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2002-12-13, 12:09 AM | [Ignore Me] #1 | ||
Private
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They say there are around 60 certs.. we know of about 28 of them. That leaves 32 certs that we dont know of!... considering that the certs we know of seem to cover all the basics..and any kind of "physical bonus" is handled by implants.. what could these 32 other certs possibly be????
anyone have any ideas at all? the only thing I can think of is something that would allow a player to dispense ammo...but i doubt it since that would kinda defeat the purpose of many aspects of the game. |
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2002-12-13, 01:27 AM | [Ignore Me] #3 | ||
Major
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What Dave G actually stated was there are 60+ cert points worth total. Hamma reports certs "cost" 2 or 3 cert points each. If all certs were 2 points - that's 30 certs total, if they were all 3 points, there would be 20 certs. Obviously it's somewhere inbetween.
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2002-12-13, 09:59 AM | [Ignore Me] #7 | ||
Major
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Limited invetory space will force you to pick a role/loadout just like anyone else. All certs do is give you more choices at the time you pick your role/loadout. Being qualified with a bunch of certs won't provide you with any kind of overwhelming advantage in the field. As Hamma mentioned, every with a team full of seasoned vets, they still required specialization and were often calling on other team members to perform actions they didn't have the loadout for... despite that they might hold the cert for that themselves - if you don't suit up for it in the beginning, just holding a cert doesn't help you.
Last edited by Marsman; 2002-12-13 at 10:01 AM. |
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2002-12-13, 03:52 PM | [Ignore Me] #10 | ||
Sig Mastah!
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Sure, if you like that crap the enemy uses. Smells like Peanut Action!
I'm all for experienced players having a wide range of certifications. That way I can spend most of my time in the few specialties that I really enjoy (like flying) and still have enough certs to do something else if I'm in the mood. EDIT: Damn you Warborn for your magic timestamper, putting the post I was responding to below my response! He's a witch, burn him!
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[ Been a while, desu ne? ] Last edited by Airlift; 2002-12-13 at 03:54 PM. |
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2002-12-13, 05:47 PM | [Ignore Me] #12 | ||
Private
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Im real curious about that Warborn.. judging by the Screenshots..and logic.. it seems to me that getting ammo from bodies wont be that easy.
See, from what I can tell..each gun has its own unique kind of clip. You cant loot the clip off of someone that used a cycler..and expect it to work in your gauss rifle.. look at it this way.. if regular ammo came in 50 round clips..and you used a cycler..well..you could fill up your inventory with clips and still run out of ammo fairly fast since you have such a high rate of fire..while someone with a guass rifle who has a slow rate of fire but more power..could probably make that ammo last quite a while. So, the logical explaination is that each gun has its own kind of clip..some with more ammo per clip and some with less. here is the proof http://www.planetside-universe.com/i...hots/20173.jpg Now, since this is the case.. really you arent going to find ammo for one of your faction specific weapons unless you loot it off one of your friends that died.. so, i think what is most likely going to happen is that people who can carry more than one weapon, will carry a faction specific..as well as a common pool..so that they have a better chance of picking up ammo they can use in an emergency. This may all be common knowledge..but im new so i dunno heck..for all I know you can pick up ammo for a cycler and convert it into clips for your gauss :P...if not..that would be a good certification.. "gun smith" |
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2002-12-13, 06:02 PM | [Ignore Me] #13 | ||
Lieutenant General
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Well if it's not a common pool weapon obviously it will be harder to loot ammo for it. Of course this all depends if 1 NC weapon uses the same ammo type as a TR weapon. It would make sense but would also mean the VS get the short end of the stick seeing as neither NC or TR use energy based weapons.
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