Optimization Patch Tomorrow (Nov 12)


OMFG! It's the O: MFG!
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Old 2013-11-12, 09:38 AM   [Ignore Me] #10
Hamma
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Re: Phase 1 Optimization Patch Today (Nov 12)


Patch notes are out on Official Forums and on our Wiki

http://wiki.planetside-universe.com/...1_(2013/11/12)

https://forums.station.sony.com/ps2/...-11-12.157453/
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Old 2013-11-12, 10:11 AM   [Ignore Me] #11
Snoopy
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Re: Phase 1 Optimization Patch Today. Updated with Notes! (Nov 12)


Interesting to read they have reworked of some of the lattice.

A couple interesting bits from the patch notes.

- The Infiltrator’s recon dart will now send found enemies to the minimap of all allies in a 150m radius. Previously this tool had a range limit of 50 meters
-Indar lighting slightly darkend at dawn and dusk
-Enemy vehicles will no longer show an occupancy count

Lattice Changes:
The Crown <-> Crossroads Watchtower
Vanu Archives <-> NS Secure Data Lab
Quartz Ridge Camp <-> Indar Comm Array
Ceres Hydroponics <-> Galaxy Solar Plant
Crimson Bluff Tower <-> NS Material Storage
Benson Construction <-> Alkali Shipping
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Old 2013-11-12, 11:55 AM   [Ignore Me] #12
joepaiii
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Re: Phase 1 Optimization Patch Today. Updated with Notes! (Nov 12)


Holy huge update!
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Old 2013-11-12, 12:25 PM   [Ignore Me] #13
Hamma
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Re: Phase 1 Optimization Patch Today. Updated with Notes! (Nov 12)


Another update from CodeForge

The guys pulled an all-nighter last night getting this update from Test to Live. This is the biggest update we've done since Launch, and we couldn't be more excited to have you in it.

There is a list of patch notes large enough to, if printed, decimate a small forest. But the main focus for this update is performance.

We focused our efforts on the machines that more than 80% of our player base had, which is quad-core or above, AMD and Intel, 4G or more RAM, Windows 64-bit, AMD and nVidia GPUs.

We focused almost entirely on CPU optimizations, because it's a great deal easier to lower GPU settings when you want higher FPS.

We also focused on optimizations that would yield maximum benefit in worst cases, such as 100+ man skirmishes. We had many 250+ man battles on Test where players were adamant that there were no performance issues!

Since getting OMFG1 to PTS we have gathered data from some MASSIVE fights and found that those around 100-man battles gained well over 30% frame rate over Live. Less than 2% had their frame rate go down from Live to Test, and a majority of THOSE were due to people actually raising their graphics settings on Test!

We also took our time with this update. We focused on the reports that players were giving us every day, and worked feverishly to get as many of those issues taken care of as possible. Crashes are down, hitches are down, loading times are down, player experience is up!
Now, I want to make sure I mention that even though OMFG Phase 1 is out, we are NOT done polishing up the game. As we continue to gather data from Live, we will be moving some people back onto gameplay fixes and tuning, while others will remain on performance as long as a majority of players still need it.

Over the next few weeks, we will likely release a hotfix build or two. We will also be giving you more information about our long-term plans and where our efforts will be focused going forwards.

OMFG2 will come to Test soon, so stay tuned for announcements on that front as well!

Lastly, thank you to the tens of thousands who jumped onto the Public Test Server to help us make this. The help is appreciated.

Ryan "codeForge" Elam
Technical Director, Planetside 2
https://forums.station.sony.com/ps2/...is-out.157481/
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Old 2013-11-12, 12:28 PM   [Ignore Me] #14
maradine
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Re: Phase 1 Optimization Patch Today. Updated with Notes! (Nov 12)


What's the verdict? Anything on fire?
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Old 2013-11-12, 12:47 PM   [Ignore Me] #15
typhaon
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Re: Phase 1 Optimization Patch Today. Updated with Notes! (Nov 12)


Early impressions are positive.
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