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2003-04-20, 07:44 PM | [Ignore Me] #1 | ||
First Sergeant
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but how many people are kinda dissapointed.
I still like the general idea behind the game, and the action is pretty fun, but sheesh, some of it can be so lame yesterday, i shot a guy straight in the head with 4 sparrow rockets, and he survived. It gets really irritating after the first or second occurence. Here is my idea of how they shoulda done things, (not that any of you care, but yeh) The maxes should have been configured more to have weaknesses against their non targets, but shouldn't be like they are. I think for instance, that the sparrow should fire out 5 or 6 burst mini-armor peircing rockets. So when the go out, they can swarm a vehicle like they do now. However, unless they get a lock, they should act crazy and not fly straight. But if they do hit someone (pretty much anyone but a max) it should kill them. Then the anti vehicle should have to wait a while for a lock, and then wait a second to charge the gun to fire, and only have one huge rocket at a time. This would balance the things out more, and make it more realistic. Sorry for the ramble, but right now, i think it's kinda lame how someone can get hit with 4 rockets and live to tell about it. But i don't think that i should easily be able to kill him with an AA gun either. hmmmmm, the game is sorta dissapointing me right now. The people need to come up with more original ideas. oh yeh, one more thing, i also hate how the decimator is now 3 shots, WHEN THE HECK DID THAT HAPPEN???? I really liked the idea of a beast that's hard to aim and you only get one shot. Hmmmmmm |
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2003-04-20, 07:49 PM | [Ignore Me] #3 | ||
Master Sergeant
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the whole point to beta testing is the "testing" part, their gonna fix this ya know.besides if people died to easily, the game wouldnt be fun
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<STFU> Frozen_Monkey <Storm Troopers From Uranus> ______________________________ "Today for yunch, we are having SALT and PEPPER!!!!!" |
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2003-04-20, 07:52 PM | [Ignore Me] #5 | ||
Sergeant
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Now that I've played beta, I wouldn't want hit boxes even if they could be coded in lag free. This game isn't counter-strike, it's more action packed than camping. The only people who would really get the advantage to this are infiltrators and snipers, and both really are balanced enough as it is. Plus you get the whole terran spray and pray thing getting tons of headshots. :\
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2003-04-20, 07:54 PM | [Ignore Me] #6 | |||
Wait, wait... are you trying to tell me that you're mad that your AV MAX wasn't able to kill an infantry guy easily?
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2003-04-20, 07:55 PM | [Ignore Me] #7 | |||
It players better without hit boxes. And best of all, people aren't afraid to use cover and fortifications in the game. In CS, if you stand behind a box so that only your head is poking out, you're going to get shot in the head shortly after. You force people to aim for the most vulnerable part of your body when you use cover in a hot box game. |
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2003-04-20, 08:16 PM | [Ignore Me] #8 | ||
First Sergeant
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interesting point dude
But here's my rebutle to your bashing of my comments i know what you're saying, but i dissagree severly. Here is my question, Have you played BF1942. If you have you would know exactly what i'm talking about. The zooka is great for vehicles, but not really anything else (only the elite, like me , will get tons of infantry zooka kills) the artillery is great for ground, but isn't that great for air(becuase of the arc, and shell speed, not becuase of the power vs. planes. I'm saying that PS should be like that. I think that it should be hard to kill an infantry man with a rocket launcher designed for planes, but it shouldn't be easy to hit him, but take like 20 shots. See what i mean now. I'm sorry dude, but i just played a couple of hours ago for the first time, and seeing people take 20 rockets was kinda lame. They need more inteligent weapon balance in this game. It's balanced, just not really in an intelligent manner |
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2003-04-20, 08:48 PM | [Ignore Me] #9 | |||
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2003-04-21, 06:19 PM | [Ignore Me] #11 | ||
First Sergeant
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of course i'm exadurating, i wont deny that. They don't take 20, they take like 5 or 6, and that's still lame. It just doesn't look cool dude. It's like in final fantasy when you slice through them 20 times, and it does 7 damage, and then they hit you with a club, and it does 10 damage. once again, i'm not saying that this isn't fun, i'm just pointing out a minor flaw.
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2003-04-21, 06:32 PM | [Ignore Me] #12 | |||
Private
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There's a reason gunners didn't fire flak guns at soldiers in WW2... |
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2003-04-21, 06:47 PM | [Ignore Me] #13 | ||
Contributor Major
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I think the weapons are pretty much dead on with their damage models, save some tweaking of course.
If bazookas were the best weapons to kill infantry with, the world's armies would be equiping all their grunts with them. Ok, maybe not. Seriously though, quake, while a fun frag game is a ridiculous rocket fest because it is the best weapon so rarely does anybody use any other weapon (save railgun) when they get a rocket launcher. I personally am glad that the fine developers at sony decided that kind of faggotry is ultimately boring, repetative and generally lame and that it does not have a place in PS. |
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2003-04-21, 06:47 PM | [Ignore Me] #14 | ||
Staff Sergeant
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I have to admit I like how BF1942's AV weapon was balanced. The bazooka is more deadly to infantry than a tank but it's slow flight time, inaccuracy and reload time make it a poor anti-infanrty weapon.
Having to give AV and AA weapons radically lower damages against infantry in order to make play balance seems neccesary at this point but it wasn't the best way to do things IMO.
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"Witty Quote by Someone You Should Know" -- Someone You Don't Know |
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2003-04-21, 06:54 PM | [Ignore Me] #15 | ||
Private
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This game has a lot of potential, but from playing Asheron's Call, Everquest, Anarchy Online, Earth and Beyond, Runescape, Shadowbane, etc this game will end up in the same fashion.
Everyone will be tired of doing the same thing over and over and many will start to wonder what is the point of it. In Asheron's Call, Everquest, and Anarchy Online, I felt that there was no point really. In all of these games I've mentioned all you do after awhile is just go out and kill stuff, do missions/quests, and get |>h@+ l00+! I believe this game needs some sort of ending, or some sort of system where there is stability. Quite frankly from playing from a day, I have no idea who has what and what is going on. One minute one side has one base and then the other side has it the next. Part of this problem comes from people not wanting to defend or actually do something that will help empire expansion, but to rather go out get to highest level. Some suggestions I have for SOE is that they divide this game into two different things: One versions is where you can go out and do what you want with others you find on the server. The other version would be to have a server(s) where it is cordinated atttacks and outfits and squads for battle are really needed. I do believe SOE needs to really encourage group play and planning attacks on sites like this. Mabye give bonues or awards or something for planning group attacks and such. I also like the idea people mentioned too where sants. would be taken out. I feel that empire could have a safe point, but having this mega base, which cannot be taken is insane. |
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