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2003-06-13, 12:22 PM | [Ignore Me] #61 | ||
Lieutenant Colonel
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The only problem with the chaingun stats is the assumption that 10 out of 10 shots will hit. I've never bothered to spend the certs needed (as I'd originally planned to) for the Mini Chaingun because in VR training with stationary targets it was taking ~18 rounds to take out infantry (due to the shots missing). Obviously you could choose to decrease the CoF and not just pound out ammo but in this case it would have actually taken more time to do that. Using AP rounds on infantry only increased you to ~22 rounds so I'm not sure why you'd carry anything but AP with the Chaingun. Even a close MAX target in VR would take over a clip (100 shots) of AP rounds to take out if you just let the Chaingun fire without releasing the button and I decided that by shooting in bursts it was still an unacceptable period of time to take a MAX down. You have to be so close for the Chaingun to be able to do anything, but if you're that close to a MAX you're most likely not walking out of that room if they're smart enough to keep you in front of them.
That CoF needs a tweak pretty badly, I don't want to spend the certs and then go on Jackhammer searches to find a weapon worth the 4 points. |
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2003-06-13, 12:45 PM | [Ignore Me] #63 | ||
Sergeant
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I've actually fallen to the Jackhammer-hunt tactic. I currently have 3 phoenixes, 3 gausses, 7 jackhammers, 3 mag-scatters, and a few other assorted odds and ends, such as med kits, grenades, etc. The only time the Chaingun is good is when:
1) You come up from behind the person, and surprise them. (Even this isn't foolproof, the flip around with a jackhammer and unload all 3 barrels on ya ) 2) In a small, crowded room with few to no friendlies (such as a CC room) 3) You're destroying the newly spawned people from an AMS while your hacker hacks it. Other then that, the chaingun sucks MAJOR. But hey, until when/if they change it, jackhammer hunting is fine with me! (You should see the surprise evident when they are getting fired upon by their own weapon ) |
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2003-06-13, 01:02 PM | [Ignore Me] #64 | |||
Lieutenant Colonel
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2003-06-13, 01:28 PM | [Ignore Me] #65 | ||
Second Lieutenant
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I agree the chaingun isnt that good, I have used it myself many times.
The lash on the lasher is VERY overrated. It does 5 hp 5 armor if it passes very close to you.. only 33 shots to kill standard infantry--- LOOK OUT NOW! 8) The main advantage of the lasher is that it does decent against vehicles and max without changing ammo. Esepcially anchored maxes where they sit still so you can unload your whole clip into them from 100 yards 8) However the dev team is at least looking at the data on VS, which is all I really wanted. Im happy playing them but the only vs specific thing I use is magrider. |
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2003-06-13, 11:01 PM | [Ignore Me] #66 | ||
Registered User
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oh and white, If you wanna play by BR, then I'm BR 13 and 1/2 so dont give me any shit about that. And while it isn't quite as high as your "illustrious BR 15," I for one have a life and friends and a job so STFU you stupid "ROOKIE"
Yes i used ur word u stupid fool. |
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2003-06-14, 02:35 AM | [Ignore Me] #67 | ||
Sergeant Major
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I mean, considering the devs admitted that VS is underpowered, obviously it's just a giant conspiracy and not a valid problem with the faction.
The "observation" that VS is "unskilled" is such a fucking cop-out. Here's the giant, glaring problem with VS: at the end of the day it all comes down to two things: Medium Assault and MAXes. The most common weapon type carried and the most effective ground assault armor are the two biggest determiners in whether or not a base capture works. We have the worst in both categories. Period. End of story. Fix the pulsar and our MAXes and we might be able to hold our own. |
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