HART Idea. - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where Beamers are not cars.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-10-29, 11:52 AM   [Ignore Me] #16
Happy lil Elf
Contributor
Colonel
 
Happy lil Elf's Avatar
 


No, not get rid of. Change HART timer to somewhere between 1 and 2 hours. Lock warpgates not the ability to HART in once a continent locks. Give us a reason to lock a continent.
__________________
Happy lil' Elf, now Santa approved.
-Immortalis Vita

Its eating it's food. (Incorrect use of apostrophes specifically for UV)
"Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good.
Happy lil Elf is offline  
Reply With Quote
Old 2003-10-29, 12:20 PM   [Ignore Me] #17
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 


That'd work too.

Hmm...

1) Change the Hart timer to 1 hour, with a 5 minute load timer. Broadcast to friendlies when the Hart arrives at Sanc.

2) Change continent locks to close the warpgates, but still allow Hart drops.

3) Allow vehicles to be placed in the Hart


Now before we start talking about all the changes and such. What if the vehicle transport worked alot like the new mounting for the vanu tech vehicles.

They could place a silo/pad on/next to the side of the Hart building. When the Hart arrives you could drive your vehicle to the silo and decon to a pod. This would work for all vehicles and passengers, except air vehicles.

Hart would take off like usual and you would pick you destination. When the Pod landed, your vehicle would materialize on the opened pod.


Ideally, there would be a loading ramp and such on the Hart building. This would be coupled with gigantic drop containers.


This idea further opens the door for additional command abilities. Imagine a CR3, using his CUD, calling in supplies such as a vanguard or AMS.
__________________
TheRagingGerbil is offline  
Reply With Quote
Old 2003-10-29, 12:36 PM   [Ignore Me] #18
ZionsFire
Lieutenant Colonel
 


I agree with Aen.
ZionsFire is offline  
Reply With Quote
Old 2003-10-29, 12:38 PM   [Ignore Me] #19
Liquidtide
Contributor
First Lieutenant
 
Liquidtide's Avatar
 


another thing the short HART timer takes away from is the ability to form squads and platoons going where you are going. How many times have you topped off a squad while waiting 3-5 minutes for the HART? Bring it back to 10 or 15 minutes!

~Tide
Liquidtide is offline  
Reply With Quote
Old 2003-10-29, 01:20 PM   [Ignore Me] #20
Happy lil Elf
Contributor
Colonel
 
Happy lil Elf's Avatar
 


Hmm.

Vehicle drop could be cool. I think I'd like o see a limit on the number of vehivles that can drop, but maybe not. Dunno, have to give it some thought
__________________
Happy lil' Elf, now Santa approved.
-Immortalis Vita

Its eating it's food. (Incorrect use of apostrophes specifically for UV)
"Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good.
Happy lil Elf is offline  
Reply With Quote
Old 2003-10-29, 02:44 PM   [Ignore Me] #21
Aen
First Sergeant
 
Aen's Avatar
 


I like Happy Lil' Elfs idea too. But if you had the WG locked, it would be damn near impossible to take it back. No spawn points and no bases. Hmmm.... and most likely they'd put all the modules at the base closest to the WG to defend. So how in the hell could you ever take it back. There would have to be some way to work it out, but I do like the idea of a locked WG. Maybe they could only lock 1 WG so that that one is closed and the rest are vunerable to attack. hmmm.......
__________________
Aen is offline  
Reply With Quote
Old 2003-10-29, 03:16 PM   [Ignore Me] #22
Happy lil Elf
Contributor
Colonel
 
Happy lil Elf's Avatar
 


Really it wouldn't be that bad. But it would take a concentrated effort. As it stands a squad can usually go onto a locked continent and take a few towers and get a hack in on a base. Should they die they can simply respawn and head back through the gate (assuming they were smart enough to bind at their base on the continent they came from).

If you had to HART in and could only do it once every 1-2 hours you either start to see mass coordination in attacks on locked continents or you'd see people fail miserably. Since people tend to not like failing miserably most likely the mass coordination would come into play. Another thing to keep in mind is your initial strike force can grab towers and get AMSs by hacking V-pads. Not only that but as soon as that first base hack goes through reinforcments can come through the warpgates.

