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2003-09-22, 12:22 PM | [Ignore Me] #1 | ||
First Lieutenant
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Why the fuck do so few people carry medkits? I go to loot off of fresh corpses and they rarely have medkits. Sure, lets get a medapp and 20 canisters, then fill up on ammo! Medkits are what make you win all those little encounters you have, I frequently run out and go looking for more, and they are so hard to loot.
Who seriously expects to be able to eat through a full inventory of JH rounds (or other weapon) without dying and without needing a medkit? How often does your opponent stop shooting at you while you use your medapp to heal yourself? There is only 3 weapons in the game that can kill you fast enough that you don't have time to eat/drink/rectally insert/however it is used a medkit before you die: Vanguard, Enforcer (i think?), JH secondary fire. It is 25hp of instant health. A good grunt will always take 1 medkit in a fight, effectively giving them 125hp. I personally carry 4 of the buggers, but am going to start carrying 6 as I can never loot more. Ammo is easy to aquire, medkits aren't. [/rant] |
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2003-09-22, 12:39 PM | [Ignore Me] #2 | ||
I never have a problem finding medkits myself. A great sorce is dead MAx units, they normally cary 4-8.
As to standard grunts, when you find a pack with kits in it you just gotta sigh and realize the poor bugger had no chance to use them before taking them for yourself! PAX
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The only real test of Courage is the last! |
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2003-09-22, 01:19 PM | [Ignore Me] #6 | ||
Lieutenant Colonel
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I stopped carrying it in my MAX suit. Once your armor is chewed through you're a sitting duck anyhow, medkits never seemed to make a real difference. With my other loadouts I carry 2-3 but I never have issues finding them. I was in a 1 on 1 firefight over the weekend which I won solely because I popped my 2 medkits at the right times. When I checked the dead guy's backpack he had 3 unused medkits. Sucks to be him, he shot better than I did and still lost.
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2003-09-22, 01:35 PM | [Ignore Me] #8 | ||
Sergeant Major
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well, i never take medkits, since my char has medical and engineering.
if i get too low health in a 1on1 fight, i will try and surge/retreat, heal+repair, then try and finish off the guy. also, since i only have medium assault for weapons, i have alot of shit to carry for agile, here's my usual loadout: 1 guass rifle 1 med applicator 1 BANK 4 boxes 9mm ammo 1 nanites box 1 nano-dispensor (i drive sund and reaver) 1 REK (adv hack) 1 CUD (im cr4, so this is necessary) |
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2003-09-22, 02:06 PM | [Ignore Me] #11 | |||
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-09-22, 02:42 PM | [Ignore Me] #12 | ||
Major
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Unless you're in a MAX you shouldn't carry any more than 3 medkits cause you're leaving awkward wasted gaps in your inventory. If you're using big boxes of ammo (ala vehicle or anti-vehicular) you should carry 2 kits to leave yourself room for 3 more boxes of 3x3, and minimize wastage. If you're in a MAX you should always have an even number.
This is based on my theory of inventory efficiency, ie: leaving no empty space anywhere unless you have no choice cause of those unwieldy 4x4 ammo boxes. |
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2003-09-22, 07:57 PM | [Ignore Me] #15 | ||
Major
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medkits r great especially if a sniper, whenever an nme sniper hits me i take cover behind a tree or something and pop 3 kits n im back online and ready to kill that sniper, usually after the time it takes to pop 3 kits he usually changes to another target leaving him vulnerable
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