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Old 2003-05-30, 07:51 PM   [Ignore Me] #46
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ok back on topic....


I think that the AMS shouldn't be able to be transported by teh LS. IT woudl totally eliminate choke points everywhere. All a squad leader has to do to kill a tough battle on a bridge is call on someone with the LS cert and someone with an AMS cert. Simple as that. Chokepoints help centralize the battles. With the ability to put an AMS almost anywhere there will be battles all over the place. Althoug hit might just bring all the battles to only bases, which would kind of suck, as the fact that everytime you would fight, it would be either defending a base or attacking one, as opposed to defendinga bridge that is the shortest way towards a central island, such as the island in the middle of essamir.

Although it should be able to carry 2 heavy tanks, at least. Thats the whole point of the LS, heavy tank transport. I dont think that the transport being transported by a transport would work (deliverer transported by a LS ). IT would simply just make mass transportation to easy. Mass transportation should be more than just, "Everyone pile into the deliverers, then we get in the LS and we're off!"

Too easy.




Oh as a side note, do you guys realy have to flame each other? why cant we just keep the conversation flame-free?
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Old 2003-05-30, 08:33 PM   [Ignore Me] #47
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Personaly I whould like to see them rig it up by weight, I.E a load star able to haul two heavy tanks or one sunderer. One of my biggest gripes about the sunderer is it is rediculous that a military vehicle has such lousy offroad capability. The ability to haul a single sunderer in a load star whould give it better balance especialy on snowy continents where offroading in the sunderer just isnt an option.
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Old 2003-05-30, 08:47 PM   [Ignore Me] #48
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People always say turrent
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Old 2003-05-30, 10:27 PM   [Ignore Me] #49
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Originally posted by Yogi
Well lets play the ignorance game.

/suicide doesn't work, if you knew anything about the game you'd know that

It's funny, because when I look at my map, I can see my dropship center has it's gens destroyed and it's NTU level is dropping. If I were smart I would send a squad there to eliminate anyone there and/or send a broadcast for help.

It'd be just plain stupid to sit there and watch a facility as important as the dropship center go neutral behind your lines.

And just for your information we took a dropship center last night when all the vanus all left a continent they locked. We drained it and took it. Within 2 hours it went from VS lock to entirely owned by TR and NC. This was on a continent that is one hop from a VS sanc, I forget which.
Doesnt matter that suicide doesnt work as long as you are in respawn stasis. Kill yourself or just goto a tower and deconstruct. If you bound to that AMS you can spawn there.

And i know its stupid to let your dropship center go nuetral. But it happens all the time. Also why blow the Gen? I never said anything about blowing the gen. Thats whats stupid. Low NTUs can be from your empires overuse and under restock. The only thing you should get from your map is that you can't spawn there cuz the tubes are blown. But big deal. Go ahead and send a squad. If an outfit setup enough ppl to bind matrixs to these ams before they get there. Then it doesnt matter where they are they can all be there at one time. And your one squad won't be enough if a large enough force commits to the plan. They could be off at the next 3 bases blowing spawn tubes and cappin towers. If a /command to return to DS center comes in then you got an instant zerg army as they reconstruct at previously ams hot drop sites.

And what if you brought a 4th one for kicks but didnt drop it yet. Fly it up to the celling limit and keep lota of air support around it. You could cue them in the warp gate and send them in as needed. You only need to matrix bind on the first set. Once your forces are there you can drop em anywhere nearby.

If a tree falls in the forest and no one is around to hear it. Does it matter?
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Old 2003-05-31, 02:01 AM   [Ignore Me] #50
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I think it should be able to caryy 3 vehicles max, no sunders or AMS. Also it should be slowed, lowering of the handling depending on what is loaded and such. Also leave on hot drops but only at a specific height and only buggies, scouts ,lightning, and delivers ( dropping 3 hvy tanks in an enemy base per LS would be scary with three or more LSs ) maybe have two of the vehicles compartments like that and the third one only able to hold scouts/buggies/lightning so that it would balance out passangers and such or possibly just two than can hold all but sunders and AMS and just 2 additonal MAXs would be ok too

just my $0.02

( plus I'd love to be in a deliverer hot dropped onto some water near an enemy basr would be fun )
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Old 2003-05-31, 02:08 PM   [Ignore Me] #51
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All of the arguments and tactics against having the LS carry and AMS that I have seen so far all require a lot of coordination, team work and planning.

Now I ask, is this a bad thing? One of the tenets of this game is teamwork after all.

There's a lot of assumptions being made that don't bode well in rhetoric. It's something that's going to have to play test in order to tell what the ramifications will be.
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Old 2003-05-31, 02:39 PM   [Ignore Me] #52
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Atlhough i do agree with you on we should see a play test to see hwo wel it goes, i stil don't think that getting someone with teh LS cert and someone with AMS cert requires that much teamwork. I mean, people load into transports all the time with galaxies.
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Old 2003-05-31, 03:22 PM   [Ignore Me] #53
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Wouldn't it be cool if an AMS could cloak a Lodestar in flight? It would also be sweet to respawn in an aiborne AMS then hot drop down to a base.
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Old 2003-05-31, 03:25 PM   [Ignore Me] #54
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Yeah! And the AMS should have 4 gunners seats with a 150mm cannon and a 20mm MG each!!
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Old 2003-05-31, 03:27 PM   [Ignore Me] #55
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acctually it would be kind of cool to spawn in an airborn AMS. but it would be a sitting target for the skeeters and the reevers.
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Old 2003-05-31, 03:46 PM   [Ignore Me] #56
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Originally posted by �io
Yeah! And the AMS should have 4 gunners seats with a 150mm cannon and a 20mm MG each!!
exactly what i was thinking Dio....

And dont forget the nukes!!
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Old 2003-05-31, 04:08 PM   [Ignore Me] #57
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Originally posted by Hamma
People always say turrent
Internet rednecks!
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Old 2003-05-31, 05:44 PM   [Ignore Me] #58
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Originally posted by Lonehunter187
Wouldn't it be cool if an AMS could cloak a Lodestar in flight? It would also be sweet to respawn in an aiborne AMS then hot drop down to a base.
Yeah... in standard loadout. Go ahead.

I'm not making any for or against statments. But i am fairly certain it will change game play. If the game play get all gheyd up. Then i'm threw with PS. Theres already enough stupid shit. I don't need more. Why can't they just make what they have better? I'm all for more teamwork. But more toys does not equal more teamwork. Theres plenty of things they can do to improve gameplay. It's my belief that if they just do that. We'll see more and better teamwork.
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Old 2003-05-31, 05:52 PM   [Ignore Me] #59
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If the lodestar will be able to carry an AMS...

imagine deploying an AMS that is on a hill that's too steep for enemies to climb, but short enough that your teammates don't die when they slide down.

Would it be a sitting duck? Easy to spot and destroy? Or would it be harder?
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Old 2003-05-31, 06:38 PM   [Ignore Me] #60
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