regular ammo vs ap ammo - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Avid contributer to world-wide obesity.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-05-05, 07:39 PM   [Ignore Me] #1
Brownfloaty
Private
 
regular ammo vs ap ammo


I just started playing the beta this weekend and forgive me if this is answered somewhere else. I've been doing as much reading as I can to learn the game.

My question is about regular ammo and armor piercing ammo. The description for the regular says it is better against soft targets and the ap description says it is better against armored and vehicles. Does the ap ammo do significantly less damage against soft targets? Is there any real reason I should haul around both of them as opposed to just loading up on the ap ammo?
Brownfloaty is offline  
Reply With Quote
Old 2003-05-05, 07:51 PM   [Ignore Me] #2
ghost018
Guest
 


Regular ammo is best used against all infantry. AP ammo is mainly for MAX units and Vehicles as you read. From what I've seen, AP focuses on an enemies armor before health is taken away. Regular ammo will do damage to both in the same shot. AP ammo isn't that useful to me since I carry a Striker for my MAX hunting needs.

Last edited by ghost018; 2003-05-05 at 07:54 PM.
 
Reply With Quote
Old 2003-05-05, 07:55 PM   [Ignore Me] #3
OneManArmy
Contributor
Lieutenant General
 
OneManArmy's Avatar
 


bah, I dont even carry AP ammo... no use for it...
OneManArmy is offline  
Reply With Quote
Old 2003-05-05, 07:57 PM   [Ignore Me] #4
Derfud
Brigadier General
 
Derfud's Avatar
 
Misc Info


Simply put. AP ammo does next to nothing in damage vs. Infantry. It only works well against MAXs, and vehichles. On the other hand. Normal ammo does next to nothing against the other types of armour. So make sure you are always carrying a bit of both.
__________________
Derfud is offline  
Reply With Quote
Old 2003-05-05, 08:05 PM   [Ignore Me] #5
Venoxile
Second Lieutenant
 
Venoxile's Avatar
 


If the newest character creator is correct, reinforced in my opinion should beable to carry more stuff. I don't understand how you can be a worthy infantryman and still have the room for hacking or combat engineering or being a medic.

According to the character creator i can only take this in reinforced armor:
Gauss
3 9mm clips AI
Mag Scatter
1 Shotgun Shells box
Phoenix
No extra phoenix rockets

So, I would be effective at long range, pretty effective at short range, and 1 phoenix rocket which isn't near enough to take down anything. So I wouldn't even beable to be an effective versatile infantryman without hacking/medical/engineering. Basically all i'd beable to kill is infantry, so why not just get an ai max instead? costs less certs.

edit: I can also get 3 grenades, big deal though..
Venoxile is offline  
Reply With Quote
Old 2003-05-05, 08:21 PM   [Ignore Me] #6
Streamline
Second Lieutenant
 
Streamline's Avatar
 


Go get advanced targeting and see for yourself.
__________________
Streamline is offline  
Reply With Quote
Old 2003-05-05, 08:26 PM   [Ignore Me] #7
Incompetent
Contributor
InComa
 
Incompetent's Avatar
 


did you check and make sure it put the weapons in there holsters and not just the invo?
__________________
{BOHICA}
Incompetent is offline  
Reply With Quote
Old 2003-05-05, 08:36 PM   [Ignore Me] #8
Revoltrix
Private
 


I don't think many people run around with AP rounds in their gun so let's say you are cruising around with your regular ammo loaded and suddenly you open a door and BAM, a fat MAX is right in your path. BOOM BOOM you are dead. No big deal just spawn again. Point of the story is if you come upon a MAX and are close enough to shoot him with AP rounds, chances are he is gonna kill you before you load them and maybe you'll do 10 or 20 damage to a 650 armor guy. Wow AP rounds are really useless
Revoltrix is offline  
Reply With Quote
Old 2003-05-05, 08:41 PM   [Ignore Me] #9
TekDragon
Member
Contributor
 
TekDragon's Avatar
 


How good are frag grenades against maxs? How are they againt the big tanks?
TekDragon is offline  
Reply With Quote
Old 2003-05-05, 09:09 PM   [Ignore Me] #10
Led
Registered User
 
Led's Avatar
 


Originally posted by Venoxile
If the newest character creator is correct, reinforced in my opinion should beable to carry more stuff. I don't understand how you can be a worthy infantryman and still have the room for hacking or combat engineering or being a medic.

According to the character creator i can only take this in reinforced armor:
Gauss
3 9mm clips AI
Mag Scatter
1 Shotgun Shells box
Phoenix
No extra phoenix rockets
That creator must be bugged...

In my loadout, I carry a med device, an armor thingy, a jackhammer, and a phoenix in holsters. In my inventory I have one thing of med thingy ammo stuff, and one for the BANK. Two boxes of phoenix rockets, three medkits, a REK, and three boxes of shotshells.

PS: MAGAZINE, not CLIP, dangit!
Led is offline  
Reply With Quote
Old 2003-05-05, 09:39 PM   [Ignore Me] #11
�io
Lieutenant General
 
io's Avatar
 


AP ammo is useful if you can't/won't carry an AV weapon around. If you have an AV weapon then obviously it's of little use. But trust me if you only have a gun it's very much worth it to drag along at least just 1 crate.
__________________
io is offline  
Reply With Quote
Old 2003-05-05, 09:57 PM   [Ignore Me] #12
TekDragon
Member
Contributor
 
TekDragon's Avatar
 


PS: MAGAZINE, not CLIP, dangit!
Led do you know how powerfule Gernades are? I really want to be a thumper and shoot gernades. Do you like gernades? I love gernades. I could just say gernades all day long!

gernades, gernades, gernades, gernades, gernades, gernades
TekDragon is offline  
Reply With Quote
Old 2003-05-05, 10:04 PM   [Ignore Me] #13
Led
Registered User
 
Led's Avatar
 


*explodes*
Led is offline  
Reply With Quote
Old 2003-05-05, 10:21 PM   [Ignore Me] #14
AztecWarrior
Lightbulb Collector
 
AztecWarrior's Avatar
 


__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
AztecWarrior is offline  
Reply With Quote
Old 2003-05-05, 10:37 PM   [Ignore Me] #15
InuYasha
Corporal
 


Wow, that was pretty funny. I think I might have to join the New Comglomerate just to hang out with people as silly as Led.

InuYasha
Part-time spelling Nazi
InuYasha is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:35 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.