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2002-12-10, 05:33 PM | [Ignore Me] #123 | |||
Snipers would also probably be quite good at softening up the enemy before your Outfit engages them. Ex. Your group's Mosquito pilot spots some enemies on the ground a ways ahead of your group, so the snipers go out and take a few shots off before the rest of your group attacks, gathering detailed information on their Outfit's loadout in the process. |
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2002-12-10, 05:33 PM | [Ignore Me] #124 | ||
Sig Mastah!
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Then it's useless! It's all fooking useless!!!!! Cancel the game, let's play some dominoes or some shit, because the whole PC gaming industry is ruined. Damn you developers and producers, and everyone who has ever been involved in making a game! Damn you all! whigne, wghine, wine!
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[ Been a while, desu ne? ] |
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2002-12-10, 05:49 PM | [Ignore Me] #127 | ||
Corporal
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Blah.. You people, complaining about realism and non realism and then restating what you said to try and find a common ground while the two extremists are screaming at eachother. We've gotten everything from:
Sniper rifles should take 3 body shots to a light to Sniper rifles should take 1 shot to medium in the head Now, the fact is, the only way to make the sniper rifle powerful but still balanced is making the projectile speed slower, the rifle harder to shoot, the hit box smaller, the reload time longer... or... all of the above. But, I hear the extremists shouting now: WHAT ABOUT THE SKILLED ONE'S!!! Omg... you people... I swear... Ok, you can't use anti vehicle weapons? ok? Because I mean.. hell.. you hit a light or meidum with one of those... I doubt they're living, not to mention some of them actually HAVE refire delays. The way I see it, is that you people are either saying that the sniper rifles should have power but take skill to kill or sniper rifles should be as effective as accurate medium damage assault rifles. Now, I think that's kinda funny considering if you have that optical implant and just zoom in, your assault rifle is now essentially a fully automatic sniper rifle that's a bit less accurate. Now, not only this, but the refire delay is fast. Think about this for a second. This doesn't make the sniper a "support class" it makes it a "Hey look I'm an idiot" class because all you need is an implant and an assault rifle to make your sniper self completely, utterly and entirely uneffective. BUT THEY'RE ACCURATE!! you scream.. yeah? So? Ohhh wow, look at that.. I can lace your body from preatty much the same distance with a good 10-20 bullets before you get off two shots. How is that in any sence fair for the sniper? You are so concerned about screaming "Nerf the sniper rifle" that you're forgetting that it's no fun for the sniper then. I've said it before and I'll say it again. If the devs are smart, which I know they are, they will take care of this by making a good projectile speed as well as adding in something like.. dunno.. loud gun shot maybe.. or maybe just to go with the gun isn't easy to line up (Moves up and down with a breathing rythme). We already know the refire delay is non exsistant or... Insanely long compaired to other weapons, it's plastered up when you look at the weapons specs. If you watch the demos from a while back I want to say the refire delay is around 5 seconds or so. So in other words, you have a squad of 10 guys, right? You're walkin' out in the middle of nowhere and let's say.. for kicks.. that you're all in light armor and headshots kill lights. With you, you have 1-2 adv. medics, and the rest are all assault classes, everything from heavy weapons to assault rifles. First shot fired, first guy killed. You have 5 seconds now to figure out where that's coming from. Let's say you didn't see the muzzle flash, so you're all looking around scanning the horrizon. 5 seconds pass and you people have done nothing, you're all standing around like idiots as the second shot takes down the next guy. Assuming you don't hear the sound, you now have a good idea of where it's coming from you have your first 4 laying down fire where it's coming from and the next 4 rushing, all straight foreward like idiots. After another 5 seconds of you people running straight at the sniper like idiots, another one falls, probably either the closest or one of the one's that are shooting a bit too close, this time, you know exactly where he is and that guy dies. He managed to take out 3 guys which your medic just rezzed and he's officially slaughtered. What I just outlined above is quite litterally a worst case scenario of a bunch of noobs going against a skilled sniper. As any of you know who have played games with snipers, people standing still and running straight at you without side stepping are essentialy cannon fodder. Think SMART don't say: Let's dummy this down for n00bs. If you were smart, you would have atleast one sniper with you, if you were smart, you would get behind cover and not stay still after the first person falls, if you were smart, you all wouldn't be in light and if you're idiots you'll rush a sniper without any side stepping. If he hits you in the head while you're juking about while running, he deserves that kill just as much as you people with assault rifles who is such a twitch player that he is able to mow down a guy when he was the one that turned around the corner and the guy was waiting for him around that corner. If you can't see the skill in it and you think sniping is the easiest thing in the world, go give it a try and don't start complaining about high refire delay, hard shots, lag, graphics card lag, or any other sort of silly, stupid excuses you get as to why you missed your shot(s) and died.
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-= Ravon Dark =- Last edited by Ravon Dark; 2002-12-10 at 05:53 PM. |
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2002-12-10, 06:00 PM | [Ignore Me] #129 | ||
Sergeant
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head shots should down lights do some major damage to mediums an decent damage to the heavys. a light shoudn't be down by a sniper round to the body because thats where most of his armor is. but a newb squad with out a sniper deserves to be killed by one, unless of course a sniper thinks about it and kills the squads sniper!
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