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Old 2003-06-06, 09:40 AM   [Ignore Me] #16
Black
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Jus tell your men not to go in the area that your firing at
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Old 2003-06-06, 09:41 AM   [Ignore Me] #17
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Lol, I see your point. I think this should be as realistic as possible, but maybe artillery will ruin the fun value - Which is what games are about
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Old 2003-06-06, 09:42 AM   [Ignore Me] #18
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Theres a lot more than just your men to worry about though
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Old 2003-06-06, 09:45 AM   [Ignore Me] #19
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theres also the secondary options for the artillary e.g the tr one is a transport and i forgot to add they also have a secondary gunner for each one (other than the NC)maybe the flux cannon for the VS and the TR would have the double gattling guns (like on the prowler).
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Old 2003-06-06, 09:49 AM   [Ignore Me] #20
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Im not saying that they are gonna amke PS realistic, nono. (then the gal would go like 800 Km/H) but considering that a Paznerhaubitse 2000 (best artilley puiece EVER made..MUCH better than the M109 Paladin) firing a 155mm M2000BB Assegai shell can hit a target @ 41.8 Km, imagine what a Magnetically accelerated, �ber high-tech Artillery shell could do in the future...im not saying that they will HAVE to use Arty..just that its a fact of warfare.
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Old 2003-06-06, 09:55 AM   [Ignore Me] #21
Warborn
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Originally posted by Sp3ctre
But they would have had Artillery, it's a fact of war. Some things generally can shoot further than an infantry man
And that's why war sucks and we make games about it which tend to exclude details that make war less enjoyable for the majority of players (like getting killed instantly by something which you cannot fight back).
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Old 2003-06-06, 09:58 AM   [Ignore Me] #22
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remember guys its just an idea.
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Old 2003-06-06, 10:34 AM   [Ignore Me] #23
DarkDragon00
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thats all i have to say to the vanu spider artillery. And all teh spamming to come. Bomber is the best, amma have 2 of those certs! BOOM! Hopefeully no GPs (or alot of em)
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Old 2003-06-06, 10:45 AM   [Ignore Me] #24
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What about a Rocket arty with remote controlled missiles (or u use map for targeting) and ppl can shoot em down



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Old 2003-06-06, 11:24 AM   [Ignore Me] #25
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Actually I don't think artillery would be unbalancing at all with all the reavers out and about. And with the liberator coming up you'd be lucky to get 1 or 2 salvos off before you were blown up :lol

For the NC one I think 5 barrels would be cool. Just make it so each barrel takes 5-10 seconds to reload so if you fired continuously you could fire once every 1-2 seconds and if you fire all of them at the same time you have to wait for all of them to reload befrore resuming fire (25-50 second wait).
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Old 2003-06-06, 11:36 AM   [Ignore Me] #26
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Old 2003-06-06, 12:34 PM   [Ignore Me] #27
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This isnt a empire disbute of who sucks and who rocks
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Old 2003-06-06, 12:44 PM   [Ignore Me] #28
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Originally posted by pyro
The devs have already said they won't allow anything in the game that can kill at a distance that can't be reached by an infantry guy. So artillery is out of the question.
pwned.


Originally posted by Matri00


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Old 2003-06-06, 12:45 PM   [Ignore Me] #29
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Don't derail threads guys.. try to stay on topic
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Old 2003-06-06, 01:03 PM   [Ignore Me] #30
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I personally like the idea of artillery, but do think it would need to be balanced carefully...some suggestions:

1) The artillery should have no secondary offense (not even a small mg), it should need to rely on others for defense.

2) It should not be able to fire without a cloaker or someone else 'painting' the target (maybe even 2 folks targeting...one targeting gives you +/- 25m on the target, 2 guys with the target puts the shell +/- 5m from target).

3) It should definately need to be deployed to fire, not an exceptionally long process, but enough so that you can't just run around gunning with it.

4) I would like it if it had to actually be towed into position, but am not sure that this would work with current game mechanics.

5) A limit on how many can be deployed near each other (somewhat like CE deployables) to limit how many can be in an area/SOI.

The key to all these things is that the arty piece CANNOT support itself. The balance comes into play because it is dependent on its team for support, and needs a dedicated crew to be effective.

Stryke

Last edited by Stryke_DU; 2003-06-06 at 01:29 PM.
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