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Old 2003-04-14, 03:43 PM   [Ignore Me] #16
Cyanide
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Maybe PS just isn't the game for you Coolsox. I'm not flaming you or anything. I'm just say that you seem to want a MMORPG with a hint of FPS, and PS is an FPS with an hint of MMORPG. The basis of the game is not to level your character. This is not an RPG. The basis of the game is to kill the enemy. If you can't have fun doing that then this is not your type of game. Do you like other FPS games like Quake3, UT, Tribes2, etc? This is those games on a bigger scale with a small RPG element thrown in. What you're looking for is EverQuest, or Asharons Call, with a small FPS element thrown in.

I think the game will be fun. I can have fun blowing up the enemys over and over. I can have fun taking a base over and over because the experience is never the same. Some people just don't get any enjoyment out of that. I - and a lot of other FPS fans - do.
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Old 2003-04-14, 03:49 PM   [Ignore Me] #17
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I'm not saying it's not fun -- in fact I do like the game and may be buying/paying once it releases.

Just shelling a few ideas out for long-term goals. All MMO games needs some, else it's really only persistent FPS world, kinda like playing quake on a big freakin map and have to pay 13$/month for it.

But I do think that the base defenses are a bit weako .. but there may not be needs for heavier defenses once more people are in the world and hundreds of people are on each continent at all times.

We Shall See
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Old 2003-04-14, 03:54 PM   [Ignore Me] #18
Cyanide
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This is basically just a persistant world FPS. It's not like any MMO game before it. The long term goal is to have your empire lock down all the continents. Granted, that's near impossible, but that's the goal.

Maybe you should look elsewhere for long term goals
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Old 2003-04-14, 04:05 PM   [Ignore Me] #19
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Originally posted by coolsox
Right now it's way to easy to capture bases when there's no defense around, a well-planned raid can take any base with minimal defense very quickly.
Umm...so you'r saying that you want it to be hard to capture an undefended base?
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Old 2003-04-14, 04:10 PM   [Ignore Me] #20
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he is saying that somehting more to shoot for would be nice, and it would. There are no long term goals in PS, and I do think that there should be some, no, not RPG, but long term goals are a good thing.
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Old 2003-04-14, 04:17 PM   [Ignore Me] #21
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how can it possibly get old?!?... i love half-life... been playing it a long time.. OFLINE!... ive never play it online... that only game i play online is americas army... and its soooooooooo fuuuuuunnnn... it will never get old... but with planetside... vehicles... aircrafts... weapons.......


well.. ps will NEVER get old to me
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Old 2003-04-14, 04:27 PM   [Ignore Me] #22
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(at least a couple persons understood why I was posting, thanks god)

Something else I thought about and forgot to say:

I think hacking is too easy. They should leverage the hacker/adv hacker skills, so that you could "encrypt" your terminal.

What it would do is, after initial initial cap, a hacker could decide to encrypt the terminal to make it tougher for the next guy (read take 2x more time) to hack it. It would give the defenders additional time to come and woop some ass

*edit* on that:
Umm...so you'r saying that you want it to be hard to capture an undefended base?
I answer yes, cause that would make engineers even more useful, let's say one spends a couple hours setting up a base with additional defense, so that they don't have to worry too much about it and it can't be hacked and conquered by the first mosquito paradropper flying by ..


--start small rant--
To all that said and will say "maybe it's not your game", "maybe you should look somewhere else", or anything else like that -- I'm old enough to decide on that and will certainly not stick around if I don't like the game. So if you don't have anything else to post, then back off the post button.

I'm just giving feedback on a beta game, and suggestions on how I would change certain things cause you know, nothing is perfect, and they are in the process of finding long-terms incentive and other things for othe game. So I don't think my comments are anything unwelcomed by whoever cares. If you don't, then why are you reading ?
--end small rant--


*edit*
Don't go thinking I'm some RPG whore -- I dislike leveling threadmills and RPG crap in my pvp games. I just say if the game wants to appeal to more than pure FPS players, it have to have something more. Some won't mind paying to play a FPS with a bit of something else, but others would like their conquests to have meanings. It doesn't stop the others from going to huge battles like in Gununuku where there's always hundreds of people fighting, but if you want your playtime to actually mean something, right now it's pretty much hopeless as you just go on capt missions and usually when you come back a couple hours later someone else got it, so you just had your instant gratification and nothing lasts of what you did.

Shorlty, give goals to more than one type of player

Last edited by coolsox; 2003-04-14 at 04:51 PM.
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Old 2003-04-14, 04:30 PM   [Ignore Me] #23
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I understand you coolsox and agree totally. I love this game but it could be somewhat weak because of the lack of said content. I never intended to start any flaming, so don't if anyone feels like it. I just want to gather information about the longevity of this game.
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