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2003-10-28, 05:47 PM | [Ignore Me] #16 | ||
Contributor Major
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Stuff like 0 Point certs dont really count perse, most of the stuff you get when you start the game, (agile, standard assault) Ant you snag when you get any vehicle cert, they dont count towards your point total or anything like that.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-10-28, 06:13 PM | [Ignore Me] #19 | ||
Private
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They count as certs, you just get them automatically for free.
I suggest checking out my certification calculator at http://www.highcliffedrugstore.co.uk...skillcalc.html to get an idea of how things work and to get some ideas of what certs you want. Alternativly you can use the PSU cert calc seeing as you are already on their site :-) But I like to pimp mine off :-D |
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2003-10-28, 07:49 PM | [Ignore Me] #25 | ||
Second Lieutenant
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If your a grunt you definately want to have atleast Medic so you can heal yourself fast and easy. Also, if you are thinking about doing alot of tower taking get Combat Engineer cause you want to set a few turrets and such around the towers as you catch them.
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2003-10-28, 08:28 PM | [Ignore Me] #26 | ||
First Sergeant
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I disagree with Arctik, that you need medic for the grunt. Use med kits. I usually carry 3 if not 4. Medkits are a fast 25 hp, whereas using the medical applicator takes time and who really has that in a gun fight? I use to have both engineering and medical as a grunt. I dropped medic for more med packs and I am now more effective in battle. As for the engy, you gotsa have at least basic engineering. You can repair all armor, including yourself, which comes in really helpful after a fight. But if your a sniper, i would definately get the Medic Cert, you can usually last until you run out of ammo when you have engineer and medic as a sniper.
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2003-10-29, 12:22 AM | [Ignore Me] #27 | ||
First Sergeant
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If you are a grunt make sure to have medic, but also make sure to pack medkits. This is especially true for rexo loadouts. Before I switched back to infiltration, I carried the med gun (usually only one reload can) and at least 3 medkits. That way you have a fast 25 hp during a gun fight, but also a way to heal yourself after the engagement.
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2003-10-29, 01:39 AM | [Ignore Me] #28 | ||
Medic is a great cert all around. You can find lots of small pockets to stop and heal yourself in an outdoor battle. Hideing behind trees, rocks, and walls works great unless your faceing massive use of thumpers and/or lashers.
However, in indoor fights, you'll need medkits, particularly if your in rexo. My grunt char doesnt have medical yet, but medkits are still extreamly useful, and can increast your lifespan for that extra few seconds needed to get the kill. Personaly, I think they need to move the switchblade into the Light-tank cert because it realy seems to fit that role better than ATV.
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Some say power corrupts, I say the corrupt seek power. |
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