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Old 2002-12-14, 12:05 PM   [Ignore Me] #31
Jinxmasta
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Originally posted by shadowwolf
without getting hurt? wicked.
Yes you can jump out in mid air and land safely because of kinetic dampeners which will absorb the impact as you hit the ground.
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Old 2002-12-14, 02:45 PM   [Ignore Me] #32
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Originally posted by shadowwolf
without getting hurt? wicked.
Indeed, I think they are called "Kinetic Dampeners"
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Old 2002-12-14, 03:03 PM   [Ignore Me] #33
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can't wait to be hotdropped into a base wearing a max suit =D
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Old 2002-12-14, 03:11 PM   [Ignore Me] #34
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Originally posted by Zatrais
can't wait to be hotdropped into a base wearing a max suit =D
Yeah i gotta try that once even if i don't like the MAX.
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Old 2002-12-14, 09:11 PM   [Ignore Me] #35
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What about shoving the vehicle out the back? I read somewhere that it can be tossed. However, if the vehicle also has these dampeners, that would kind of defeat the entire purpose of landing the thing.

Maybe only the infantry and powered armor can jump, but the vehicle blows on impact? But say if you could bring the transport in, two feet off the ground, THEN push the thing out the back, it would be fine.

Just tossing out thoughts here. I just do not want to go through all the trouble of finding a good landing spot, only to realize that my entire squad bailed... and then the first rocket would slam into the broadside of the dropship...
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Old 2002-12-14, 09:21 PM   [Ignore Me] #36
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Apprently vehicles can indeed bail out no problem. It does leave me perplex.

On the one hand it prevents your tank or buggy from being destroyed if the pilot gets DCed or something.

On the other it does indeed make landing more or less useless if vehicles don't take any falling damage.
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Old 2002-12-14, 09:25 PM   [Ignore Me] #37
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Well that certainly does stink. I am sure we dropship pilots could get it changed, though, if we complain enough

First: The vehicle bailout.
Second: That lousy autolanding key
Third: Cupholders.
Fourth: Fuzzy dice. You can NOT have a dropship without fuzzy dice! One of the fundamental rules!
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Old 2002-12-14, 09:35 PM   [Ignore Me] #38
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Originally posted by Led

First: The vehicle bailout.
Second: That lousy autolanding key
Third: Cupholders.
Fourth: Fuzzy dice. You can NOT have a dropship without fuzzy dice! One of the fundamental rules!


I totally agree with all of that, i hate that autolanding crap.

But i think the vehicle bailout should still be there but as an option, like if the pilot bails or gets disconnected then you can bail out or the pilot could allow it he (or she ) wants.
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Old 2002-12-14, 09:37 PM   [Ignore Me] #39
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I admit it.

















I just want to try a Galaxy Tank Bomber

Look out below!
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Old 2002-12-14, 09:46 PM   [Ignore Me] #40
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It doesent seem they would allow vehicles to bail just whenever they wanted. But its sounding like that.

As for when your pilot DC's - word is that the galaxy will autoland.
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Old 2002-12-14, 09:50 PM   [Ignore Me] #41
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Autolanding 5u><><0r5!

Now that I got that aside, I hope vehicles will be dealt some damage when landing but not so it blows up so we won't always be seeing raining buggies over bases
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Old 2002-12-14, 10:50 PM   [Ignore Me] #42
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Perhaps the disadvantage will be that the kinetic dampeners will make them fall slowly enough so that they are easy to blow out of the sky.
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Old 2002-12-14, 11:14 PM   [Ignore Me] #43
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That is another question I have... do the KDs actually slow the descent, or can you smack into ground at full speed and just not take damage?

Whee, finally got my avatar! Honestly, who saw this one coming?
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Old 2002-12-14, 11:20 PM   [Ignore Me] #44
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honestly..i like the autolanding..if anything..i think they should maybe give you the option of clicking on the autolander..or landing it yourself..the difference would be speed..the autolander has to come to a hover then set down..while landing it yourself you could fly it low to the ground and just hit the breaks and set down..something to that effect anyway.

the reason for this? well im not a great pilot..but I want to be able to fly when I need to.. so the easier it is..the more fun it will be for me.
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Old 2002-12-15, 01:16 AM   [Ignore Me] #45
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Yeah that's what i was thinking as well when i first heard about it, at least allow an option to disable it. Same for vehicles bailing out, it should be allowed IF the pilots wants it to be allowed.
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