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Old 2003-05-09, 10:14 AM   [Ignore Me] #31
Big Bro
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Originally posted by Hamma
They are not nerfing it, they are making it the way it was originally intended to be. It was bugged.
Yea, I'm not arguin' that. I'm sure that's what was intended, but I think the way it is now is just wrong.

To be complete, I'll throw in what a friend of mine said. He thinks that because of the timer, hackers will be more useful because they'll be needed more. He says that when he walks up to an enemy base terminal and it's already hacked he feels cheated. I guess this would be the case for large-scale battles where there are several hackers running around the base.

So with all that being said, I'd like for one of two things to change. Either make it so hacking the CC disables hacker timers, or increase the hacker timers so that small base assaults don't require hackers to run around like headless chickens.
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Old 2003-05-09, 10:26 AM   [Ignore Me] #32
Tricky
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Originally posted by =NCG=Big Bro

Either make it so hacking the CC disables hacker timers, or increase the hacker timers so that small base assaults don't require hackers to run around like headless chickens.
*cheer* Thats exactly what I was thinking
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Old 2003-05-09, 10:44 AM   [Ignore Me] #33
Daleon
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The timers are defintely rough on hackers themselves. I think they did always plan to have a timer on them, but didn't know having such low timers would cause this much issue. Its beta, if its really bad it will get adjusted, hopefully.

I like the idea about the CC being hacked turning off the timers. But this negates the entire idea, and its generally not that hard to take the CC and get a hack on it.

Also maybe increasing the timer for advanced hacks vs basic hacks would be nice. There needs to be more useful incentives for going infil/adv hacker. A second pistol slot to hold the hack tool would be very VERY nice....
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Old 2003-05-09, 11:56 AM   [Ignore Me] #34
Indecisive
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O.O REK built into the suit! Hold up your wrist and hackage!
That way, the infils dont get overpower, buy holding say, a gun and nades at the same time, but you dont have to do the pain-in-the-ass swap rek for gun, hack door, swap back, thing. The right click hot swap thing dosent work for me on certain items.

BTW one of these items are the friggin med kits. I try to hot swap to reaver trunk but it doesnt do crap.
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Old 2003-05-09, 12:17 PM   [Ignore Me] #35
Lendl
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Originally posted by =NCG=Big Bro
Devs might argue that this is how they designed it in the first place. But I'm with Dio...

(how the hell I get the with Dio sign?)

Hackers are far less useful now. They are basically good for hacking CCs and that's about it.

How about this proposal? If the CC is hacked, then all the other hacks don't have a timer. But if you JUST hack the EQ terminal for instance, then timers are in effect. I could see where this would make sense. The CC can detect and combat the "virus", whereas if you hack the CC, the rest of the base is vulnerable.

I'll post on the beta forums and see what kind of response we get.
That is a great idea!
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Old 2003-05-09, 12:18 PM   [Ignore Me] #36
�io
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I agree that with the new change hackers will be needed more, there will also be less of therm too. Seriously to everybody who is saying "The tiemr is fine" or something liek that make your next character a hacker, don't get med assault, don't get your usual reaver, your first certs go into infil suit, hacking then adv hack. Come tell me how much fun you had running from term to term and then waiting because you can't kill anything except an agile or the lone and unaware renforced. Meanwhile not getting anything except the BEPs you're leaching off your grunt buddies.
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Old 2003-05-09, 12:26 PM   [Ignore Me] #37
Indecisive
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thats why you get a max too...thats what i did...MAX+infi adv hacker = 0wnage


also, did you know that you cant hack anything in towers? You have to hack the cc, if you try to hack the inventory terms, it reverets immediatly.......bug?


I ask cause i was gonna sneak down there switch to max, and clean out the basement and blow the spawn tubes....no dice
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Old 2003-05-09, 05:47 PM   [Ignore Me] #38
NoSurrender
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yup i think uve found a bug id sumbitmit even if some1 misses it (can some1 correct me if im wrong)
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