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2003-06-18, 01:21 PM | [Ignore Me] #48 | |||||
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*sigh* ok, apparently half the people read and didnt comprehend. The other half simply didnt read.
Warborn, it was a nice reply but your fanboyism permeated into it and you went off topic a number of times and flamed me on shit i never said (you just imagined i said it, i guess).
SOE has stated (and prided themselves) on the fact that theyre coding requires very little bandwitdth. They send out only a tiny amount of information because, quite frankly, this game doesnt have alot of stuff that needs to be sent back and forth. No hit detections, no player databases, no NPCs, none of that. SOE even went so far as to say they were coding the game so that it would work just as well for 56k users as it would for high ping. That further shows just how little they intend to put into their bandwitdth bill. FINALLY: even if SOE DID decide to dump a ton of money into bandwitdth you need to realize something War. Bandwitdth is cheap as dirt when you get to the higher levels. Now that you got what i was referring to when i said bandwitdh, lemme get into the two other main points: salary for dev staff and paying the server bill. The server stuff i went into in-depth in the other post. Im gonna assume you understood it cause you didnt touch the subject.
FIVE fucking base designs for a game focused ENTIRELY on capping bases!! Hello? LESS than 2 dozen weapons spread over THREE factions in a game BASED on killing people. Only THREE futuristic weapons (beamer is a POS and doesnt count) in a game which is supposed to take place a thousand years in the future. TWO empire specific tanks in a game where they expect armor vs armor battles to be key. To sum this all up for people who dont have 4th grade reading skills: 1. This game has almost no content (by content I mean weapons, base designs, vehicles, misc skills, etc). 2. This game uses 1/100 (an overestimate im sure, but i like being safe) of the server space and processing power of games like EQ, AC2 and SWG. 3. This game was coded and designed so that it would use as little bandwitdth as possible (which gets dirt cheap at high levels anyway so its a mutet point at best) So what are you paying $13 for War? You paying $13 for server space that runs a tiny fraction of what other servers cost? You paying $13 for devs salaries that have put a pahetic amount of content into the game? You paying $13 cause... oh wait, thats all i can think of. Lets face it War. This game takes a fraction of the money to develop and keep running as a MMORPG does. Despite that, they shafting you for the same cost.
Just because I dont think this game is worth $200 a year doesnt mean im being an "ass hole". It just means i think the devs should either give us content that deserves $200 a year, or lower the price. Last edited by TekDragon; 2003-06-18 at 01:25 PM. |
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2003-06-18, 02:25 PM | [Ignore Me] #50 | ||||||||||
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and there are still weapons and ammo in the dirt, ps is not exempt from this magical bandwidth rule
there are no body hit detections (specific body parts) but there are hit detections, and they do take a lot of bandwidth. (that's why they had to remove body hit detection.) no, it does not have npcs or anything like that, but the fact is, it has PLENTY of other things that take up bandwidth to replace the normal loot weapons kill monsters everquest thing.
Please go and find a coder and get him to design a game exactly like planetside, bug free, in 5 months, then
b) weapons do, infact, take time to code. there's no magical template for making a new machine gun, and you'd probably complain that all of the weapons are the same if they did that d) all of the weapons are futuristic. just because something doesn't fire light bolts, it doesn't not make it futuristic. (portable chaingun? hello?)
base designs? the whole point is on capturing bases, not looking at the pretty designs. vehicles? i don't know if you've checked, but there's a modicum of different vehicles sitting in the launch pad. misc. skills? that's horribly broad. there's a wide range of implants and medical etc. certificates, if that's what you mean 2. again: you have NO idea of the bandwidth costs. you're trying to cover up your obvious lack of knowledge with smoke and mirrors. unless you can magically show me the figures. 3. it was coded that way, yeah; that's not to say it doesn't use up a lot of bandwidth, dude.
(edit: i shortened it a bit on things i just repeated) Last edited by Robot; 2003-06-18 at 02:28 PM. |
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2003-06-18, 02:30 PM | [Ignore Me] #51 | ||
I know we all read P to the A but it bears posting
Star Wars Galaxies Wed, June 18 2003 - 8:29 AM by: Gabe I have gotten a few mails from people asking how they will be able to meet up with me in Star Wars Galaxies when it ships next week. The quick answer is you won�t. See, I�m not actually gonna get it. Not right away at any rate. I can�t really talk about why right now, I may make another post once the game ships. There is a good chance I�ll pick it up when player owned vehicles come around or I might just wait and take another look at it when the space expansion launches. Either way you won�t be seeing me in the game anytime soon. I apologize if this puts a damper on your galaxies fun. Don�t worry though, you�ll be having so much fun running for hours between towns that you won�t even notice I�m missing. |
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2003-06-18, 02:37 PM | [Ignore Me] #52 | ||
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Robot. Whatever dude. You can ignore everything i say and focus on the tiniest shit, thats fine.
If you honestly think that the PS player databases take up more than a tiny fraction of what it takes to store a MMRPG charachter, your an idiot. If you honestly think that the tiny amount of information (players and weapons) can compare to the hundreds of NPCs, AI scripting, houses, cities, resources, decay, etc, etc, etc that have to be sent back and forth between client and server in a MMORPG... your an idiot. If you honestly think that by catering to 56k users instead of high speed users that it takes MORE processing power and MORE bandwitdth... your an idiot. If you honestly think that making a base design ("hey guys lets make a temple" as you put it) takes more than a few hours of work... your an idiot. If you honestly think that having a halfdozen variants of a damned machine gun and only 3 inspirational weapons in a game supposed to set 1000 years in the future is "fine" then... your an idiot. If you honestly think that the handful of crap they gave us at release is worth 50$ just because they made their own engiine.. your an idiot. If you honestly believe that the content weve gotten added to the game so far (oooh, i loved those 2 pencil sketch pictures) is worth an additional $13 a month... your an idiot. Just my opinion. I dont like getting shafted up the ass, maybe you do. |
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2003-06-18, 02:47 PM | [Ignore Me] #53 | |||||||||
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oh, i didn't.
and, really, i don't think i can trust that i'm an idiot from a guy who can't even use, "your" and, "you're" in the correct context. my an idiot. |
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2003-06-18, 05:18 PM | [Ignore Me] #55 | |||||
As for the rest, I'm not going to bother. When you make a comment saying that the dev team must either be pathetically small or spending most of their time getting high/drunk, it's pretty obvious that you're not here to discuss anything. You're here to be upset.
Also,
Last edited by Warborn; 2003-06-18 at 05:25 PM. |
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2003-06-18, 05:58 PM | [Ignore Me] #58 | ||
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Thats pretty fuckin ironic comin from you Airlift.
I just like how no one can ever tell me why PS deserves a $50 box price and $13 a month besides the following: 1. Duh, they made thier own engine! Thats like.. incredible! Game developers should get, like, mad extra props for that! 2. Five bases and a handful of crap weapons qualifies as "extreme" content that obviously took up many years worth of coding to put in. 3. YOU SUCK! Sadly it seems to be number 3 is the most prevalent reason. Robot im not talkin about you. Im speakin to that spam/flamer Airlift. Your a little bitch. |
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2003-06-18, 06:38 PM | [Ignore Me] #60 | ||
Member
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Nah Nav. I just get sick of the little **** running around here who dont understand the meaning of "constructive critisism" and whos idea of making a counter-point is to pop up and flame the other person.
Too many ass-hats around here. Airlift aint the only one. BTW: i love your sig pic with rumsfield and the noobie. Do you have an original pic of that without the Bohica pic on it? Just rummy and the quote w the hat? Id like to pop it on my website (w full props to you guys) |
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