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PSU: How many greif points do i need for a certification
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2003-04-10, 04:22 PM | [Ignore Me] #17 | ||||
Sergeant
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Venoxile, next time before you flame, read the original post. The posted question is
I am no beta tester, but that Sounds like fun.
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"Strangers are what Friends are made of." |
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2003-04-10, 04:30 PM | [Ignore Me] #19 | ||
Dragoon Admiral
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I want jetpacks.
I want hitzones. I want 1 hit kill sniper shots. I don't want a cone of fire, I want pixel perfect aiming. I don't want the Grief System to be in the game. I want an economy with money. I want levels and skill increases based on the prior. I want tradeskills. And they called it: Lamerside
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My old sig is gone... I reformatted. Last edited by Zarparchior; 2003-04-10 at 04:33 PM. |
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2003-04-10, 04:31 PM | [Ignore Me] #20 | ||
Private
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I'd like to see more player customization. I don't know if a sequel is really necessary for it to be implemented, but I would like to be able to choose an armor pattern. Also, I wish there would be a myriad of options as far as facial and bodily detail, so that each player you met is truly unique, to both play with and see.
As far as an economy, I strongly disagree with that. I feel the game is not geared to go that heavily into the RPG genre, but instead more of a shooter with some RPG elements. |
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2003-04-10, 04:49 PM | [Ignore Me] #23 | ||
Sergeant
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"economies would stratify the playerbase--that violates the design concept." -Seer
Don't Be stupid, The Original Design concept was Based on an Economy, With Plans to have upgradable apartments, structures purchasable by players/outfit.. and many other RPG aspects that were removed because it would A) take too much time to put them in, and B)They couldn't get it to work right Just like they took the mission system out, If they manage to find a way to make the systems work, I'd like to see it put in... My only fear is people will become to acustomed to not having an economy to want to change it
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2003-04-10, 04:54 PM | [Ignore Me] #25 | ||
Private
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being able to dodge missiles will be sweet. i personaly would delight in seeing the missile you just fired at me fall back to the ground as i speed away after dodging the mess out of it in my mesquito. i would also like to know if there is chaffs. and if not thats cool.
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The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brothers keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengence upon you. Ezekiel 25:17 |
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2003-04-10, 05:43 PM | [Ignore Me] #27 | |||
Dragoon Admiral
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PS is quite a few years in development. It was not because it would take them too much time. That's ludicrous - if something would add to the depth and appeal of the game you can bet they'd push back the release date then. They took it out because it simply cannot work in an MMO the way they envisioned it. The same thing kept happening: Veteran or Power Gamerz were uber rich and powerful, and newbs and limited-time gamers were dirt poor and couldn't even buy bullets. How can you have a sucessful MMO when you only cater to such a small population? It would make the game not very fun by anyone's standards (the power gamer would feel bored because the only people he'd fight and actually worry about losing would be other PGers and the rest of the people would label the game as lame and not very fun). I am oh-so glad they took out the economy they had planned. It makes the playing field much more level. And as we all know, that is what an MMO is all about.
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My old sig is gone... I reformatted. |
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2003-04-10, 05:57 PM | [Ignore Me] #28 | |||
Major General
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2003-04-10, 06:38 PM | [Ignore Me] #29 | ||
Staff Sergeant
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Well, as long as we are dreaming...
Pink lawn flamingos. No, I mean evil, scary, threatening ones that explode. Mebby just for a week in summer. Naval stuff is a good concept. I'd think big naval guns would be out, tho - so not quite sure where to go with it. In game voice comm might be nice to tie in with the command rank structure. I can't really say about the upper level command rank abilities, since those haven't been revealed, but I'm willing to bet I'd like to see it developed even more. Ability to set overall goals, etc. Ability to mark targets for air/tank attack, if it's not there already. |
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2003-04-10, 06:52 PM | [Ignore Me] #30 | ||
Private
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The only thing I can really invision that would be an extremely large benefit to the game could be in-game voice communication. Like, just between you and your squad. That would be perfect. As for the person who said there are already many external voice comm programs out already... I dont really have the desire to play planetside and use TS2 or something. It may even not be fully compatible or run well while PS is running.
As for the economy, I agree that leaving it out would eliminate the power gamers. They just piss me off, they spend their lives playing the game to make themselves feel better than the other players. Being part FPS the game should revolve around skill as opposed to play time. And it does. ... so I'm satisfied. |
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