Question from Malorn: Continental Lattice Mechanics - Page 4 - PlanetSide Universe
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Old 2014-02-01, 01:18 PM   [Ignore Me] #46
SgtMAD
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Re: Question from Malorn: Continental Lattice Mechanics


Originally Posted by Dkamanus View Post
Why the hell are we even STILL discussing this? The devs won't give the basic Sanctuary because they don't want "downtime" for the player. Well guess what, 24h action makes the game dull as well.

THERE WILL ALWAYS BE DOWNTIME! GET THAT THROUGH YOUR THICK SKULLS SOE!

There is no work-a-round on this matter. Not when we are talking in gutting core mechanics that would make the game more meaningful. People don't mind 1~2 minutes downtime, they mind 10 minutes downtimes (which there isn't unless we are talking an alert, where people want to get in that continent because there's great fighting.

Giving sanctuaries solves half the problems continent locking brings. Just do it. Stop fighting it.
AMEN

someone else finally gets it, this is pointless without a major overhaul of the whole damn game and that's not on the dev's timeline,
they couldn't dump the old PS model fast enough and now it bites them right square in the ass.

a bunch of ppl on these forums tried to tell SOE this shit all through beta but they had that finish date in mind and thats what mattered most to the bean counters
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Old 2014-02-01, 01:25 PM   [Ignore Me] #47
GeoGnome
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Re: Question from Malorn: Continental Lattice Mechanics


Originally Posted by Dkamanus View Post
Why the hell are we even STILL discussing this? The devs won't give the basic Sanctuary because they don't want "downtime" for the player. Well guess what, 24h action makes the game dull as well.

THERE WILL ALWAYS BE DOWNTIME! GET THAT THROUGH YOUR THICK SKULLS SOE!

There is no work-a-round on this matter. Not when we are talking in gutting core mechanics that would make the game more meaningful. People don't mind 1~2 minutes downtime, they mind 10 minutes downtimes (which there isn't unless we are talking an alert, where people want to get in that continent because there's great fighting.

Giving sanctuaries solves half the problems continent locking brings. Just do it. Stop fighting it.
No, because Sactuaries don't solve a thing.
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Old 2014-02-01, 01:52 PM   [Ignore Me] #48
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Re: Question from Malorn: Continental Lattice Mechanics


@Dkamanus

Originally Posted by GeoGnome View Post
No, because Sanctuaries don't solve a thing.
They do, but sadly there are already 100500 design faults which won't allow for them to work as intended.

Starting with absent vehicle zoning, ending with ability to pull MBTs from warpgates, no day one tutorials and VR, etc., something PS1 sanctuaries were the place for.

Developers' aim with this game is to create a shortcut on your desktop that works like "play now" button from commonly known FPS games, without making this button obvious. They won't even deny the fact that PS2's main selling point is "complexity is overrated", rather than "size always matters". So bearing that in mind we gotta try and use hard solutions for simple problems, just for the sake of "not making the game too hard to figure out". Hence all these unreliable intercontinental lattice concepts.
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2014-02-01 at 01:54 PM.
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