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Old 2003-06-11, 12:13 AM   [Ignore Me] #16
1024
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Outfit Point Expenditures: The Orbital Strike ability is merely the tip of the iceberg. There will be a lot of ways to spend Outfit Points in the future and those will roll out continuously over time so that Outfits have to decide where they want their points to be spent during combats in the field.
This is going to nullify the idea of "top outfits" which are ranked by points. Maybe they'll change the outfit ranking system to total kills or total captured bases etc.
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Old 2003-06-11, 12:19 AM   [Ignore Me] #17
Ghost06
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Top players on their specific empire should
be ranked with an efficiency based system. Total kills, deaths, played time, comparison between armors (stealther vs. max for example), and total timed played. Some of the best players only play on the weekends

WTF? They forgot cookies? Dumb devs...
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Old 2003-06-11, 12:38 AM   [Ignore Me] #18
gonnagetyou
First Lieutenant
 


I like everything on the list and I'm already thinking about the possibilities. Very nice!
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Old 2003-06-11, 01:35 AM   [Ignore Me] #19
�io
Lieutenant General
 
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/me hopes they implement Skyguard before or same time as facility benefits or non reavers guys will be even more fucked than before

Orbital strike using outfit points = good try but bad idea. This will simply make for huge unorganized outfits like ELH to have many orbital strikes while the smaller more organized like CDL, ND, BOHICA and other will get the short end of the stick.

The rest seems very cool.
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Old 2003-06-11, 01:45 AM   [Ignore Me] #20
teratravp
Corporal
 


Originally posted by Hamma
This is a persistant world.
Besides certs and inv favorites, what is persistant about it? All it really is is dedicated servers right now. If it was an actual persistant world where things could be affected, that might be interesting, but right now it's about as complicated as a persistant game of checkers with the exception that the checkers autorespawn so there will never be a winner. It's a very weird way to do things as if as soon as someone takes the time to execute a real strategy let's pull the rug out from under so they can't actually achieve anything with it. You know what's i'm talking about "musical bases" "leap frogging" etc... Anyway the boring issue has been talked to death... I'll just say what I've been saying...

wow the devs are making strides in putting this game together into something really nice, hopefully in 6 months it'll all be there and I'll join up.
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Old 2003-06-11, 02:09 AM   [Ignore Me] #21
Warborn
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Besides certs and inv favorites, what is persistant about it?
What is so much more persistant in other MMOGs compared to PS? Apart from the fact that your character persists, and the world continues to function even when you aren't there, nothing is. Don't act like persistance implies that it's a living, breathing world full of life and activity, constantly shaping and changing every day. PS is just as persistant as EQ, DAoC, UO, or any other MMOG on the market.

It's a very weird way to do things as if as soon as someone takes the time to execute a real strategy let's pull the rug out from under so they can't actually achieve anything with it.
And it would be such a better idea to rob players of the work they've put into their characters and Outfits by letting one side win and reverting things back to Day 1 settings, right?
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Old 2003-06-11, 02:14 AM   [Ignore Me] #22
Seer
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This stuff is great. The part about base forcefields and blast doors gave me a chubby.
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Old 2003-06-11, 02:40 AM   [Ignore Me] #23
�io
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Yeah hopefully the CE role will become more like the engineer in Tribes and be able to set up all kinds of defensive counter measures.
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Old 2003-06-11, 02:51 AM   [Ignore Me] #24
Seer
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I think they're features of the base, Dio, not stuff that can be set up by CEs. I think CE is a pretty good skill as it is--I get wasted by mines and spitfires all the time, and even when they don't kill me, they always slow me down enough to make me a sitting duck while I clear them.
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Old 2003-06-11, 02:59 AM   [Ignore Me] #25
NightWalker XI
Colonel
 


I am especially happy about defender being able to spawn at a ahcked facility, I mean I am trying to defedn and have to spawn miles away...WTF!

This is great...not so happy about orbiotal strikes, my outfit is new and we want points lol
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Old 2003-06-11, 03:11 AM   [Ignore Me] #26
Sarah Jinstar
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Awesome changes all around. Altho I do notice that both Sanc Strikes and Platoons are completely absent from the list. Which is odd, considering I remember the devs saying Platoons would be in "shortly" after retail.

Otherwise tho awesome stuff, I for one can't wait.

PS: Was awesome seeing ya in game Squeeky hope to run into ya again soon
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Old 2003-06-11, 06:00 AM   [Ignore Me] #27
BloodWulfe
Corporal
 


I'm excited about these ideas - even the CR abilities (I'm hoping the orbital strike doesn't beat the living hell out of my framerate :o)

I, however, would like to point out this forum post over at SIN.

http://www.sanctuaryinterlink.net/fo...=ST&f=36&t=358

It's actually kind of a depressing read, but it should be posted regardless. I've already got my $50 out of PS, if they keep adding in features like this there's no way people can complain about the monthly fee.

PS. On the topic of MIA features... where's the Quarterly Outfit Competitions?
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Old 2003-06-11, 07:15 AM   [Ignore Me] #28
FearTheAtlas
First Lieutenant
 
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Very nice additions, very nice indeed. Now with those new facility improvments, their will be incentive to defend certain bases....and Cr5 people are going to be alot more scarier now
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Old 2003-06-11, 07:24 AM   [Ignore Me] #29
kidriot
Sergeant Major
 
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where are the platoons?
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Old 2003-06-11, 07:57 AM   [Ignore Me] #30
Slice
Sergeant
 


Well, time to unlearn my hacking cert, because I got it just to hack terms and vehicle pads, and now all it will be able to hack is lockers and med terms and implant terms (i think)
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