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2002-12-16, 08:54 AM | [Ignore Me] #17 | ||
Sergeant
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I think the best outfit would be a platoon with 3 different Squads.
1. Command Squad (special ops). 2. Assault Squad (base taking). 3. Vehicle Squad (exploration/heavy offense) Command Squad: - The Platoon Commander (light) - 3 Stealthers (stealth) - 2 Snipers (light) - 1 Medic (medium) - 1 Galaxy Pilot (light) - 1 MAX (max) - 1 Supporter/repairer (Medium) Assault Squad: - 1 Galaxy Pilot (light) - 4 Assaulters (medium) - 2 light assaulters (light) option for Scout buggy - 3 MAX (max) Vehicle Squad: - 2 Mosquito Pilots (2 Misquitos) - 1 Reaver pilot (1 reaver) - 4 Tank Pilots (2 Tanks) - 1 AMS pilot - 2 Scout buggy pilots (1 Scout buggy) Of course atack/defend roles would differ. Galaxy Pilots are in every Squad who needs it to reduce dependencies. Both galaxy pilots will have to take people from every squad into the battle once the first drop down has taken place and people are diing. (by the way: I was a leader of a 30 men T2 clan for 2 years. So I like the idea of having such a 30 men platoon, maybe I will form such an outfit)
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[ Admin removed by Signature. ] "May the light shine at thee in the dark !" R| Relativity Last edited by Serbitar; 2002-12-16 at 08:58 AM. |
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2002-12-17, 02:01 AM | [Ignore Me] #19 | ||
Corporal
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Depending on the dedication of the squad members and the objectives of the squad would determine what best to consist of. attacking a heavily fortified base would require lots of MAX or tanks, but a lightly defended one might only need a single heavy unit, and more infantry. I like the idea of outfits or clans, where if in a particular mission you need a certain class, you can call on your reserves and have them help you out, rather than making just one squad to try to fit to every mission.
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2002-12-17, 07:06 AM | [Ignore Me] #21 | ||
Sergeant
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I dont think it makes much sense to try and suit your squad for diferent tasks.
If you have only 10 members, then most of the folks will have to perform "MUST HAVE" positions and tactical options konverge to 0. In the case of games like Planetside and Tribes I would say: Numbers = options. ANd 10 folks can only build the basic skeleton which is a MUST (Commander, Medic, Galaxy Pilot, Hacker, . . .) and which leaves no options. You COULD specialize, but then you will have to rely on others to do the jobs not covered by your squad. So I think 20 players is the minimum for an independent Strike Force which has some viability and can take a base alone. (As always, this is pure speculation and may be different in the actual game) EDIT: Oh and I think a well organized 30 man outfit WILL be able to do everything alone !
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[ Admin removed by Signature. ] "May the light shine at thee in the dark !" R| Relativity |
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2002-12-17, 01:41 PM | [Ignore Me] #23 | ||
Sergeant
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Which in ym case will be "relativity" !
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[ Admin removed by Signature. ] "May the light shine at thee in the dark !" R| Relativity |
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2002-12-17, 02:30 PM | [Ignore Me] #26 | ||
Sergeant Major
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I think a generalized squad would be best. Because if there was a specialty squad, all of them would have the same weakness, while a generalized squad would be able to counter most things.
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"Guess I've drank the planetside kool-aid already, but this game looks like it will be unbelievably good." - Airlift |
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2002-12-17, 03:01 PM | [Ignore Me] #27 | |||
Dragoon Admiral
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I don't think I need to reiterate my stance on the lone sniper syndrome... As for an outfit... A large outfit would obviously be the best. If you want to specialize - no worries! Simply divide the outfit into divisions then. For example - if you have 204 memebers, 100 of them can be in the stealth/Covert Ops department, 30 of them could be assault, 50 could be pilots, 20 in support (medic/engineers), and 4 could be commanders. Balanced enough, eh? So yes. Large groups will be better off and have more fun IMHO. The high dependency of your teamates being logged on will be lessened.
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My old sig is gone... I reformatted. |
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2002-12-17, 03:31 PM | [Ignore Me] #28 | ||
Sergeant
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As I said before:
Specialized squads are quite useless. People will realize that they cant take on a base with a specialized suqad alone and if nobody else is around they can stay there and do their useless specialized stuff. Especially as voice binds will only work for suqads, so you cant coordinate your actions with other squads if they are not in your outfitt and commanded by the outfit commander via teamspeak or roger wilco. (I really dont think that 2 Squads can work together sucessfully without voice com/binds) So you either have to make a very general squad or have to find an outfit with some different and specialized squads. I think 30 man outfits/taksforces (commanded by a commander and 1 subcommand per suqad) who whork together often will dominate the servers.
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[ Admin removed by Signature. ] "May the light shine at thee in the dark !" R| Relativity |
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2002-12-17, 05:43 PM | [Ignore Me] #29 | ||
Private
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I am going to have to disagree with you on many levels. First off, if you focus on one thing, chances are you will be better at it than a group that does not. Second, making a squad that assaults bases /is/ specializing. You stated that
"people will realize that they can't take on a base with a sepecialized squad alone and if nobody else is around they can stay there and do their useless specialized stuff." To be honest, that is correct, but you will always have to rely on something or someone else. If you have a general squad, you need virtually every member to perform whatever job you want to do well.. For example, if you transport pilot for your generalized squad is gone, you will be able to do virtually nothing, according to what you said. I believe that the different specialized groups will be able to work together in order to do things that they could not do alone. Furthermore, you can have inter-outfit communication between higher level commanders (from what I have heard as of thus,) and therefore would be able to communicate. I agree with your last paragraph, although I do not think that it is critical that each task force be a member one particular outfit in order to perform their jobs. Of course, only time will tell. |
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