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2003-05-05, 07:39 PM | [Ignore Me] #1 | ||
Private
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I just started playing the beta this weekend and forgive me if this is answered somewhere else. I've been doing as much reading as I can to learn the game.
My question is about regular ammo and armor piercing ammo. The description for the regular says it is better against soft targets and the ap description says it is better against armored and vehicles. Does the ap ammo do significantly less damage against soft targets? Is there any real reason I should haul around both of them as opposed to just loading up on the ap ammo? |
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2003-05-05, 07:51 PM | [Ignore Me] #2 | ||
Guest
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Regular ammo is best used against all infantry. AP ammo is mainly for MAX units and Vehicles as you read. From what I've seen, AP focuses on an enemies armor before health is taken away. Regular ammo will do damage to both in the same shot. AP ammo isn't that useful to me since I carry a Striker for my MAX hunting needs.
Last edited by ghost018; 2003-05-05 at 07:54 PM. |
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2003-05-05, 07:57 PM | [Ignore Me] #4 | ||
Brigadier General
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Simply put. AP ammo does next to nothing in damage vs. Infantry. It only works well against MAXs, and vehichles. On the other hand. Normal ammo does next to nothing against the other types of armour. So make sure you are always carrying a bit of both.
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2003-05-05, 08:05 PM | [Ignore Me] #5 | ||
Second Lieutenant
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If the newest character creator is correct, reinforced in my opinion should beable to carry more stuff. I don't understand how you can be a worthy infantryman and still have the room for hacking or combat engineering or being a medic.
According to the character creator i can only take this in reinforced armor: Gauss 3 9mm clips AI Mag Scatter 1 Shotgun Shells box Phoenix No extra phoenix rockets So, I would be effective at long range, pretty effective at short range, and 1 phoenix rocket which isn't near enough to take down anything. So I wouldn't even beable to be an effective versatile infantryman without hacking/medical/engineering. Basically all i'd beable to kill is infantry, so why not just get an ai max instead? costs less certs. edit: I can also get 3 grenades, big deal though.. |
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2003-05-05, 08:36 PM | [Ignore Me] #8 | ||
Private
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I don't think many people run around with AP rounds in their gun so let's say you are cruising around with your regular ammo loaded and suddenly you open a door and BAM, a fat MAX is right in your path. BOOM BOOM you are dead. No big deal just spawn again. Point of the story is if you come upon a MAX and are close enough to shoot him with AP rounds, chances are he is gonna kill you before you load them and maybe you'll do 10 or 20 damage to a 650 armor guy. Wow AP rounds are really useless
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2003-05-05, 09:09 PM | [Ignore Me] #10 | |||
Registered User
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In my loadout, I carry a med device, an armor thingy, a jackhammer, and a phoenix in holsters. In my inventory I have one thing of med thingy ammo stuff, and one for the BANK. Two boxes of phoenix rockets, three medkits, a REK, and three boxes of shotshells. PS: MAGAZINE, not CLIP, dangit! |
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2003-05-05, 09:57 PM | [Ignore Me] #12 | |||
Member
Contributor |
gernades, gernades, gernades, gernades, gernades, gernades |
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2003-05-05, 10:21 PM | [Ignore Me] #14 | ||
Lightbulb Collector
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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