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View Poll Results: who is going to have the better starting pistol?
Vanu Sovereignty 16 34.78%
Terran Republic 9 19.57%
New Conglomerate 16 34.78%
im not going to use a use a pistol 5 10.87%
Voters: 46. You may not vote on this poll

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Old 2003-01-04, 05:24 AM   [Ignore Me] #1
cujoman39
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getting a head start


Is everyone in the game going to start with a pistol like in counter strike.

and is the MAG-Scatter the New Conglomerate's pistol?

IF it is i think the NC are going to have an edge starting off.
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Old 2003-01-04, 05:48 AM   [Ignore Me] #2
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Well, personally I severely doubt that you will only start off with a pistol because you can earn BEPs in VR so you can start with a rifle, but if I had to vote......Vanu.

NC's MAG-Scatter is only effective at close range, TR's Repeater may be good, but it can't possibly be very accurate with a high rate of fire (which is how I use pistols in any game), and the AMP is common pool and same as TR. So the Vanu is the best in my opinion because it is he most accurate and probably the best at long range.

Sorry, you Vanu guys you can't use the anti-armor argument against any of the others, they probably are all equally good against armor, as the TR and AMP will surely have AP rounds and a small shotgun will damage armor as much as any AP round. However, the Vanu's distance is nice, cause I would rather not have to stand 10 feet from a tank to be able to damage it.

Last edited by Duritz; 2003-01-04 at 06:44 AM.
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Old 2003-01-04, 05:48 AM   [Ignore Me] #3
Flashingfish
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You silly nilly. You can get up to level 5 in the training area. And you get BEPs for crazy things like visiting a continent for the first time.

-edit- argh. Simultaneous posting =(
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Last edited by Flashingfish; 2003-01-04 at 05:50 AM.
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Old 2003-01-04, 05:52 AM   [Ignore Me] #4
cujoman39
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i thought that the amp was a submachine gun not a pistol.
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Old 2003-01-04, 05:59 AM   [Ignore Me] #5
Duritz
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AMP
Source:Common Pool
Handling: Pistol
Damage: Medium
Maximum Range: Medium
Refire Rate: Very Fast

The AMP is designed for close range combat. It is the only fully automatic weapon of its type and can empty a full clip of ammunition very quickly. However, it suffers from poor recoil, causing it to be very inaccurate when fired in full automatic mode.
Beamer
Source: Vanu Sovereignty
Handling: Energy Pistol
Damage: High
Maximum Range: Short
Refire Rate: Medium


The Beamer is the handy sidearm of the Vanu Sovereignty. It uses energy cells instead of regular ammunition, and thus has some flexibility over other sidearms. It can be converted from a regular energy blaster to a more focused, armor piercing shot that consumes more energy. Thus, it is good for regular close-in firefights as well as a reasonable anti-vehicular weapon.
Repeater
Source: Terran Republic
Handling: Pistol
Damage: Medium
Maximum Range: Medium
Recoil Penalty: Medium
Refire Rate: Fast

This is the primary sidearm for Terran Republic officers. It is a sturdy workhorse with a decent clip size, good damage, and reasonable range, making it very handy for close-quarters fights.
MAG-Scatter
Source: New Conglomerate
Handling: Shotgun Pistol
Damage: High
Maximum Range: Short
Refire Rate: Fast

Essentially a handheld shotgun pistol, the Scatter Pistol is primarily designed for close quarters combat. Due to its short barrel design, the Scatter Pistol loses effectiveness beyond a relatively close range.
Ya its a pistol.
And i figured it'd be easier for reference in answering.

Last edited by Duritz; 2003-01-04 at 06:46 AM.
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Old 2003-01-04, 06:11 AM   [Ignore Me] #6
Incompetent
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ah, but you forget the fact your default weapon cert also gives you the suppressor.
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Old 2003-01-04, 06:36 AM   [Ignore Me] #7
Sputty
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If I were to use any of the pistols it would be the repeater. It is fast so if a fight started then it could contend with a bigger gun better than the beamer or MAG-scatter which both have short range.
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Old 2003-01-04, 02:52 PM   [Ignore Me] #8
quiet
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The main use of pistols seems like if you are in an infiltrator suit. The shorter range /higher damage NC pistol seems best to me for that.
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Old 2003-01-04, 02:54 PM   [Ignore Me] #9
�io
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Ok first of all you do NOT start out with only 1 cert. Even without using the VR you start with standard assault and 1 or 2 others to get you around and stuff.

Second
Sorry, you Vanu guys you can't use the anti-armor argument against any of the others, they probably are all equally good against armor, as the TR and AMP will surely have AP rounds
Yes but (and this applies to every TR/NC weapon) you have to take both types of ammo so if you run out of AP then you have to rely on the normal and if you're up against a MAX or something you're screwed. But with the VS weapons there is 1 type of ammo for AP and normal rounds so you can't run out of just 1 type of ammo.
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Old 2003-01-04, 03:04 PM   [Ignore Me] #10
Hamma
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When I was there, there was some talk on allowing people to start with a vehicle cert as well. Its rough if your alone with no ride
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Old 2003-01-04, 03:07 PM   [Ignore Me] #11
Sputty
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It makes sense to allow people to always use buggies
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Old 2003-01-04, 03:28 PM   [Ignore Me] #12
�io
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Well i'm pretty sure i read a dev (most likely Smokey ) say that everybody starts with a cert or 2 + the standard assault. Maybe i dreamed it.

They will give 1 vehicle cert for sure, would be stupid to force you to use VR first just so you can play the real game.
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Old 2003-01-04, 03:31 PM   [Ignore Me] #13
Sandtaco
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I wouldn't mind the cert for the little quad thing... It's not like that can cause seroius damage. And don't you have to have advanced stealth to cloak the quad too? So it really wouldn't be too much trouble.
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Old 2003-01-04, 03:31 PM   [Ignore Me] #14
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Standard assault is free - no cert points.

Probably will be a free vehicle cert too.. id guess it will be the quad.
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Old 2003-01-04, 03:38 PM   [Ignore Me] #15
�io
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Nah i would say buggy, buggy seems like the "average" vehicle to me, it can do a bunch of stuff, the quad is for stealth and/or scout missions.

That or they will just give you 1 cert and you use it on any vehicle you want.
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