In short it would give you as goal for locking a continent, make defendiung a locked continent much easier and encourage the use of more transports and just plain more organization in general.
__________________
Happy lil' Elf, now Santa approved.
-Immortalis Vita

Its eating it's food. (Incorrect use of apostrophes specifically for UV)
"Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good.
Happy lil Elf is offline  
Reply With Quote
Old 2003-10-29, 04:48 PM   [Ignore Me] #23
Aen
First Sergeant
 
Aen's Avatar
 


I know what your saying, and I would be all for it, cept you know we would have the soloists and the ignorant being pissed off cuz they cant do anything alone then, not that I really care, but SOE does.

/edit I love when people actually work together and use tactics instead of just zerging, thats why I bought this game. Anything to help with coordinating people to a single goal is awesome.
__________________
Aen is offline  
Reply With Quote
Old 2003-10-29, 04:50 PM   [Ignore Me] #24
SecondRaven
Contributor
Major
 
SecondRaven's Avatar
 


I agree on this totaly....even though i do love that little clip of when you get droped by the HART
SecondRaven is offline  
Reply With Quote
Old 2003-10-29, 05:05 PM   [Ignore Me] #25
STEALTHKILLER
First Lieutenant
 
STEALTHKILLER's Avatar
 


I think the hart should only transport you to non-home conts.
STEALTHKILLER is offline  
Reply With Quote
Old 2003-10-29, 05:32 PM   [Ignore Me] #26
ChewyLSB
Major
 
Misc Info


I totally like the idea of changing the HART to 1 hour, and then making it so that you can only HART into locked Continents. It would creat much more strategy, and vehicles would become much more important.
__________________
ChewyLSB is offline  
Reply With Quote
Old 2003-10-29, 06:25 PM   [Ignore Me] #27
Happy lil Elf
Contributor
Colonel
 
Happy lil Elf's Avatar
 


[QUOTE=Aen]I know what your saying, and I would be all for it, cept you know we would have the soloists and the ignorant being pissed off cuz they cant do anything alone then, not that I really care, but SOE does.[QUOTE]

How so? I guess I just don't see what lone wolves would lose if they changed it.
__________________
Happy lil' Elf, now Santa approved.
-Immortalis Vita

Its eating it's food. (Incorrect use of apostrophes specifically for UV)
"Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good.
Happy lil Elf is offline  
Reply With Quote
Old 2003-10-29, 06:55 PM   [Ignore Me] #28
Aen
First Sergeant
 
Aen's Avatar
 


You said (lil' elf)
But it would take a concentrated effort.
So that is where I got my reasoning from. Anyways, you know there is gonna be those people who want to be able to HART in and out as fast as they used to. These are the people that probably have certed in every weapons cert and none of the vehicles. Remember the bitching when the HART was 10min, i can only imagine if it was an hour, lol.................
__________________
Aen is offline  
Reply With Quote
Old 2003-10-29, 08:13 PM   [Ignore Me] #29
SandTrout
Contributor
The one, the only
 
SandTrout's Avatar
 


Originally Posted by NNY


You shouldn't remove the HART, but rather, nerf it in some fassion. Allow it to only drop on home conts+ searhus or something. As for the troopers without a ride, find someone with a galaxy , you get no sympathy from me.
__________________
Some say power corrupts, I say the corrupt seek power.
SandTrout is offline  
Reply With Quote
Old 2003-10-29, 10:15 PM   [Ignore Me] #30
Happy lil Elf
Contributor
Colonel
 
Happy lil Elf's Avatar
 


It would take a concentrated effort to break a continent lock yes. But then it's rare someone can single-handedly break a continent lock as it is. What I was asking is how would it take anything away from soloists. They can't practically break a continent lock as it is since it takes only a single squad or even partial squad to stop virtually anything they could try. That's not to say they can't currently get lucky and do it, but I don't think it's a very common thing.

I know people would bitch, but quite frankly I wouldn't care. Galaxies have become far too rare, Sunderers are barely used and when they are they're used more for mobile walls with turrets, and as it stands there is no real incentive to lock a contient other than there's nothing else to do. I think what I propose could help alleviate all three of those problems at once.
__________________
Happy lil' Elf, now Santa approved.
-Immortalis Vita

Its eating it's food. (Incorrect use of apostrophes specifically for UV)
"Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good.
Happy lil Elf is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:40 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.