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Old 2003-05-29, 11:46 PM   [Ignore Me] #31
Streamline
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Remeber, each weapon is good at different things, the key is balance, not copies.
If i were TR i can't think of any reason why i couldnt use a pounder in any fight situation. There are however a few instances when no VS max can do quite what i need it to. Whereas, i am almost certain that if i had a pounder. I could do exactly what i want.
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Old 2003-05-30, 05:35 AM   [Ignore Me] #32
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Originally posted by MrVulcan

VS AV = Med-Long Range
TR AV = Long Range
NC AV = Med Range
Eheh, was that a typo? Phoenix gets far longer range than the Striker. 8 seconds of flight can go pretty damn far. I can shhot from a base and attack the tower and take out mainy MAXes easily. The Striker has a 100M range it seems normally. Getting any farther causes real problems locking(unless they're air and the Striker shooter has a clear LOS). For the Striker to work not locked the target needs to be stationary or as a desperation fight against a MAX indoors.
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Old 2003-05-30, 05:39 AM   [Ignore Me] #33
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Originally posted by Stream|ine
If i were TR i can't think of any reason why i couldnt use a pounder in any fight situation. There are however a few instances when no VS max can do quite what i need it to. Whereas, i am almost certain that if i had a pounder. I could do exactly what i want.
Pounder has short range(I can aim at 45 degrees and be able to shoot like 50M at most) and it's really designed for indoor or close combat. Unluckily, it's a grief magnet. DC MAX has problems shooting at ranges when not locked down but if it gets locked down and you're in a VS MAX just jump over it. Also, locked down MAXes are AV bait. Both the Lancer and PHoenix can easily take out the locked down MAX. You see a lock down MAX with the Lancer and before he can unlock he's quite dead. Phoenix is slower but more accurate and if they try to run you can still hit them. Can't say anything about the Striker against TR MAXes obviously. They'd probably be owned at any rangeby any AV. Of course, indoors, multiple people with AV would be needed for any AV weapon. Or just a smart person with a decimator.

Last edited by Sputty; 2003-05-30 at 05:47 AM.
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Old 2003-05-30, 10:34 AM   [Ignore Me] #34
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Hey, all i know is that when i compare what it take to take down each individual armor. The pounder is the one i have the most issue with. Doesn't matter what i go after it with. Reaver, MAX, thumper. I stuggle the hardest with pounders. It's not it's armor or anything. It's the fact that once you start attacking you really need to finish him off before he gets wise. Otherwise you just get vaporized.
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Old 2003-05-30, 06:42 PM   [Ignore Me] #35
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Originally posted by Hamma
Everyone is bias to their own empire at this point

There was a time when the CG was ultra-powerful, but it isnt that anymore.

I wish people would quit thinking up which weapon should be nerfed and start thinking of ways to bypass it, new tactics.

Thats when the real fun starts
But whining is so much easier than thinking through the problem.
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Old 2003-05-30, 07:27 PM   [Ignore Me] #36
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about the lasher, it can still be used to moderate-high kill efficiency. Just need to use it at chokepoints. However, i think when they patched the friendly fire no lash issue, they hurt the dmg on the lash unintentionally? I remember my first days in beta the lash's actually being very tough to avoid and hurting. Not the orb, the lash. There seems to be misconception that the "lash dmg" is from the orbs hitting an object and exploding. Rather its the little electric bolts that fly along side/behind the orb (seen plenty of threads on official boards peeps thinking its the explosion dmg).

Chaingun, well it went from being way more effective than the cycler to being comparable. I dont think the cof is too big a problem, its just that the cycler is too close in efficiency comparison (1/2 clip, but relaxed cof). Cant remember what the RoF comparison between cycler/chaingun was.
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Old 2003-05-30, 08:03 PM   [Ignore Me] #37
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Originally posted by Plato
I said I am not calling for a nerf. Just that the TR should have a "fine weapon" too. Hell, it costs 4 cert points..

have you even pulled out a cycler yet?


Originally posted by Hamma
I wish people would quit thinking up which weapon should be nerfed and start thinking of ways to bypass it, new tactics.

Thats when the real fun starts
Again, Hamma comes up with the smart idea. If everyone would just look at stuff killing their asses a lot and figure out how to beat it, rather than saying, "i got killed once with a suppressor! nerf it so it shoots 1 shot per 5 seconds!at half the damage!", then people would suddenly be smarter.

but ya right, like that'll happen.
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Last edited by 1024; 2003-05-30 at 08:10 PM.
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Old 2003-05-30, 10:23 PM   [Ignore Me] #38
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Originally posted by Sputty
Eheh, was that a typo?........
yes it was a typo,

VS AV = Med-Long Range
TR AV = Med-Short Range
NC AV = Long Range
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Old 2003-05-30, 10:27 PM   [Ignore Me] #39
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Vulcans are not always perfect.
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Old 2003-06-01, 01:18 AM   [Ignore Me] #40
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Originally posted by 1024
have you even pulled out a cycler yet?




Again, Hamma comes up with the smart idea. If everyone would just look at stuff killing their asses a lot and figure out how to beat it, rather than saying, "i got killed once with a suppressor! nerf it so it shoots 1 shot per 5 seconds!at half the damage!", then people would suddenly be smarter.

but ya right, like that'll happen.
exactly
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Old 2003-06-01, 09:33 AM   [Ignore Me] #41
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Originally posted by Sputty
Vulcans are not always perfect.
no, we too have typos
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Old 2003-06-02, 04:39 AM   [Ignore Me] #42
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vulcans r weired
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Old 2003-06-02, 11:03 AM   [Ignore Me] #43
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Originally posted by Stream|ine
If i were TR i can't think of any reason why i couldnt use a pounder in any fight situation. There are however a few instances when no VS max can do quite what i need it to. Whereas, i am almost certain that if i had a pounder. I could do exactly what i want.
As someone pointed out already, Pounder has a fairly limited range. Even further, doing what it's best at - defending bases and towers - you have to be careful when enemies get too close because you'll find yourself damaging your own armor more than the enemy is. And of course it takes restraint to use a Pounder effectively because you don't want to hurt your own troops.

Even so, it's my favorite MAX. Being able to bounce those grenades around corners means you can kill enemies without ever being in their line of sight - which no other MAX can do.
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Old 2003-06-02, 11:59 AM   [Ignore Me] #44
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Originally posted by Vis Armata
But whining is so much easier than thinking through the problem.
Damn right

Originally posted by 1024
have you even pulled out a cycler yet?
OK so the TR can have a 4 cert PoS because they have a nice medium assault weapon called the cycler? (damn fine weapon I agree).

If 3 weapons all cost the same and one each for every empire then they all need to have advantages and disadvantages.

The NC Jackhammer is the ultimate CQB weapon but sucks at distances

The VS weapon - I have no idea

The TR CG is supposed to be a beefed up cycler but you can tell from the fact that it's so rare ingame that something is very wrong...
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Old 2003-06-02, 12:30 PM   [Ignore Me] #45
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Chaingun is pretty damn weak for 4 credits. I had it for awhile, and while it absolutely mopped up in [very] close quarters, you just can't hit anything more than about 20 yards away. Cycler or sweeper both do a commendable job indoors for 2 credits, and the cycler is accurate to VERY long range if fired in single shots. Given the alternatives, chaingun is just not worth it in my book. Take reinforced, or AV, or special assault instead.
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