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2003-08-14, 12:43 PM | [Ignore Me] #16 | ||
Three words to fix it all:
Beta XP System Small base caps, shared kill xp. Outside battles were always huge, and often sought after. Enemies were engaged enroute to the base, rather than waiting for them to get inside the SOI. The Zerg was almost non-exsistent since people were spread out fighting smaller scale battles (and getting better xp!). Population locks occured very rarely and you could always, and I mean always, find a good fight on any continent you chose. I'd love to see the stats if they changed the system for 1 week. So what if people leveled faster, that's not going to make them quit sooner. They'll still see the mass flow of xp points coming in, and they'll be happy. People will be content with simply killing off the bad guys at that point. People will still be driven to gain xp for simple bragging rights and to drive their outfit up the rankings. You would see the return of mass pickup squads, the fleet of galaxies loading at the sanc, and multiple hot drops rather than one or two a night. Come on, this is the first step needed to move towards the slogan for this game. 1) Bring back the old xp system, and people will be driven to band together. 2) Re-enable the base benefits. Make us acquire the tech plant to get our tanks and reavers. 3) Implement platoons, with all the squads that will be forming, they'll want to work together. give a percentage of the xp as bonus to platoon members not in the squad. 4) Implement the ability to form alliances with other friendly outfits. 5) Implement the the base defense teasers that were thrown out a couple of weeks ago. By doing those above 5 things, you will see the dynamic change this game is in desperate need of. After doing the above, then work on implementing the loadstar and breaking the lattice down into smaller parts, incorporating check and control points. ~Gerbil |
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