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2003-01-02, 11:43 AM | [Ignore Me] #16 | |||
Major
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And Zatrais, it does make sense because the NC tank has only one big gun, and they stress damage over rate of fire. So naturally their tank would do the most damage in a single shot.
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"I am Camping Carl, with the power to sit and do nothing!!!" Vanu still suck.... |
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2003-01-02, 11:54 AM | [Ignore Me] #17 | ||
Actually
it has one 20MM and one 150MM but yes it does make sense that the NC has the most pang pr shot, but we don't know what kind of gun there is on the VS tank. Seeing how it's also fixed into the bulk of the tank it's gonna be harder to use and that might mean it's going to be the hardest hitting one. Must be a reason for why the VS tank is the only tank where main gun isn't turret mounted. All i'm saying is don't jump in and say who has the best, biggest or most damaging gun til we have some hard facts on the VS tank. =) |
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2003-01-02, 12:04 PM | [Ignore Me] #18 | ||
Corporal
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Yall are forgetting that VS have full access to the common pool vehicles. I'm sorry to mention this, but think about it.. Hover vehicles, mixed with ground based vehicles provide the most unique combinations for varied attacks. Then factor in that we use energy weapons, have more mobility, and our MAX's are just down right ornary when it comes to movement.. well.. you be the judge.
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2003-01-02, 12:10 PM | [Ignore Me] #19 | ||
Second Lieutenant
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From the looks of the pic The Vanguard has one 150mm gun and two 20mm guns. BIG GUNZ!
http://www.planetside-universe.com/i...7&filetype=jpg |
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2003-01-02, 12:12 PM | [Ignore Me] #20 | |||
Master Sergeant
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2003-01-02, 01:10 PM | [Ignore Me] #22 | ||
Sergeant Major
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Well, obviously the VS tank will have some other attribute to help out the fact hat its gun is not turret mounted (I hope, to balance it out...).
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"Guess I've drank the planetside kool-aid already, but this game looks like it will be unbelievably good." - Airlift |
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2003-01-02, 01:57 PM | [Ignore Me] #23 | ||
Sergeant
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Look at an overhead view of the Magrider. You will see that the main gun is directly inline with the driver's hatch. What does this mean? It means the driver will fire the main gun and the gunner will be firing the turret weapon. This makes sense since the traverse of the main gun is dependent on the driver. So that is a unique feature of the Magrider, the driver as main gunner. Will this be an advantage or disadvantage? I would say disadvantage in most battlefield conditions just because of sensory overload and the need for the driver to both drive and shoot.
One serious disadvantage for the Magrider is its inability to fire in a hull-down orientation. Hull down is a good tactic the NC and TR tanks can use to limit their profile and make them less vulnerable to enemy fire. Magriders will have to crest a hill to bring their main gun to bear. So Magriders cannot be used in the same ways that an NC and TR tank can. And this will make armor battles very interesting indeed. |
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2003-01-02, 03:21 PM | [Ignore Me] #25 | ||
Corporal
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The Hull down is a great point Vauss, but realize that the turret, while fixed... must be able to move up and down.. but not left and right... unless I'm way off on this? Fixed to me means able to move, just not on a turret. Otherwise how can the Magrider hit objects that are behind even the smalled 2 foot rise?
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2003-01-02, 04:01 PM | [Ignore Me] #26 | ||
Sergeant
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Dyzan,
from what I can see, the Magrider can elevate but can't traverse. So traverse has to be under the control of the driver. This also means, I think, that the Magrider has some pretty fine control of its hovering ability so you can easily bring the main gun to bear. If it didn't it would be difficult to get the fine control you need to accurately target distant objects. Now, there may also be a limited traverse option, which would be cool. Somewhat similar but more restrictive than the TR anchored MAX. If the Magrider has limited traverse on the main gun, than it might still be controlled by the gunner. You just have to get the driver to get it within a zone of say, 20 degrees from target. If the gunner controls the main gun then Magrider cooperation between gunner and driver will have to be of a higher order than in the Prowler and Vanguard. I can just see a Vanu gunner screaming, "Traverse right, traverse right!! Prowler!" |
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2003-01-02, 04:02 PM | [Ignore Me] #27 | ||
Corporal
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also if you think about it, beam wepons have no physical force so no recoil
they have no ballistic trajectory so no artillery and beam wepons generate a LOT of heat, so most of the VS tank would probly be heatsinks if they didn't want it to be a single use vehicle.
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[Edited by Admin: Hi, I can no longer edit my sig] |
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2003-01-02, 04:04 PM | [Ignore Me] #28 | |||
Sergeant
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BTW, how useful is a tank when you can only fire forwards? One of the most important aspects of heavy armor manoeuvre warfare is being able to fire in a direction up to 180 degrees from the direction of travel. Even if the VS tank turns out to have the biggest gun (unlikely) you'd have to stop and turn around to fire at a pursuer. Once a vehicle leaves the main gun's arc of fire, it's going to be tricky to turn the whole tank around especially versus an air vehicle. edit: took head out of ass
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Last edited by WhiteSun; 2003-01-02 at 04:17 PM. |
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2003-01-02, 04:58 PM | [Ignore Me] #30 | ||
How usefull the VS's heavy tanks main gun depends on the damage it does and what kind of weapon it is. If it's a straight fire lazer, i.e lanser on steroids then bleh =/.
I'm hoping the main gun is something like the comet on steroids but whit limitied homing aswell so thats it's not overly hard to fire. Course how much homing (not alott) there should be depends on who fires the gun, the damage of it and travel time. Basicly, the gunner holds a target in the sights, waits for lock on and fires.. that would be a cool thing =) |
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