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Old 2003-01-02, 05:04 PM   [Ignore Me] #31
FraBaktos
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The VS tank also seems to have a pretty big gun on top... I don't see why it would be at a disadvantage, because the gun on top looks like it can be moved around.
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Old 2003-01-02, 06:51 PM   [Ignore Me] #32
Camping Carl
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Well, the vs tank's lower gun seems like an artillery weapon to me, a grenade launcher maybe?
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Old 2003-01-02, 07:27 PM   [Ignore Me] #33
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I hate the vanu, but I'm pretty sure their tanks can strafe. That would be would good damn advantage.
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Old 2003-01-02, 10:22 PM   [Ignore Me] #34
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The VS has hover, so it would seem it should have more mobility, especially with that being the VS emphasis. Traversing sideways, possibly using the whole tank as a turret (hovering backward or to the side). Should still have a bigger gun then the TR. Although I have read somewhere that the Vanguard has the biggest gun (and heaviest armor) in the game, it also fires slowest and is the least menuverable.

TR high RoF (twin guns, twin MGs), VS menuverability at the cost of armor and firepower.
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Old 2003-01-03, 08:59 AM   [Ignore Me] #35
Zatrais
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TR heavy tank has the most armor...

But something i'm wondering about.

NC gives up ROF for more pang pr shot

TR gives up damage pr shot for a higher ROF

thats 1 negative for 1 positive..

now, why the hell should the VS give up firepower and armor for mobility (thats 2 negative for 1 positive)? Alott of people seem to think that the VS weapons will be weak... beats me why people think that... hell VS has the most hightech weps, why would an empire use them if they're weaker than the traditional ones?
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Old 2003-01-03, 12:48 PM   [Ignore Me] #36
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Check all the info on the NC and thgeir tnaks. It says alot that the NC tnaks have the most powerful guns, espevially on their tanks. That's the advantage of the NCs.
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Old 2003-01-03, 12:48 PM   [Ignore Me] #37
�io
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Yeah i think so too but i let the little NCs and TRs poke their fun at the VS. They will simply rue the day more when i blast them with my plasma cannon.
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Old 2003-01-03, 03:00 PM   [Ignore Me] #38
DarkJaguar
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actually
think like this, the VS give up HALF the firepower of the and and HALF the armor of whoever, then it equals out to -1/2 -1/2 + 1
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Old 2003-01-03, 03:08 PM   [Ignore Me] #39
�io
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Originally posted by Camping Carl
Well, the vs tank's lower gun seems like an artillery weapon to me, a grenade launcher maybe?
I'd have to agree, not on the nade launcher but on the artillery. If you look at this pic you can see the top gun is like any other turret and the bottom one seems to only move up and down.
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Old 2003-01-03, 03:31 PM   [Ignore Me] #40
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So the Vanu has the best of both worlds One turret moves up and down, and the other can rotate like a normal turret... (brilliant wording ).

EDIT: So if the bottom gun is a turret then it must have some sort of special explosive shell.
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Last edited by Sandtaco; 2003-01-03 at 03:35 PM.
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Old 2003-01-03, 03:43 PM   [Ignore Me] #41
FraBaktos
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I think the gun on the bottom of the VS tank shoots something like what comes outta the plasma turret in Tribes and Tribes 2, but a little bigger
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Old 2003-01-03, 03:55 PM   [Ignore Me] #42
Zatrais
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Didn't the devs clearly say that no for of artillery would ever be implemented in PS? I seem to recall that, but i'm unable to dig up a source to confirm it =/...

I think it was stated in the old official forum, but thats been closed.
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Old 2003-01-03, 03:59 PM   [Ignore Me] #43
WhiteSun
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Originally posted by Zatrais
Didn't the devs clearly say that no for of artillery would ever be implemented in PS? I seem to recall that, but i'm unable to dig up a source to confirm it.
AFAIK, artillery and other such pieces were removed to 'speed up gameplay' and prevent weapons spamming.
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Old 2003-01-03, 04:08 PM   [Ignore Me] #44
oosik
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However, the TR MAX anti-vehicular weapon is an indirect fire heavy grenade launcher so in some respects it could be considered a poor man's MLRS. Especially in anchored high ROF mode.
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Old 2003-01-03, 04:13 PM   [Ignore Me] #45
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Yeah they didn't include an artillery unit but nade from above = artillery to me.
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